Ransel wrote: » in online gaming, the practice of buying in-game items that give a player a very big advantage over others.
SirChancelot wrote: » I could argue that while RMT is always going to exist to some degree, BUT that it could be more of a detrimental impact in AoC than in previous MMOs Intrepid has said that crafters will be the ones making THE BEST SHIT, not random dungeon drops. So if I have a lot of gold from RMT I can buy all the materials in the world I want or need to make all the best gear in the world... Therefore P2W. Unlike a game like wow where it doesn't matter how much gold I have I still can't buy a certain drop from a raid boss.
SirChancelot wrote: » Intrepid has said that crafters will be the ones making THE BEST SHIT, not random dungeon drops. So if I have a lot of gold from RMT I can buy all the materials in the world I want or need to make all the best gear in the world... Therefore P2W.
PenguinPaladin wrote: » Welp, im done here. They refuse to see reason.
LuKe_NuKeS_Em wrote: » Real money trading (RMT) or buying in game currency with real world money is going to be available to anyone with expendable income. If you have a legal way to stop people in real life making deals with their own money that affect the game please post below. How do you prove that a trade in-game was legit or the result of RMT? Is there a tenable solution that the community would find acceptable? I read one post that talked about how the Chinese tie their social security numbers to their accounts (crazy).
LuKe_NuKeS_Em wrote: » The language we use affects the way we think about the world. Paying to win does not mean in game cash shop and it never has. The words are evident at face value. Real money trading doesn't have to refer to video games at all and neither does paying to win. If everyone understands the marketing for what it is, then that is fine, but at face value paying to win in a game with real money would be real money trading, no matter how that is accomplished. You could pay someone to throw a guild war, or give you their guild bank, or any matter of bribery with other players. It doesn't have to involve bots and gold sellers, but you are conditioned to think this way. When Steven uses the tag-line "no pay to win" to market the game, this doesn't just mean no in-game cash shop to a reasonable person, it means no pay to win. I don't think we have a good way to separate a virtual economy from our real life economy entirely (at least yet). I did get linked to the security section of the wiki which has a quote from 2 years ago regarding the most reasonable expectation: data analysis and investigation into anomalies. This still isn't a solution for a game with no pay to win, but it is at least acknowledgement of the challenges to move more in that direction.
Ransel wrote: » I think the OP was more curious about how to stop RMT beyond just "banning" it and the few people that happen to get caught here and there.
MaiWaifu wrote: » It's a coordinated effort by the deep state to make AoC look like it is rampant with RMT. /tinfoil hat