Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Is Role Playing Immersion a strong focus in the development teams goal?

Is Role Playing Immersion a strong focus in the development teams goal?
I am not a fan of always run mode. Will I be able to walk around and just adventure the world or will the game be a railed system first person shooter with nice fantasy skins? If Role Playing Immersion is a strong focus in the development teams goals, I am looking forward to playing this game for many hours and will be demanding my associates play with me, but if not it will be but a dream that was forgotten... I hope to see Alpha 2 soon.
I am not a fan of always run mode. Will I be able to walk around and just adventure the world or will the game be a railed system first person shooter with nice fantasy skins? If Role Playing Immersion is a strong focus in the development teams goals, I am looking forward to playing this game for many hours and will be demanding my associates play with me, but if not it will be but a dream that was forgotten... I hope to see Alpha 2 soon.
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Comments
Taverns and freeholds are some avenues for an RP player
#1. Will there be a toggle for walking or will the game default to always run ?
#2. If player housing is persistent as rumors say... will there be enough to go around, and will it cost real world money or be purely part of the games economic system?
#3. Will game servers only be offered for official Intrepid Studios management or will you offer options for private servers?
I believe you will find this interesting my friend!
The priority of game over verisimilitude is a limit of role playing.
Sometimes it is useful to think of Ashes as an MMO set inside a strategy game.
Realism means more mechanics to use and operate around lol
A lot of people poorly implement 'realism' by suggesting/adding constraints that are poorly designed but the premise is more depth and dynamism. Most MMOs as it is have poor depth . . . just a lot of the same shallow content.
I have played some Starcraft 2 up to high plat/ low diamond level [few years ago and few months ago] lol I wish MMOs had more depth.
#2. If player housing is persistent as rumors say... will there be enough to go around, and will it cost real world money or be purely part of the games economic system?
Nothing will be allowed to purchased with RMT and there should be harsh consequences, however persistent in node housing is supposed to be seen as a an achievement and will not be available for everyone. Freeholds will also be expensive but more available, and apartments will be available for everyone. Of course while servers won't be dedicated rp servers, the community will likely flock to servers and create the environment they want, most likely there will be a RP dominated server for those interested.
But...
Ashes is a dynamic world, so... low key RP should abound since we will likely be discussing the changes to the world in-game.
Oh, I have no doubt. Most of the RPers I know (including myself) are used to adverse circumstances and little to no support from the game. So far, at least on virtual paper, Ashes seems like a dream.
See the link for examples of the Virtue System:
https://uo.com/wiki/ultima-online-wiki/gameplay/the-virtues/
Good aligned stuff is reserved for Clerics imo but I can see how one would lose mechanics from "Essence" and instead have "Corruption" mechanics; I haven't looked much into the story / premise of Ashes of Creation to give much thought.
I imagine being Corrupted is mostly negative and a Mental Attack sort of thing, but you get something good out of it after a while. Kill a little, suffer in a fun way. Kill a lot, get some boon but lose a lot. Not speaking of gear either; that should be standard lol.
I think nodes should be the answer to 'griefing'. Basically local leaders. If you hear that one node has a great mayor, you jump ship. lol.
Then of course guilds and small groups of players can handle stuff, but in order for a few good intentioned people to leverage things better there exists the mayor/node system and everyone wanting a good mayor has 85 of them to choose from.
Otherwise what use is this organization and leadership if they can't handle a few 'griefers'.
I'm not too invested in corruption being a faction change thing but it would certainly fit and the divide would be rather organic. Would give Clerics more to do besides being hemmed into a 'healer' role too; they can help remove Corruption from players that don't want to be on the "PKer Faction".
Many of them will be vassal Nodes.
Many of them will not progress farther than Stage 0 or Stage 2.
There is a "twisted" path of Adventurer progression that players can pursue.
Ah good point. Who knows the details when released but it's 1 mayor per influence. There could be smaller leaders at each location with significance though.
And the number of mayors to choose from is perhaps 32 or down to 18 most of the time.
PKer Corrupted Mayors would be interesting lol. If they have loot drop on death still then it's pretty high risk.