bloodprophet wrote: » This isn't D&D or LOTR. Seems like it was mentioned early on it was a rouge primary archetype skill.
Happymeal2415 wrote: » Im pretty sure Steven said a couple live streams ago during q and a that stealth was not full invisibility. Curious as to what the difference between camo and stealth will be
ChaIk wrote: » 100% agree with the OP, I don't understand why it can't just be physical camouflage. Not only does it fit with the theme of a ranger much better than some generic spell, they've already shown the tech to make clothing shift color based on the season.
Warth wrote: » ChaIk wrote: » 100% agree with the OP, I don't understand why it can't just be physical camouflage. Not only does it fit with the theme of a ranger much better than some generic spell, they've already shown the tech to make clothing shift color based on the season. for one: its significantly more effort to implement for barely any return. Whether its well executed physical camouflage or a simple stealth effect, in the grand scheme of things, the end result is the same game play wise. All the effort would literally just add a little flavor. A real camouflage effect would have to differ based on: Time of Day (Lighting) Weather the 18 Biomes Season Not saying its not possible, but Id rather have them work on things they actually need to do, rather than things that are just added work for barely any benefit.
Dolyem wrote: » It'd be cool if they had the ability to do a color/texture sampler like in digital art where you could click somewhere on the terrain and that textures/colors your equipment
Neurath wrote: » Removal of name tags and health is powerful at range anyway. The camo costume or whatever it is would just be a novelty after that. A ranger can't use a bow prone so open spaces should offer no camo at all.
Warth wrote: » Happymeal2415 wrote: » Im pretty sure Steven said a couple live streams ago during q and a that stealth was not full invisibility. Curious as to what the difference between camo and stealth will be didnt we already see it in action during both the Apocalypse test as well as the rogue cinematic? While probably not in its final form, i do not expect them to deviate from it conceptually.