BlackBrony wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » DarkTides wrote: » Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them. It's possible he's calling out hypocrisy. Players want action combat, but when it comes to healing, they don't. Maybe? If so, that is likely not directed at all action combat enthusiasts. It is just a stupid point, you don't make cooperative elements harder in a mmorpg for targeted buffs and heals. Why not? I honestly dont see a reason why FPS or tanking should be made a specific way, but cooperative elements also shouldnt be made that way. I mean, if aiming and such is fun, why limit it to offense? I can't believe i need to break this down.... The point of aiming and players being able to dodge is to increase the skill level by making it more difficult for a enemy to hit you... The same rules do not apply when you are talking about support skills because that is not a competitive element to support your team. The work around it so simply do aoe buffs and heals to bypass it and make it easier than working in system that are more smart and automatic. Which also would make things easier. So cooperate buffs, heals and such though some action ones can be fine there is nothing wrong with targeted. Giant difference between competitive and cooperative elements you don't make it easier to get free attacks on an opponent, you don't make it more difficult to support your team. To try to use a childish argument on action to make support harder in order to hope it creates frustration or a more difficult system to balance out the difficulty is again a childish and silly comparison. This doesn't make any sense. Why is using aiming now a "make it more difficult mechanic". That's the whole idea of Action combat, right? There's also skill involved in guessing where your ally will go. So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Are you telling me that healing is a lesser role then and requires LESS skills to play? Anna is a snipe healer and works perfectly, why don't have that? If you don't aim, you are bad.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » DarkTides wrote: » Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them. It's possible he's calling out hypocrisy. Players want action combat, but when it comes to healing, they don't. Maybe? If so, that is likely not directed at all action combat enthusiasts. It is just a stupid point, you don't make cooperative elements harder in a mmorpg for targeted buffs and heals. Why not? I honestly dont see a reason why FPS or tanking should be made a specific way, but cooperative elements also shouldnt be made that way. I mean, if aiming and such is fun, why limit it to offense? I can't believe i need to break this down.... The point of aiming and players being able to dodge is to increase the skill level by making it more difficult for a enemy to hit you... The same rules do not apply when you are talking about support skills because that is not a competitive element to support your team. The work around it so simply do aoe buffs and heals to bypass it and make it easier than working in system that are more smart and automatic. Which also would make things easier. So cooperate buffs, heals and such though some action ones can be fine there is nothing wrong with targeted. Giant difference between competitive and cooperative elements you don't make it easier to get free attacks on an opponent, you don't make it more difficult to support your team. To try to use a childish argument on action to make support harder in order to hope it creates frustration or a more difficult system to balance out the difficulty is again a childish and silly comparison.
Noaani wrote: » Mag7spy wrote: » DarkTides wrote: » Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them. It's possible he's calling out hypocrisy. Players want action combat, but when it comes to healing, they don't. Maybe? If so, that is likely not directed at all action combat enthusiasts. It is just a stupid point, you don't make cooperative elements harder in a mmorpg for targeted buffs and heals. Why not? I honestly dont see a reason why FPS or tanking should be made a specific way, but cooperative elements also shouldnt be made that way. I mean, if aiming and such is fun, why limit it to offense?
Mag7spy wrote: » DarkTides wrote: » Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them. It's possible he's calling out hypocrisy. Players want action combat, but when it comes to healing, they don't. Maybe? If so, that is likely not directed at all action combat enthusiasts. It is just a stupid point, you don't make cooperative elements harder in a mmorpg for targeted buffs and heals.
DarkTides wrote: » Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them. It's possible he's calling out hypocrisy. Players want action combat, but when it comes to healing, they don't. Maybe? If so, that is likely not directed at all action combat enthusiasts.
Mag7spy wrote: » BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed. You are missing the point of action combat. Though ill chalk it up to you are trolling and don't play action games and get trashed in them.
BlackBrony wrote: » Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs. Then how do healers show off their skills? Why it's only DPS and tanks (maybe, you're already changing the rules for healers) allowed to show off? If the game is aimed, then everythinig should be aimed.
Mag7spy wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid There is no reason why that would happen, there is no reason to make healing more difficult and plenty of ways to heal who needs to be healed. No one advocating for action combat is saying you can't have any targeted heals or buffs.
BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid
Mag7spy wrote: » This is actually a troll from people that only want tab gameplay, guess im not surprised this is coming from you.
Noaani wrote: » Mag7spy wrote: » This is actually a troll from people that only want tab gameplay, guess im not surprised this is coming from you. I am well and truly on record on these forums for being absolutely behind hybrid combat. While *I* plan to mostly use tab, I absolutely want action combat to be as good as it can be. This is just more of the same of your usual bullshit. I am all for as much variation as the game can have, you are all for only wanting it to be how you want it to be. If Ashes has both action and tab offense, it should have both action and tab defense. Any player should then be able to pick how they want to build their character within that. If you can't handle action based defense builds and would prefer tab based, you should absolutely be able to have at it. I'm in no way trying to stop you - yet you are trying to stop people like Azherae from having their preferred action based healer. Again, more of your same bullshit - arguing that Ashes should be only about you.
Fatalmistake187 wrote: » BlackBrony wrote: » Imagine a full action combat game. Tank: Why didn't you heal me? Healer: you moved! Tank: you suck End of raid New World seemed to do a pretty good job of this by introducing a party and zerg healing mode. Also this is supposed to be a hybrid system game, where you can switch to tab if you need to, no one here is arguing for full action, we just want the option.
BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers?
Mag7spy wrote: » This is not how balance works.
Aerlana wrote: » BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Liked Ana on OW but... while i love heal in mmorpg clearly would be a big no... (just ot clarify what i would prefer for AoC, even if the game suddenly swich to a total action system) You are perfectly right, the difference between heal and damages is that a big dragon is easier to aim than a small ally... small ally... and a heal failed is a bigger problem than a hit failed. BUT you know how he plays after so many hours together, helping you to predict, and not to say about rules, or simply discussion to improve the global teamplay, which include "how to make healer's work easier" in a high skill logic (argument from "action enjoyers" being "no action = less skill needed" ) you are so extremly right. Mag7spy wrote: » This is not how balance works. We don't know how the healings cast will be long, how many health point it will give, how many mana it will cost. You can do a harder healing work (thru aiming so) with a bigger healing done per spell... In fact lets get even deeper : Healer are a rare role but absolutely mandatory. As said before, a dragon is easier to hit, than a small ally (so easier to aim as DPS than as healer)... why not have different spells, from large AE to small one and even direct aim healing, the easier they are to use, the lower their HPM and HPS is. So if you have hard time hitting your ally with your heals, use the largest one, but will need to spam it, or if there is no problem, you will mostly use the small AE/direct aim one, which will allow you to have high mana efficiency. Better healers are rewarded for their skills while the low skill dude can still do easy content with friends.
Mag7spy wrote: » Aerlana wrote: » BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Liked Ana on OW but... while i love heal in mmorpg clearly would be a big no... (just ot clarify what i would prefer for AoC, even if the game suddenly swich to a total action system) You are perfectly right, the difference between heal and damages is that a big dragon is easier to aim than a small ally... small ally... and a heal failed is a bigger problem than a hit failed. BUT you know how he plays after so many hours together, helping you to predict, and not to say about rules, or simply discussion to improve the global teamplay, which include "how to make healer's work easier" in a high skill logic (argument from "action enjoyers" being "no action = less skill needed" ) you are so extremly right. Mag7spy wrote: » This is not how balance works. We don't know how the healings cast will be long, how many health point it will give, how many mana it will cost. You can do a harder healing work (thru aiming so) with a bigger healing done per spell... In fact lets get even deeper : Healer are a rare role but absolutely mandatory. As said before, a dragon is easier to hit, than a small ally (so easier to aim as DPS than as healer)... why not have different spells, from large AE to small one and even direct aim healing, the easier they are to use, the lower their HPM and HPS is. So if you have hard time hitting your ally with your heals, use the largest one, but will need to spam it, or if there is no problem, you will mostly use the small AE/direct aim one, which will allow you to have high mana efficiency. Better healers are rewarded for their skills while the low skill dude can still do easy content with friends. I'm sure there will be plenty of things like that and it will work within reason. But the point is no one is generally playing a action game and saying there can't be targeted heals. People wouldn't have a issue with that. People have a issue thing with the DPS if it is targeted and they can't do anything to avoid it and don't have that push and pull feeling of pressure. So there is nothing wrong with targeted healing in a action game because healing isn't really thought of in more of a strategic way. It is just use aoe heal or smart heal and easy. Because it isn't thought of as much in a action stylish game people won't have a issue with targeted healing as they are more indifferent to it.
Depraved wrote: » so what should we have as an easy to play, introductory class for beginners in an action combat game?
Azherae wrote: » Mag7spy wrote: » Aerlana wrote: » BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Liked Ana on OW but... while i love heal in mmorpg clearly would be a big no... (just ot clarify what i would prefer for AoC, even if the game suddenly swich to a total action system) You are perfectly right, the difference between heal and damages is that a big dragon is easier to aim than a small ally... small ally... and a heal failed is a bigger problem than a hit failed. BUT you know how he plays after so many hours together, helping you to predict, and not to say about rules, or simply discussion to improve the global teamplay, which include "how to make healer's work easier" in a high skill logic (argument from "action enjoyers" being "no action = less skill needed" ) you are so extremly right. Mag7spy wrote: » This is not how balance works. We don't know how the healings cast will be long, how many health point it will give, how many mana it will cost. You can do a harder healing work (thru aiming so) with a bigger healing done per spell... In fact lets get even deeper : Healer are a rare role but absolutely mandatory. As said before, a dragon is easier to hit, than a small ally (so easier to aim as DPS than as healer)... why not have different spells, from large AE to small one and even direct aim healing, the easier they are to use, the lower their HPM and HPS is. So if you have hard time hitting your ally with your heals, use the largest one, but will need to spam it, or if there is no problem, you will mostly use the small AE/direct aim one, which will allow you to have high mana efficiency. Better healers are rewarded for their skills while the low skill dude can still do easy content with friends. I'm sure there will be plenty of things like that and it will work within reason. But the point is no one is generally playing a action game and saying there can't be targeted heals. People wouldn't have a issue with that. People have a issue thing with the DPS if it is targeted and they can't do anything to avoid it and don't have that push and pull feeling of pressure. So there is nothing wrong with targeted healing in a action game because healing isn't really thought of in more of a strategic way. It is just use aoe heal or smart heal and easy. Because it isn't thought of as much in a action stylish game people won't have a issue with targeted healing as they are more indifferent to it. We know that there will be Tab Target Heals, but it's not as if Action Style games normally have a lot more 'Lock On' target heals. So the question I have is why it's 'balanced' or not? Even if healing and buffing is supposed to be cooperative, the opponent being able to affect it to mess with the healing is often exactly the point. Action Games with a lot of Tab Target healing often end up adding abilities to nerf the Healing's effect instead of 'making the Healer's role harder', because of some reason, right? Usually because the 'basic heal' is 'Tab Targeted'. Just apply the same reason to Ranger. The opponent 'wanting to do something to throw off the Healer's aim on that Healer's ally' isn't much different from 'the opponent wanting to do something to throw off the Fighter's aim against them'. It's balanced that way because of convention, which we can move past. If your point is that less people will play Healers if it is like that, because it's hard, then that's the same reason we should have Tab Target Basic Shots for Rangers. We want more people to be able to play Rangers too. All the same problems with balance apply on both sides.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Aerlana wrote: » BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Liked Ana on OW but... while i love heal in mmorpg clearly would be a big no... (just ot clarify what i would prefer for AoC, even if the game suddenly swich to a total action system) You are perfectly right, the difference between heal and damages is that a big dragon is easier to aim than a small ally... small ally... and a heal failed is a bigger problem than a hit failed. BUT you know how he plays after so many hours together, helping you to predict, and not to say about rules, or simply discussion to improve the global teamplay, which include "how to make healer's work easier" in a high skill logic (argument from "action enjoyers" being "no action = less skill needed" ) you are so extremly right. Mag7spy wrote: » This is not how balance works. We don't know how the healings cast will be long, how many health point it will give, how many mana it will cost. You can do a harder healing work (thru aiming so) with a bigger healing done per spell... In fact lets get even deeper : Healer are a rare role but absolutely mandatory. As said before, a dragon is easier to hit, than a small ally (so easier to aim as DPS than as healer)... why not have different spells, from large AE to small one and even direct aim healing, the easier they are to use, the lower their HPM and HPS is. So if you have hard time hitting your ally with your heals, use the largest one, but will need to spam it, or if there is no problem, you will mostly use the small AE/direct aim one, which will allow you to have high mana efficiency. Better healers are rewarded for their skills while the low skill dude can still do easy content with friends. I'm sure there will be plenty of things like that and it will work within reason. But the point is no one is generally playing a action game and saying there can't be targeted heals. People wouldn't have a issue with that. People have a issue thing with the DPS if it is targeted and they can't do anything to avoid it and don't have that push and pull feeling of pressure. So there is nothing wrong with targeted healing in a action game because healing isn't really thought of in more of a strategic way. It is just use aoe heal or smart heal and easy. Because it isn't thought of as much in a action stylish game people won't have a issue with targeted healing as they are more indifferent to it. We know that there will be Tab Target Heals, but it's not as if Action Style games normally have a lot more 'Lock On' target heals. So the question I have is why it's 'balanced' or not? Even if healing and buffing is supposed to be cooperative, the opponent being able to affect it to mess with the healing is often exactly the point. Action Games with a lot of Tab Target healing often end up adding abilities to nerf the Healing's effect instead of 'making the Healer's role harder', because of some reason, right? Usually because the 'basic heal' is 'Tab Targeted'. Just apply the same reason to Ranger. The opponent 'wanting to do something to throw off the Healer's aim on that Healer's ally' isn't much different from 'the opponent wanting to do something to throw off the Fighter's aim against them'. It's balanced that way because of convention, which we can move past. If your point is that less people will play Healers if it is like that, because it's hard, then that's the same reason we should have Tab Target Basic Shots for Rangers. We want more people to be able to play Rangers too. All the same problems with balance apply on both sides. Healing is delicate balance and depending on the content healing can become broken making content around healers very easy and necessary with the amount of healing done. On the other end with difficult content and their plans for healing there can be certain factor that could have healing cause some serious issues with healing not being as effective as planned under certain circumstances, mostly in tune with raids. That is a balance I wouldn't be aware of at the same time for how it will feel until a lot more of the kit is shown in more of a content test. I also wouldn't expect clerics to be zooming around the map as i doubt they will be nearly as mobile else that could potentially cause of balancing issues in contrast with the strength of their heals. Making it less effective for targeted heals in a pve sense. In more pvp this is the issue with a person using their movement to avoid attacks while also indirectly avoiding heals as well if they are aim based. A players skill should not also affect them in a bad way from being able to receive healing if they are within range of the heal. That in itself feels a bit backwards design and why some action mmorpgs have went with aoe healing or added targeted healing.As i said earlier no one is saying no action healing, and also no one is saying no targeted healing even more so when it comes to action mmorpgs. There is nothing wrong with targeted heals with action combat. With Noaani trying to say all aiming is bad if not every element is good which is just manipulative to me.
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Aerlana wrote: » BlackBrony wrote: » So in this system, why would I want to play a healer? If I all I have to do is spam AoE heal or targeted heals, then how is it fun for the healers? Liked Ana on OW but... while i love heal in mmorpg clearly would be a big no... (just ot clarify what i would prefer for AoC, even if the game suddenly swich to a total action system) You are perfectly right, the difference between heal and damages is that a big dragon is easier to aim than a small ally... small ally... and a heal failed is a bigger problem than a hit failed. BUT you know how he plays after so many hours together, helping you to predict, and not to say about rules, or simply discussion to improve the global teamplay, which include "how to make healer's work easier" in a high skill logic (argument from "action enjoyers" being "no action = less skill needed" ) you are so extremly right. Mag7spy wrote: » This is not how balance works. We don't know how the healings cast will be long, how many health point it will give, how many mana it will cost. You can do a harder healing work (thru aiming so) with a bigger healing done per spell... In fact lets get even deeper : Healer are a rare role but absolutely mandatory. As said before, a dragon is easier to hit, than a small ally (so easier to aim as DPS than as healer)... why not have different spells, from large AE to small one and even direct aim healing, the easier they are to use, the lower their HPM and HPS is. So if you have hard time hitting your ally with your heals, use the largest one, but will need to spam it, or if there is no problem, you will mostly use the small AE/direct aim one, which will allow you to have high mana efficiency. Better healers are rewarded for their skills while the low skill dude can still do easy content with friends. I'm sure there will be plenty of things like that and it will work within reason. But the point is no one is generally playing a action game and saying there can't be targeted heals. People wouldn't have a issue with that. People have a issue thing with the DPS if it is targeted and they can't do anything to avoid it and don't have that push and pull feeling of pressure. So there is nothing wrong with targeted healing in a action game because healing isn't really thought of in more of a strategic way. It is just use aoe heal or smart heal and easy. Because it isn't thought of as much in a action stylish game people won't have a issue with targeted healing as they are more indifferent to it. We know that there will be Tab Target Heals, but it's not as if Action Style games normally have a lot more 'Lock On' target heals. So the question I have is why it's 'balanced' or not? Even if healing and buffing is supposed to be cooperative, the opponent being able to affect it to mess with the healing is often exactly the point. Action Games with a lot of Tab Target healing often end up adding abilities to nerf the Healing's effect instead of 'making the Healer's role harder', because of some reason, right? Usually because the 'basic heal' is 'Tab Targeted'. Just apply the same reason to Ranger. The opponent 'wanting to do something to throw off the Healer's aim on that Healer's ally' isn't much different from 'the opponent wanting to do something to throw off the Fighter's aim against them'. It's balanced that way because of convention, which we can move past. If your point is that less people will play Healers if it is like that, because it's hard, then that's the same reason we should have Tab Target Basic Shots for Rangers. We want more people to be able to play Rangers too. All the same problems with balance apply on both sides. Healing is delicate balance and depending on the content healing can become broken making content around healers very easy and necessary with the amount of healing done. On the other end with difficult content and their plans for healing there can be certain factor that could have healing cause some serious issues with healing not being as effective as planned under certain circumstances, mostly in tune with raids. That is a balance I wouldn't be aware of at the same time for how it will feel until a lot more of the kit is shown in more of a content test. I also wouldn't expect clerics to be zooming around the map as i doubt they will be nearly as mobile else that could potentially cause of balancing issues in contrast with the strength of their heals. Making it less effective for targeted heals in a pve sense. In more pvp this is the issue with a person using their movement to avoid attacks while also indirectly avoiding heals as well if they are aim based. A players skill should not also affect them in a bad way from being able to receive healing if they are within range of the heal. That in itself feels a bit backwards design and why some action mmorpgs have went with aoe healing or added targeted healing.As i said earlier no one is saying no action healing, and also no one is saying no targeted healing even more so when it comes to action mmorpgs. There is nothing wrong with targeted heals with action combat. With Noaani trying to say all aiming is bad if not every element is good which is just manipulative to me. That's just synergy though. It already happens with AoE heals unless they are so huge as to be skill-less. If your movement takes you out of the AoE or lingering heal zone, that's very similar. For this to not happen, the game would have to have limited movement. I think I've maybe shared the concept of 'Mobile Healer who can't target themselves with their big heal' before, to you. That's the 'standard' balance system used by Action Games I play. It's so common that I don't feel like people would have TOO much trouble with it. I don't disagree with you overall, but I feel you can't really say 'difficult content might be a problem if healing isn't as effective' and then add difficult CC skillshots/debuffs too. On the other hand, apparently many people DID find WildStar raiding too difficult...
Mag7spy wrote: » when did I say I can't handle something.
Noaani wrote: » Mag7spy wrote: » when did I say I can't handle something. So, when I said "if you cant handle", I was using the word "you" to refer to some indeterminate person (an accepted use case of the word), not specifically you. Sure, I could have used the more formal indefinite pronoun "one", or the less formal "someone", but I honestly didn't think anyone other than a narcissist would think a comment about general game discussion and options available to all players would actually be a comment specifically about them. That said, as a non-professional opinion, that actually seems to fit. You are always saying that your way is the only way, and that things others want shouldn't be included. It actually does seem to fit quite well, honestly. Several discussions with you suddenly make a lot more sense.