ItsmeToki wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst. who in the world lands only 50% of their shots with the bow weappon in new world? (its per hit dmg is rediculously overtuned btw) Maybe you mean 50% of head shots? For your concern: I used NW as an Excample since we are talking about action MMOs Argue more like this: The average player lands about 80 to 90% of headshots in an action MMO where combat is slower than in fps games. So devs should probably lower crit dmg with action mode on, since the overall dmgoutput will be too good compared to tab combat.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious.
Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP
Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao.
Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well.
Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone
Fatalmistake187 wrote: » but there was nothing better than out playing your opponent in that game and absolutely destroying them because you were just mechanically better than them or launching a fireball 100 yards away and nailing someone because you aimed it. And I played a lot of New World, over 100 wars.
Selo wrote: » Fatalmistake187 wrote: » but there was nothing better than out playing your opponent in that game and absolutely destroying them because you were just mechanically better than them or launching a fireball 100 yards away and nailing someone because you aimed it. And I played a lot of New World, over 100 wars. Thats not a good thing. I dont want a FPS headshot system in an mmorpg.
Fatalmistake187 wrote: » I sucked at muskets in New World, so I didn't land most of my shots, also didn't main it either tbh, went mage which still took aim and leading for heavy and light attacks. I'm not saying this game needs headshots but if we are trying to find a balance then I think tab needs to have more rng elements to it vs action.
ItsmeToki wrote: » Fatalmistake187 wrote: » I sucked at muskets in New World, so I didn't land most of my shots, also didn't main it either tbh, went mage which still took aim and leading for heavy and light attacks. I'm not saying this game needs headshots but if we are trying to find a balance then I think tab needs to have more rng elements to it vs action. Sorry to hear, that you suck at musket in NW. That said consider that you dont represent the average player with this that played the weappon for a while and got the hang of it.
Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out.
Goalid wrote: » Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out. Can we stop pretending like using free firing is some big deal? You'll maybe use it less than 1% of the time if you're being competitive. It's also strange to see tab target players complaining about "being forced" to play action sometimes in a supposedly hybrid system. I HAVE to play tab target given the current information, I'm forced to do it. At least with giving a damage % increase to using action combat you're giving people a reason to use action. We're acting like people are going to be hitting shots above 70% of the time with action combat free firing. You won't, play New World for a bit with bow. Free firing needs to have a damage bonus in PvP or if people see you using it they'll kick you out of their group.
Mag7spy wrote: » iccer wrote: » . Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Sorry, I just have to reply while I'm still here. In their example, the PvP would absolutely NOT rely on rotations alone. "You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available." - Again, NOBODY said that, you are making up arguments to suit your agenda. You mention rotations, and then you try to attack it, acting like the other person brought that argument up. Again, you keep falsely assuming stuff, you keep falsely accusing people. Just stop."Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time." This is simply false. If you are really making that argument. the same argument could be used for action combat as well. You'll just need to teach your grandma to use a mouse as well to aim abilities. It's a really stupid argument. Action takes different kind of skill compared to tab. Sure action does require more mechanical skill, I'll give you that. Ah yes there we go. "They need to be listening to the people that are for action combat" - I think you're just mad that this game isn't turning out into what you thought it would be. So many people are coming here whining about tab-targeting, but combat was never the main selling point of this game, especially not the action combat. You honestly don't get it, action does not take a different kind of skill. In a mmorpg that is tab you use your skill and it hits the target if yuo are in line of sight. In action if you use your skill it works no different than tab for just that. But you can't just use your skill you need to prediction motions, you need to dodge their attacks, you need to track them (like your camera needs to face them and not attack off screen) and more. ACTION has more levels and there for has a lot more you need to do, and that is simply just using one SKILL. You need to consistent do that as you use multiple skills or your rotations . You saying they are different skills is blatantly wrong, action simply ADDS more layers of skill difficulty to combat.
iccer wrote: » . Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Sorry, I just have to reply while I'm still here. In their example, the PvP would absolutely NOT rely on rotations alone. "You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available." - Again, NOBODY said that, you are making up arguments to suit your agenda. You mention rotations, and then you try to attack it, acting like the other person brought that argument up. Again, you keep falsely assuming stuff, you keep falsely accusing people. Just stop."Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time." This is simply false. If you are really making that argument. the same argument could be used for action combat as well. You'll just need to teach your grandma to use a mouse as well to aim abilities. It's a really stupid argument. Action takes different kind of skill compared to tab. Sure action does require more mechanical skill, I'll give you that. Ah yes there we go. "They need to be listening to the people that are for action combat" - I think you're just mad that this game isn't turning out into what you thought it would be. So many people are coming here whining about tab-targeting, but combat was never the main selling point of this game, especially not the action combat.
Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao.
Dummo wrote: » Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out. Yeah, I definitely don't want a system where, in worst case scenario, the best way of going about combat is switching between tab targeting and reticle camera mode every few seconds.
Sapiverenus wrote: » Mag7spy wrote: » iccer wrote: » . Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Sorry, I just have to reply while I'm still here. In their example, the PvP would absolutely NOT rely on rotations alone. "You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available." - Again, NOBODY said that, you are making up arguments to suit your agenda. You mention rotations, and then you try to attack it, acting like the other person brought that argument up. Again, you keep falsely assuming stuff, you keep falsely accusing people. Just stop."Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time." This is simply false. If you are really making that argument. the same argument could be used for action combat as well. You'll just need to teach your grandma to use a mouse as well to aim abilities. It's a really stupid argument. Action takes different kind of skill compared to tab. Sure action does require more mechanical skill, I'll give you that. Ah yes there we go. "They need to be listening to the people that are for action combat" - I think you're just mad that this game isn't turning out into what you thought it would be. So many people are coming here whining about tab-targeting, but combat was never the main selling point of this game, especially not the action combat. You honestly don't get it, action does not take a different kind of skill. In a mmorpg that is tab you use your skill and it hits the target if yuo are in line of sight. In action if you use your skill it works no different than tab for just that. But you can't just use your skill you need to prediction motions, you need to dodge their attacks, you need to track them (like your camera needs to face them and not attack off screen) and more. ACTION has more levels and there for has a lot more you need to do, and that is simply just using one SKILL. You need to consistent do that as you use multiple skills or your rotations . You saying they are different skills is blatantly wrong, action simply ADDS more layers of skill difficulty to combat. It definitely uses different skills lol. Tab elements still exist and Action ADDS skill requirements. If people suffer the fact then let them. Useless gas lighting lmao
Sapiverenus wrote: » Dummo wrote: » Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out. Yeah, I definitely don't want a system where, in worst case scenario, the best way of going about combat is switching between tab targeting and reticle camera mode every few seconds. Sounds like fun though.
Mayhem wrote: » To me action means being able to freefire any time, having the ability to lead my shots and the projectiles go where i'm aiming and not auto hone to the target that is nearest to my reticle and not this current reticle mouseover tab style. That is the playstyle i'm looking for as an action player and it makes me feel like i'm playing my character and not just pressing buttons as a character if that makes any sense.
Mag7spy wrote: » Sapiverenus wrote: » Mag7spy wrote: » iccer wrote: » . Mag7spy wrote: » This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Sorry, I just have to reply while I'm still here. In their example, the PvP would absolutely NOT rely on rotations alone. "You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available." - Again, NOBODY said that, you are making up arguments to suit your agenda. You mention rotations, and then you try to attack it, acting like the other person brought that argument up. Again, you keep falsely assuming stuff, you keep falsely accusing people. Just stop."Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time." This is simply false. If you are really making that argument. the same argument could be used for action combat as well. You'll just need to teach your grandma to use a mouse as well to aim abilities. It's a really stupid argument. Action takes different kind of skill compared to tab. Sure action does require more mechanical skill, I'll give you that. Ah yes there we go. "They need to be listening to the people that are for action combat" - I think you're just mad that this game isn't turning out into what you thought it would be. So many people are coming here whining about tab-targeting, but combat was never the main selling point of this game, especially not the action combat. You honestly don't get it, action does not take a different kind of skill. In a mmorpg that is tab you use your skill and it hits the target if yuo are in line of sight. In action if you use your skill it works no different than tab for just that. But you can't just use your skill you need to prediction motions, you need to dodge their attacks, you need to track them (like your camera needs to face them and not attack off screen) and more. ACTION has more levels and there for has a lot more you need to do, and that is simply just using one SKILL. You need to consistent do that as you use multiple skills or your rotations . You saying they are different skills is blatantly wrong, action simply ADDS more layers of skill difficulty to combat. It definitely uses different skills lol. Tab elements still exist and Action ADDS skill requirements. If people suffer the fact then let them. Useless gas lighting lmao It doesn't use different skills. you press 1 to attack on both action and tab. By pressing one you attack... In tab you do not need to track or aim towards your target and deal with the skill / issues that come with that. In action you need to track, predict movements, etc when you press one to make sure the attack lands. So they are bot the same but action has more layers to what you need to do, therefor making it more difficult and adding a skill curve to it. It is a bit crazy a tab player would be yelling about basic attacks because you don't use that in a tab target game....Why would you do a move that does no damage pretty much, answer is you don't you use your 50 skills on your bar (which is also ridiculous)
CROW3 wrote: » Mayhem wrote: » To me action means being able to freefire any time, having the ability to lead my shots and the projectiles go where i'm aiming and not auto hone to the target that is nearest to my reticle and not this current reticle mouseover tab style. That is the playstyle i'm looking for as an action player and it makes me feel like i'm playing my character and not just pressing buttons as a character if that makes any sense. In an FPS where the TTK is between 1-7s, and head-shots & 1-shots exist - totally agree. But in Ashes where the planned TTK is 30-60s, shots can be blocked by the environment, and ranged weapons have minimum distances, a pure action system will set you up to be destroyed by melee. Combat skill in Ashes isn’t going to be simply ‘I can aim better than you’, it’s going to require using the environment to your advantage, executing good ambushes, appropriate positioning & distancing, and weaving all your abilities (be they action or tab) better than your opponent to defeat them. This may help: https://ashesofcreation.wiki/Time_to_kill
Dummo wrote: » Sapiverenus wrote: » Dummo wrote: » Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out. Yeah, I definitely don't want a system where, in worst case scenario, the best way of going about combat is switching between tab targeting and reticle camera mode every few seconds. Sounds like fun though. I can imagine switching camera modes every few seconds could be tedious though, assuming your screen isn't (always) centered on your main target when you're in the tab targeting camera mode.