WHIT3ROS3 wrote: » Something like this for an Instanced dungeon accessed through Open-World instanced entrances (Hopefully instanced dungeon content is accessed through open-world exploration and not just a Menu UI system) You would only have access to sections of it depending on the development of a Nodes ZOI. It would unlock more as the Node progresses.
Asgerr wrote: » I only hope that not all dungeons are subterranean affairs. I want some dungeons being in the open. Maybe a mountain pass. Maybe another one is a castle, which includes the courtyard just as well as the actual halls. I don't want all of the dungeons being a cave or an ancient mine below ground.
NiKr wrote: » Asgerr wrote: » I only hope that not all dungeons are subterranean affairs. I want some dungeons being in the open. Maybe a mountain pass. Maybe another one is a castle, which includes the courtyard just as well as the actual halls. I don't want all of the dungeons being a cave or an ancient mine below ground. L2 had towers, horizontal rooms that were hanging in the air, huge maze-like buildings too. Can't see why Ashes wouldn't have a variety like that.
NiKr wrote: » WHIT3ROS3 wrote: » Something like this for an Instanced dungeon accessed through Open-World instanced entrances (Hopefully instanced dungeon content is accessed through open-world exploration and not just a Menu UI system) You would only have access to sections of it depending on the development of a Nodes ZOI. It would unlock more as the Node progresses. No instances! This would be an amazing layout for an open world dungeon. Perfect even. A ton of rooms for a ton of parties to farm mobs in. Several hidden bosses in deep rooms and a huge potential for different triggers between rooms, so that you could keep the "difficulty increases with better clears" design direction. And I'm pretty sure that Steven wants something very similar because L2's dungeons looked soooomewhat like this, with just fewer rooms.
WHIT3ROS3 wrote: » Both Instanced and Open world dungeons are planned. There will be instances. I think there should be dynamically spawning instanced dungeon entrances that appear across the open world in a similar way to resource nodes.
NiKr wrote: » Instances will be one-time things and comprise only 20% of the overall dungeon amount. I'd rather see that kind of dungeon design as a huge open world thing rather than a one-time thing with no good gear and no pvp interaction.
WHIT3ROS3 wrote: » I haven't read or heard anything that states that instanced content will be one and done. Source?
WHIT3ROS3 wrote: » Only 20%? That's a lot considering the stated aims of how much content they are looking to create.
WHIT3ROS3 wrote: » Why can't instanced dungeons provide rewards other than gear? There could be some gear drops, but I think it would be better to have a thematic cosmetic set that has an RNG chance of dropping. It means that the drops in instanced content would be cool cosmetic sets (perhaps dungeon master trophies for your house or furniture items) that wouldn't impact the overall player-driven economy because they would only be grinded to unlock achievements, cosmetics and wouldn't be a source for gold or significant XP.
WHIT3ROS3 wrote: » NiKr wrote: » Instances will be one-time things and comprise only 20% of the overall dungeon amount. I'd rather see that kind of dungeon design as a huge open world thing rather than a one-time thing with no good gear and no pvp interaction. I haven't read or heard anything that states that instanced content will be one and done. Source?Only 20%? That's a lot considering the stated aims of how much content they are looking to create. Why can't instanced dungeons provide rewards other than gear? There could be some gear drops, but I think it would be better to have a thematic cosmetic set that has an RNG chance of dropping. It means that the drops in instanced content would be cool cosmetic sets (perhaps dungeon master trophies for your house or furniture items) that wouldn't impact the overall player-driven economy because they would only be grinded to unlock achievements, cosmetics and wouldn't be a source for gold or significant XP. There will be PVE in ashes of creation.
NiKr wrote: » WHIT3ROS3 wrote: » Both Instanced and Open world dungeons are planned. There will be instances. I think there should be dynamically spawning instanced dungeon entrances that appear across the open world in a similar way to resource nodes. Instances will be one-time things and comprise only 20% of the overall dungeon amount. I'd rather see that kind of dungeon design as a huge open world thing rather than a one-time thing with no good gear and no pvp interaction.