Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone
Mag7spy wrote: » SIMPLY PUT Having all you attacks hit the target without aiming is easy (tab target) , having to use soft lock adds a skill element and reducing effectiveness of kiting from a balance stand point as well. As it is now with the auto attack, tab is broken in how effective it is compared to action camera and reducing the skill ceiling of players as there is no reason to use action. To argue someone that has to put more effort into something shouldn't be rewarded in those that use action camera is pretty silly. Even more so when effort required goes from 10% (tab) to like 50-70% (action). So you are saying I don't want people to get buffs for putting more effort and skill into the game because they are better than me.
Mag7spy wrote: » You are making up misconceptions of how action and tab combat work, and trying to discredit the most basic and common sense of scenarios trying to overly confuse it because logically you are in the wrong. You talking about 1v1 has absolutely nothing to do with what people are talking about, again you are making things up that make no sense because you are in the wrong again and can't logically say in a way that makes sense to defend one system being superior than the other in term of extreme ease of use. I see you bring up GWs, like ive said before you don't care about balance, you care that people can't use skill against you and you can have a easy time with tab style combat with all your attacks land and there for forcing people to use tab to be competitive. That isn't hybrid, that is simply action combat being there for "fun" for some people. It isn't tab and action together because the focus will always be tab and having people more use to using that because its effective and very easy. Again you don't get it because you don't care about skill in a game, you only care about the game being as easy for you as possible. Eve if you won't admit it, that s simply the case. SIMPLY PUT Having all you attacks hit the target without aiming is easy (tab target) , having to use soft lock adds a skill element and reducing effectiveness of kiting from a balance stand point as well. As it is now with the auto attack, tab is broken in how effective it is compared to action camera and reducing the skill ceiling of players as there is no reason to use action. To argue someone that has to put more effort into something shouldn't be rewarded in those that use action camera is pretty silly. Even more so when effort required goes from 10% (tab) to like 50-70% (action). So you are saying I don't want people to get buffs for putting more effort and skill into the game because they are better than me.
If you are sitting on a field and moving around, one using tab other using action, the tab ill land every hit where action will not. It is clear who would have the advantage in a fight and win one to one and the larger effort required.
Dolyem wrote: » So far the most common argument that I see from people upset that this game isn't mostly focused on action combat is, paraphrasing, "git gud, everyone who likes this showcase has no skill and doesn't want to play a challenging game". Which isn't really a compelling argument. I enjoy both tab and action combat in games. Action obviously takes more coordination and reaction to play, but that doesn't mean it is better in every aspect because of that. In MMOs, abilities are better suited for action based attacks, while basic "filler" attacks are better suited for tab targeting. All while sprinkling in a few abilities that are tab target simply because they work well that way. An MMO doesn't need to play like a shooter, supporting headshots and super fast basic attack focused action combat, especially seeing as basic ranged action attacks would likely have a significant advantage over basic melee action attacks. If you want this, there is a game called New World that you will love, no need to make a copy paste of their combat for this MMO, I personally thought their full action combat system was an imbalanced disaster, mainly due to the ranged action combat absolutely blowing away the melee options (running around 1-shotting people with headshots gets boring). So as I have said in a previous comment, as long as they provide a good variety of action combat abilities, it is entirely desirable to have basic ranged attacks be implemented the way they currently are in the showcase leaning more towards tab targeting.
ItsmeToki wrote: » Dolyem wrote: » So far the most common argument that I see from people upset that this game isn't mostly focused on action combat is, paraphrasing, "git gud, everyone who likes this showcase has no skill and doesn't want to play a challenging game". Which isn't really a compelling argument. I enjoy both tab and action combat in games. Action obviously takes more coordination and reaction to play, but that doesn't mean it is better in every aspect because of that. In MMOs, abilities are better suited for action based attacks, while basic "filler" attacks are better suited for tab targeting. All while sprinkling in a few abilities that are tab target simply because they work well that way. An MMO doesn't need to play like a shooter, supporting headshots and super fast basic attack focused action combat, especially seeing as basic ranged action attacks would likely have a significant advantage over basic melee action attacks. If you want this, there is a game called New World that you will love, no need to make a copy paste of their combat for this MMO, I personally thought their full action combat system was an imbalanced disaster, mainly due to the ranged action combat absolutely blowing away the melee options (running around 1-shotting people with headshots gets boring). So as I have said in a previous comment, as long as they provide a good variety of action combat abilities, it is entirely desirable to have basic ranged attacks be implemented the way they currently are in the showcase leaning more towards tab targeting. Wrong. Action Combat doesnt take more reaction to play than tab combat. thats a false statement.
Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well.
iccer wrote: » Mag7spy wrote: » You are making up misconceptions of how action and tab combat work, and trying to discredit the most basic and common sense of scenarios trying to overly confuse it because logically you are in the wrong. You talking about 1v1 has absolutely nothing to do with what people are talking about, again you are making things up that make no sense because you are in the wrong again and can't logically say in a way that makes sense to defend one system being superior than the other in term of extreme ease of use. I see you bring up GWs, like ive said before you don't care about balance, you care that people can't use skill against you and you can have a easy time with tab style combat with all your attacks land and there for forcing people to use tab to be competitive. That isn't hybrid, that is simply action combat being there for "fun" for some people. It isn't tab and action together because the focus will always be tab and having people more use to using that because its effective and very easy. Again you don't get it because you don't care about skill in a game, you only care about the game being as easy for you as possible. Eve if you won't admit it, that s simply the case. SIMPLY PUT Having all you attacks hit the target without aiming is easy (tab target) , having to use soft lock adds a skill element and reducing effectiveness of kiting from a balance stand point as well. As it is now with the auto attack, tab is broken in how effective it is compared to action camera and reducing the skill ceiling of players as there is no reason to use action. To argue someone that has to put more effort into something shouldn't be rewarded in those that use action camera is pretty silly. Even more so when effort required goes from 10% (tab) to like 50-70% (action). So you are saying I don't want people to get buffs for putting more effort and skill into the game because they are better than me. I'm sorry, I must be living in a parallel universe, or having a fever dream. You were the one who brought up 1v1s", not me. So if it has nothing to do with what people are talking about, maybe don't bring it up? If you are sitting on a field and moving around, one using tab other using action, the tab ill land every hit where action will not. It is clear who would have the advantage in a fight and win one to one and the larger effort required. Again, you keep repeating stuff like "you care that people can't use skill against you". I've NEVER said anything like that. That's not what I think either, if you're somehow trying to read my mind. I've explained why tab-targeting isn't a boring skill-less thing that you keep insisting it is. That's it. You keep going on about skill. I don't get it really. "you only care about the game being as easy for you as possible" - You keep making constant false assumptions, lies, and attacks against me, because I prefer a certain style of combat. You've done the same a few months ago when we had a similar discussion in another thread. You did nothing but falsely accuse me of something I never said, and something I don't believe in. There's no point in responding to you, seeing that you completely twist what I say, completely ignore what I say, and just straight up make false assumptions and allegations against me. If Intrepid finds a way to satisfy your needs, without sacrificing tab-targeting gameplay (because currently I'm a massive fan of how it looks), then I'm all for it.
Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao.
Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao.
iccer wrote: » . Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Sorry, I just have to reply while I'm still here. In their example, the PvP would absolutely NOT rely on rotations alone. "You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available." - Again, NOBODY said that, you are making up arguments to suit your agenda. You mention rotations, and then you try to attack it, acting like the other person brought that argument up. Again, you keep falsely assuming stuff, you keep falsely accusing people. Just stop."Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time." This is simply false. If you are really making that argument. the same argument could be used for action combat as well. You'll just need to teach your grandma to use a mouse as well to aim abilities. It's a really stupid argument. Action takes different kind of skill compared to tab. Sure action does require more mechanical skill, I'll give you that. Ah yes there we go. "They need to be listening to the people that are for action combat" - I think you're just mad that this game isn't turning out into what you thought it would be. So many people are coming here whining about tab-targeting, but combat was never the main selling point of this game, especially not the action combat.
Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP
Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up.
Mag7spy wrote: » You honestly don't get it, action does not take a different kind of skill. In a mmorpg that is tab you use your skill and it hits the target if yuo are in line of sight. In action if you use your skill it works no different than tab for just that. But you can't just use your skill you need to prediction motions, you need to dodge their attacks, you need to track them (like your camera needs to face them and not attack off screen) and more. ACTION has more levels and there for has a lot more you need to do, and that is simply just using one SKILL. You need to consistent do that as you use multiple skills or your rotations . You saying they are different skills is blatantly wrong, action simply ADDS more layers of skill difficulty to combat.
Mag7spy wrote: » I've already said the solution, IS has said in the past and others have said it. If you put more EFFORT into something you need to be REWARDED for that effort. Else you are adding something in people won't use and that means it isn't hybrid. IE if you need to track someone and shoot spots and look in their direction, comapred to full spriting back and mashing attak without looking at them. It is clear AS DAMN DAY. Which is more easily and most power. Landing every hit, seeing more surrounding easier, and MAKING KITING EXTREMELY EASY. Which means if it also gets nerfed you are giving action combat a harder time because you are balanced around tab combat when it is suppose to be hybrid. Why is that so damn hard to understand. I don't care you are defensive about tab combat, it doesn't matter action still takes more effort it doesn't matter how much skill you think is involved with TAB, action is just more levels always. And if there is no balance around needing more effort things become obsolete GW as a perfect example. These points on people yelling TAB TAKES SKILL does not MATTER, what matters is balance of how much a player puts in and it is more with action. Does that mean every action skill needs to do 2* more dmg no one has said that, but there needs to be design reasons and testing on dmg. If you are dealing 7* dmg on tab and kiting so no one can ever hit you easily that is a problem. People have their head in the sand because they want a tab target mmorpg, and want anyone using action combat int he game to be nerfed.
"Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen"
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious.
Asgerr wrote: » After further thinking, here is some feedback on what I believe could be the a happy medium amidst the whole controversy of Tab vs Action. My proposal (to be taken and considered and further developed if needed): - Basic attack = tab targeted - Skills (Snipe, Aerial Assault, templated attacks) = must be aimed in action camera mode This way you keep a basic tab target core and still have some (or all) skills requiring some level of mouse dexterity. No headshots however, that's just silly in an MMO, especially one where races have such wildly different hitboxes and sliders. We don't wanna end up in a situation like AION where people made characters the size of ants, because they'd be impossible to hit in PvP (or they'd make their head smaller to avoid headshots). A hard lock being ON with the reticle would then only allow a skill to hit the intended target when 2 different players or mobs may be overlapping to some extent (basically not allowing the systems to erroneously select a different target when they're both within the reticle), and not being a real homing beacon for your attacks.
iccer wrote: » Mag7spy wrote: » You honestly don't get it, action does not take a different kind of skill. In a mmorpg that is tab you use your skill and it hits the target if yuo are in line of sight. In action if you use your skill it works no different than tab for just that. But you can't just use your skill you need to prediction motions, you need to dodge their attacks, you need to track them (like your camera needs to face them and not attack off screen) and more. ACTION has more levels and there for has a lot more you need to do, and that is simply just using one SKILL. You need to consistent do that as you use multiple skills or your rotations . You saying they are different skills is blatantly wrong, action simply ADDS more layers of skill difficulty to combat. You are the one who doesn't get it. The argument was about PvP tab vs action. To say PvP in tab-target is as simple as pressing a button or using a rotation, which you are constantly suggesting, is wrong. In tab target games, you also need to predict what they're going to do, react to it, dodge/evade/block/absorb/shield the attack if possible, you also need to track them and pay attention to what they're doing and where they're going. Those things aren't exclusive to action combat games. This just tells me that you're either trolling, or have never play tab-target games. There's probably a third option, but I don't want to say it. Action does indeed add another layer on top, which is aiming your skills. But again, in more hybrid styled games, or even some pure tab target games, you also have some skillshots/ground target AoEs - Things Ashes will most definitely have. Obviously aiming in action combat games is more prevalent, I'm not arguing that tab-targeting is the same. Mag7spy wrote: » I've already said the solution, IS has said in the past and others have said it. If you put more EFFORT into something you need to be REWARDED for that effort. Else you are adding something in people won't use and that means it isn't hybrid. IE if you need to track someone and shoot spots and look in their direction, comapred to full spriting back and mashing attak without looking at them. It is clear AS DAMN DAY. Which is more easily and most power. Landing every hit, seeing more surrounding easier, and MAKING KITING EXTREMELY EASY. Which means if it also gets nerfed you are giving action combat a harder time because you are balanced around tab combat when it is suppose to be hybrid. Why is that so damn hard to understand. I don't care you are defensive about tab combat, it doesn't matter action still takes more effort it doesn't matter how much skill you think is involved with TAB, action is just more levels always. And if there is no balance around needing more effort things become obsolete GW as a perfect example. These points on people yelling TAB TAKES SKILL does not MATTER, what matters is balance of how much a player puts in and it is more with action. Does that mean every action skill needs to do 2* more dmg no one has said that, but there needs to be design reasons and testing on dmg. If you are dealing 7* dmg on tab and kiting so no one can ever hit you easily that is a problem. People have their head in the sand because they want a tab target mmorpg, and want anyone using action combat int he game to be nerfed. See that is finally a decent point, took you a while to respond with one, without making stuff up that I have never said. So well done on that. I would agree with most of it. Just running back while shooting and kiting shouldn't be a thing, you should at least need to face the target. I've linked some quotes from wiki, and they do agree to give some abilities different things based on if you are tab or action combat, though they are from a few years ago. "Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen"
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up. Again. Your talk shows inexperience in tab PvP gameplay. Turning your camera and autotarget with action combat takes less thinking than assigning arena 1,2,3 target makros to your PvP opponents that change with every match. So with every match you have a different situation. while tab pvp is fast paced you cannot allow yourself to cc the wrong target. Its not like you press tab and you automatically target the right enemie. Therefore you have makros which need some training and skill to be used in the right way. If you wanna succeed in tab PvP you surely cannot be a slow minded person Imagine talking about inexperience and bringing up a scenario no one is talking about with matches. Even if i did amuse this comment I'd say its laughable that you would have a hard time selecting someone in a arena...Those are the most easy situations to select and attack your target in tab. This point isn't what I'm talking about, what I'm talking about is COMBAT if you are targeting this one person in area and kite back you don't need to look at them to attack you simply hit your skills and they all land. There shouldn't be a scenario where you CC a wrong target that is impossible in a tab game....If you have issues using tab fast or selecting a target I'm unsure what to say. I've never seen a situation where someoen cc'd the wrong target in a tab game..... These poitns you are bringing up TELL that you clearly are making up stories, and trying to discredit my experience playing TAb mmorpgs since EQ1. This is because you simply just are bias and want action combat to flop in the game, has nothing to do with design or balance. Soy ou will purposely give bad information as far as i see it. TAB games that have added aoe effects over time is them using action elements because it adds more difficulty and fun to the game compared to tab auto target everything...It is the natural progression of mmorpgs as tab was do to technology limitations that don't exist that strongly anymore...
ItsmeToki wrote: » Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up. Again. Your talk shows inexperience in tab PvP gameplay. Turning your camera and autotarget with action combat takes less thinking than assigning arena 1,2,3 target makros to your PvP opponents that change with every match. So with every match you have a different situation. while tab pvp is fast paced you cannot allow yourself to cc the wrong target. Its not like you press tab and you automatically target the right enemie. Therefore you have makros which need some training and skill to be used in the right way. If you wanna succeed in tab PvP you surely cannot be a slow minded person