Mag7spy wrote: » This is a dumb take.
Biccus wrote: » Mag7spy wrote: » This is a dumb take. You’re wrong. You’re just too closed minded to see it.
Biccus wrote: » It’s the concept of continuing on without a delay which is comparable to LFG. If you can summon a family member to you, you’re more likely to kick someone who isn’t doing well vs having to stall the group waiting for a replacement. Unless I’m mistaken on a part of that, of course.
Mag7spy wrote: » Tell me how family summons acts the same as LFG.
Mag7spy wrote: » Biccus wrote: » It’s the concept of continuing on without a delay which is comparable to LFG. If you can summon a family member to you, you’re more likely to kick someone who isn’t doing well vs having to stall the group waiting for a replacement. Unless I’m mistaken on a part of that, of course. Tell me how family summons acts the same as LFG.
Aerlana wrote: » But here you don't speak about rules, we don't know if it will be rules or not. Yoshida, Steven or anyone saying "don't use it please" doesn't creates a rule. Rules are on ToS. If i use tracker while no rules forbid it, i break no rules.
Dygz wrote: » ToS gives you the bannable offenses.
Noaani wrote: » While the above post from Biccus is absolutely correct, I never actually equated the family summons to LFG in WoW. All I said the summons will see more people booted from groups than a combat tracker. Imagine I am online with 6 other friends. Our 7th friend will be online in an hour. Wr can wait for him, sure - or we could get started on the content we want to run, picking up a random to fill his spot. Then, the second he logs in and is ready, we boot the random (perhaps kill him too) and summon our friend. That absolutely is a situation that will happen all the time if a family summons is in the game. In fact, it is basically the reason to add a family summons - you can start content while waiting for your friend to log on, and then pull them directly to you.
akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above.
Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes.
Biccus wrote: » Mag7spy wrote: » Tell me how family summons acts the same as LFG. Instant and available replacement of a group member, via a summon.
I will not allow a system in place that circumvents the resource or region mechanics. Nor will an implementation be allowed that could abuse my “anti-Zerg” desires. The testing for this feature will be present in A2 and I will always err on the side of caution when examining the data we collect around this mechanic.[5] – Steven Sharif There's a reason for those types of systems to exist but at the same time Ashes of Creation is very dependent on movement across the world; and limiting that movement because we've experienced problems with that as players in the past games that are highly teleporty; and so it's something we're going to test. We have a few ideas we're probably going to prototype those out as part of Alpha 2- focus group them a little bit and see how it changes the state of player behavior.[1] – Steven Sharif
Noaani wrote: » More to the point, what do they do when the plug ins required for combat trackers to work in Ashes has millions of downloads?
Mag7spy wrote: » Only someone manipulating the conversation will change the words "Not allowed" Into "please don't use it" Keep being toxic
Aerlana wrote: » Tracker is a tool to study, analyse what happened in fights. as you said, it is just taking combat log, and have a way far easier to process for the brain, instead of hundreds of line... but it is for after fight... PvP is too chaotic.(far more than any PvE chaotic design fight) What you need to progress for PvP ? video-record of fight, to then, study it.
NiKr wrote: » I mean, this whole situation is solved by the simplest and smallest amount of conversation/sociability. You just tell the random dude "we can only pick you up for an hour, u good with that?" That's it. But if you don't tell that rando that he'll be replaced in an hour, imo, you a dick. Neither lfg nor the family summon has any influence on that.
Strevi wrote: » Raids seem will be less predictable in AoC than in other games
Mag7spy wrote: » NiKr this is what I mean about his discussions and his bias, it is not about seeing things as they are properly its about him changing terms to fit what he wants in anyway that will support his desire for trackers. You can't look at me and tell me the guy is being even remotely honest. I don't trust him.
Biccus wrote: » @Mag7spyHow are you instantly replacing random people with the family teleport system. Kicking a member out of the group and summoning a family member to your location..?Are you telling me they plan on allowing you to randomly pick anyone from anywhere to be apart of your family teleport system and able to use it at anytime without even walking to the person to link it and without restriction? I haven’t seen how it will be implemented, neither have you. I am assuming that the family has been set up already. Which from what I’ve read so far is yes, you can just summon a family member to your location.Are you honestly suggesting it will be like that which could easily start to be used as a zerg tactic? Or are you simply saying that because benefits your idea to push family teleports will = LFG and bypass intreips design of going against that kind of thing? The main argument against family summon has always been Zerg tactic. But you’ve exploded into being toxic which was honestly, expected. I didn’t even bring up the family summon, I’m just giving similarities. All I was saying was the availability of a replacement is a larger factor than dps number when players get removed from groups.