Too early to tell, we haven't seen anywhere close to the full range of abilities for melee classes. They could have excellent gap closers or insane dodge/block mechanics for all we know. Also remember the combat is going to be balanced around 8v8, not 1v1, so some classes will have an innate advantage over others. Kind of a rock-paper-scissors system.
Too early to tell, we haven't seen anywhere close to the full range of abilities for melee classes. They could have excellent gap closers or insane dodge/block mechanics for all we know. Also remember the combat is going to be balanced around 8v8, not 1v1, so some classes will have an innate advantage over others. Kind of a rock-paper-scissors system.
Balanced around 8v8? Lmao most of the time you’ll be in a 1v1 in this game and like wow they’ll have arenas most likely.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
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bloodprophetMember, Braver of Worlds, Kickstarter, Alpha One
Are you sure?
Insider information?
So far we have level 10 skills at best.
Most people never listen. They are just waiting on you to quit making noise so they can.
I've said before we haven't seen complexity yet. Without complexity we have no way to rate anything seen. Perhaps you can gap close whilst using active block or perhaps not. There's no way to tell until A2 or the devs show complex pve and pvp situations.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
Did you SEE the EPIC dash ability during the melee combat demo stream (before this last one)? Fighter isn't the class I'm worried about.
I like to take these posts in an optimistic light, for every new "flowery" post about the game there are 5 new quiet players excited and waiting for more information or to play the game.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
Well there is no "Warrior" archetype in Ashes so I dunno where you're getting that from.
One of the only examples that we know of attributes is the fighter's charge ability. Idk about you but to me that sounds like a gapcloser ability, but maybe it's for blocking dmg
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
I'm a warrior player also, just fyi. And has it been stated somewhere that I missed that we won't have gap closers? I don't think the full tool kit for fighters has been shown. We really don't know what we will and won't have. It's hard to speculate on a game that is still under development and in an Alpha phase.
You opinion is your opinion and that's fine. I just don't believe there is enough info out there to pass definitive judgement.
Balanced around 8v8? Lmao most of the time you’ll be in a 1v1 in this game and like wow they’ll have arenas most likely.
One of the main inspirations for the game is Lineage 2. And there you HAD to be in a group to be able to do any meaningful pvp. Solo pvp was utter trash. So if anything, I'd say that it's way more likely that we'll mainly see party vs party pvp rather than solo one.
And arenas will just have RPS balancing, just as Solmyr said.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
Blatantly wrong (see video below), but keep telling us how you've already figured out the entirety of all combat interaction between all classes.
The tank class on it's own has both a charge and a pull as well as a ranged attack all earned before level 10. These were announced back in February of last year and shown in full during the Alpha test.
If anything, Rangers trying to kite are going to be in for a bad time.
And how do we know that? What if the rouge comes out with a bunch of gapclosers and cc, while having burst dmg and stealth. Then the ranged classes will cry. My point is we have to see more from the classes before we discuss balance.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
Blatantly wrong (see video below), but keep telling us how you've already figured out the entirety of all combat interaction between all classes.
The mage and now ranger have too many advantages where if you’re a melee you’ll get Rekt easily.
While I appreciate a good ' bait thread', this is just boring. We saw a pre-alpha video that was prefaced by stating "EVERYTHING is subject to change, and this is not balanced, requires feedback, and is just a show of what the *direction* we want to go is"
Where do these trolls get the confidence to make such sweeping, ill-informed statements? There are dozens of ways in which Ranged DPS classes can be countered by Melee class types. Even basic reflect abilities can completely nullify ranged DPS. Good gap closers, CC effects, reflect, deflect and enrage mechanics can all be utilized.
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akabearMember, Braver of Worlds, Kickstarter, Alpha One
Balanced around 8v8? Lmao most of the time you’ll be in a 1v1 in this game and like wow they’ll have arenas most likely.
One of the main inspirations for the game is Lineage 2. And there you HAD to be in a group to be able to do any meaningful pvp. Solo pvp was utter trash. So if anything, I'd say that it's way more likely that we'll mainly see party vs party pvp rather than solo one.
And arenas will just have RPS balancing, just as Solmyr said.
Quite true - in L2 there were cries of not being good at pve, pvp by some classes, but thing was when as a group players shone as everyone had a role:
ranged archer classes shone in outdoor pvp, and did poorly indoors
mage types seemed to do ok in both
tanks types could pull aggro in pvp, which made it harder for a ranger to aim on soft targets
fighter types were awesome in close combat indoor fights
support types were highly sought after for pvx, but fodder in all fights
I think that is the direction AoC is going. There is not and will not be alot of balance likely between individual classes. So, yes in smaller pvp skirmishes some classes will be better suited. But same will be for parties, some classes will be more selectively valued and invited based on situation. The real balance comes through group play, not individual.
Where do these trolls get the confidence to make such sweeping, ill-informed statements? There are dozens of ways in which Ranged DPS classes can be countered by Melee class types. Even basic reflect abilities can completely nullify ranged DPS. Good gap closers, CC effects, reflect, deflect and enrage mechanics can all be utilized.
Some people just suck at MMORPG and they blame it on a developer
Drinking refreshing snowflakes tears
3
HinotoriMember, Leader of Men, Kickstarter, Alpha One
It's so sad to see that some people are really not ready to give "something different" a chance.
I blame them for me still being single! (joke)
Damn this gave me a good chuckle.
The world is beautiful whenever you're here. And all the emptiness inside disappears.
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FuryBladeborneMember, Braver of Worlds, Kickstarter, Alpha One
edited October 2022
@Meurum24
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage... – Steven Sharif
Stevens goal is the exact opposite of what you assume.
Rush: Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4]
Comments
"Maybe."
I want to believe I’m wrong but it seems to me from other comments on different post I’ve seen most agree it will suck.
Balanced around 8v8? Lmao most of the time you’ll be in a 1v1 in this game and like wow they’ll have arenas most likely.
Move along, next shitpost.
I’m a warrior player so I won’t be stealthy rogue. And there’s no gap closers on the warriors and the mage and ranger have abilities to escape
Insider information?
So far we have level 10 skills at best.
Did you SEE the EPIC dash ability during the melee combat demo stream (before this last one)? Fighter isn't the class I'm worried about.
More seriously, how will Cleric stack up?
Pretty bold claims for a game that's still in Alpha.
Well there is no "Warrior" archetype in Ashes so I dunno where you're getting that from.
I'm a warrior player also, just fyi. And has it been stated somewhere that I missed that we won't have gap closers? I don't think the full tool kit for fighters has been shown. We really don't know what we will and won't have. It's hard to speculate on a game that is still under development and in an Alpha phase.
You opinion is your opinion and that's fine. I just don't believe there is enough info out there to pass definitive judgement.
And arenas will just have RPS balancing, just as Solmyr said.
Blatantly wrong (see video below), but keep telling us how you've already figured out the entirety of all combat interaction between all classes.
Fighter/Fighter gameplay:
https://youtu.be/t3LydR8VssY?t=829s
I blame them for me still being single! (joke)
Drinking refreshing snowflakes tears
If anything, Rangers trying to kite are going to be in for a bad time.
I want to play a fun game
Also
https://ashesofcreation.wiki/Javelin
0dbea148-8cb8-4711-ba90-eb0864e93b5f
While I appreciate a good ' bait thread', this is just boring. We saw a pre-alpha video that was prefaced by stating "EVERYTHING is subject to change, and this is not balanced, requires feedback, and is just a show of what the *direction* we want to go is"
Founder and Guild Leader of -Providence-
Quite true - in L2 there were cries of not being good at pve, pvp by some classes, but thing was when as a group players shone as everyone had a role:
I think that is the direction AoC is going. There is not and will not be alot of balance likely between individual classes. So, yes in smaller pvp skirmishes some classes will be better suited. But same will be for parties, some classes will be more selectively valued and invited based on situation. The real balance comes through group play, not individual.
Some people just suck at MMORPG and they blame it on a developer
Drinking refreshing snowflakes tears
Damn this gave me a good chuckle.
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage... – Steven Sharif
Stevens goal is the exact opposite of what you assume.
Rush: Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4]
https://ashesofcreation.wiki/Fighter