Sapiverenus wrote: » One is zerging to a singular person or persons in real life.
Anyone can communicate and that is part of the game. Breaking the game shouldn't be easy. A bunch of lazy people unwilling to improve, averse to playing the game simply because they're not good or don't like video games???, shouldn't be accommodated and rewarded.
The game should not be so formulaic or repetitive though; and health/ damage/ whatever variability for individual mobs of the same 'kind' is part of that. Accurate visages (e.g. Buffalo high health, fire causing burn, deadly looking creatures being deadly) is part of immersion and gives players the clue as to the nature of said Content.Thus undermining the use of third party tools and motivation to create them
Noaani wrote: » Sapiverenus wrote: » One is zerging to a singular person or persons in real life. Can you either restate this, or define what you mean by "zerging". Because this sentence makes no sense to me.
Anyone can communicate and that is part of the game. Breaking the game shouldn't be easy. A bunch of lazy people unwilling to improve, averse to playing the game simply because they're not good or don't like video games???, shouldn't be accommodated and rewarded. I mean, this is an argument for forcing combat trackers on to all players (not that I know a way to make that happen), not an argument for allowing tracker use.
Players unwilling on un-wanting to improve won't ever use or consider using a tracker. On the other hand, a player wanting to be the best they can be at the game will always use a tracker, as it is the best tool for getting as good at a game as possible.
The game should not be so formulaic or repetitive though; and health/ damage/ whatever variability for individual mobs of the same 'kind' is part of that. Accurate visages (e.g. Buffalo high health, fire causing burn, deadly looking creatures being deadly) is part of immersion and gives players the clue as to the nature of said Content.Thus undermining the use of third party tools and motivation to create them This is all direct feedback for the encounter, during that one encounter though. That information is not what you would ever use a combat tracker for though, and so it existing or not existing once again has no impact at all on whether a player would want to use a tracker or not.
Sapiverenus wrote: » Zerging. Converging onto the Discord of some dude who can make tools, begging for an update to make the game easier for you. lmao.
It is becoming obvious to me you're a botter that sells gold/items and this would cut into your income.
Sapiverenus wrote: » Fuck your boats. Sail that ship into the rocks.
Sapiverenus wrote: » Noaani I would absolutely relish if devs were reading this and made sure to implement much of what I suggest and even take it a step further. Fuck your bots. Sail that ship into the rocks.
Noaani wrote: » We already have all the tools. What I am asking for is for Intrepid to implement those tools rather than leaving us to rely on third party tools. This is purely so that Intrepid retains control of what can and can not be done with those tools, rather than leaving it up to a third party to decide for us all.
We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide.
Noaani wrote: » Mag7spy wrote: » DPS meters are not allowed. There are many things that are "not allowed", yet are common regardless.
Mag7spy wrote: » DPS meters are not allowed.
Strevi wrote: » feels like Steven sees the logs as a compromise, also with the goal to retain control. I think retaining control is important.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » DPS meters are not allowed. There are many things that are "not allowed", yet are common regardless. Nice try
Sapiverenus wrote: » Noaani Please stop trying to sound smart to protect yourself. It is nauseating. I'd relish if all your bots got banned within the first day of setting them up though. Too bad I probably won't know either way. Get a new "job".
Sapiverenus wrote: » Increasing immersive ways to gain info and immersive ways to limit it is also just FUN. With that, there is less difference between someone playing the game and someone 'metagaming' it.
Aerlana wrote: » Sapiverenus wrote: » Increasing immersive ways to gain info and immersive ways to limit it is also just FUN. With that, there is less difference between someone playing the game and someone 'metagaming' it. In any game, i have fun retro-engeneering it, trying to understand how all is working, I have no fun to have a "feeling that my build is good" ... i want to have a factual accurate answer. I have no problem to say "yeah, my build is clearly average, i would have better result if i played this build"... I play what i prefer to play and don't care what the meta is saying... but also i have no fun if i don't know where i am... it frustrate me (in bad way) and most often, i lose most interest on my character. Also you speak about immersion, but... this is subjectiv. I have no immersion in a game i have to rely on feelings to consider if my builds are good or bad. I do what i like on games. You seems to consider i do this because i feel i am forced to do it but ... no. I am here to play, have fun, enjoy time spent. There is not one way to enjoy video game, but a lot.
Noaani wrote: » Strevi wrote: » feels like Steven sees the logs as a compromise, also with the goal to retain control. I think retaining control is important. Yeah, I kind of think that is anpart of the reason we will have logs. Problem is, it isn't going to stop people using trackers at all.
Sapiverenus wrote: » clearly anything facilitating trackers would assist botting.