Sapiverenus wrote: » Something like Monster Hunter World except the monsters actually try to hit you, there's no "elemental" stuff, it's just you and a weapon trying to kill a monster, your character doesn't have monster-level strength (just superhuman), and there is no superspeed (lots of inertia). I haven't played monster hunter to be transparent. If I were a modder I'd buy and mod the shit out of it though. Also monsters are a great idea for Ashes. Who doesn't love Dinos? Some may hate it but the Earth used to be owned by other creatures LOL
Ace1234 wrote: » @TheDarkSorcerer Sounds like you like ESO for the same reasons Mag likes BDO- the fluid responsive combat. Is there a reason your prefer ESO over something like BDOs combat?
Ace1234 wrote: » @Veeshan Yea I really like that, the idea if puting more of an emphasis on your pre-battle stategies, and setting yourself up for success by strategically puting yourself in advantageous situations ahead of time- based on the behaviors and interactions that happen outside of combat. Thats definitely a very cool aspect to have that plays into a good combat system. It seems like Ashes will definitely have some elements like that.
Ace1234 wrote: » @Veeshan Yea that sounds hilarious lol- I hope they incoporate something like that in Ashes- it would be very interesting to manipulate the enemies behaviors to your advantage, to see how different enemies can interact with each other, and to put other players in funny situations by doing that.
TheDarkSorcerer wrote: » Ace1234 wrote: » @TheDarkSorcerer Sounds like you like ESO for the same reasons Mag likes BDO- the fluid responsive combat. Is there a reason your prefer ESO over something like BDOs combat? I wouldn't consider BDO to be fluid. Last time i played BDO you're rooted while casting spells. ESO is very free in it's combat. You can jump, roll dodge, run while casting spells. It's very fast paced.
Mag7spy wrote: » ESO to me was so slow it put me to sleep tbh.
CROW3 wrote: » Mag7spy wrote: » ESO to me was so slow it put me to sleep tbh. That's FFXIV for me.
Mag7spy wrote: » Never got to try that one, i would have though if they actually let me buy it and only didn't rob me for the expansion without a game to plays x.x. Few friends played it but didn't last long.
This should be based around monster AI and user inputs rather than overpowering the monster though. Point of a giant monster is that IT'S the overpowering one. It's not executed well because the monster's fight way too simplistically and don't adapt/ react to the player enough. There's no nuance.
CROW3 wrote: » Mag7spy wrote: » Never got to try that one, i would have though if they actually let me buy it and only didn't rob me for the expansion without a game to plays x.x. Few friends played it but didn't last long. I don't want to presume, but based on everything you & I have talked about, I'd put $10 on you hating the 'feel' of combat. I mean 2.5s global cooldown. That kind of says everything.
Sapiverenus wrote: » @Ace1234 "Its really cool when the enemy design lets you affect the mechanics themselves depending on how you choose to fight it" This should be based around monster AI and user inputs rather than overpowering the monster though. Point of a giant monster is that IT'S the overpowering one. It's not executed well because the monster's fight way too simplistically and don't adapt/ react to the player enough. There's no nuance.@Mag7spy I looked through a lot of gameplay lol. I don't need to play a game to know something about it and notice things I like and don't like about it. When you see people break the game and the monsters just not even aim for your character because you're not standing in one spot the entire time it's pretty damn clear dude. When they stand around and do nothing for extended periods of time very often; it's pretty clear dude. When they fly up, hover. . . flame breath. . . aiming below their feet when you're about 30 yards away and have been standing there the whole time waiting for the thing to stop throwing up. . . it's just BAD AI. BAD COMBAT PROGRAMMING. Huge flaws. After comparing different games in the series it's pretty clear. If I can't learn from experience and see what's going on and learn about the features/mechanics by looking and studying, and listening to a player talk about it, then there just isn't much info on it ---> but you assume I'm not smart enough to figure shit out I guess.NO nobody will play a game and give it a chance when it has obvious flaws that are deal-breaking and to insist otherwise is just maniacal. Get real. I don't owe shit. Not paying Time or $$$ and getting all I want from researching it lol
Ace1234 wrote: » @Mag7spy So the skill floor affects the fluidity of the combat in BDO? Im assuming this is done by having an execution barrier of some kind that requires input mastery to add that fluidity to your gameplay mechanics- is this the case for BDO?