Sathrago wrote: » But you have known from day one that it has an auto flag system... because you can attack anyone at anytime. Hell If I wanted to make your gameplay experience hell i wouldn't even need to have pvp on to do it let alone the current corruption penalties for attacking you. And no, harassment policies wouldn't stop someone wanting to do this to you. All they have to do is never talk to you. However, At the end of the day you're afraid of a boogie monster of your own creation.
BaSkA13 wrote: » pepperoni, being a pepperoni
BaSkA13 wrote: » I believe that these are facts: Ashes won't be perfect, and even worse, "perfect" means different things to different people. Personally, I just hope Ashes makes me tick, that it feels good to play and has decent combat for my taste, because not being P2W and being able to PK annoying people is in itself almost good enough for me.
BaSkA13 wrote: » I believe that these are facts:Ashes is a PvP game because you can attack anyone, anywhere. Ashes is a PvE game because you have to kill mobs to level up, get better gear, etc. You can call it PvX or pepperoni, but regardless of what word you use, it'll (hopefully) always be both PvE and PvP. The only thing left to do is to impatiently wait for Alpha 2 to debate whether the game is fun and sustainable being a pepperoni, I mean, a PvX game. People who never want to PvP won't enjoy Ashes. People who never want to PvE won't enjoy Ashes. Hopefully everyone in between will be able to enjoy the game in their own way. Ashes won't be perfect, and even worse, "perfect" means different things to different people. Personally, I just hope Ashes makes me tick, that it feels good to play and has decent combat for my taste, because not being P2W and being able to PK annoying people is in itself almost good enough for me.
Dygz wrote: » Open world means not in an instance. PvX is hype that means... PvPers will need to do some PvE.
LordPax wrote: » If this game isn't for you, that's ok, but it's depressing seeing you deter potential players who are lurkers and maybe don't know as much.
Noaani wrote: » LordPax wrote: » If this game isn't for you, that's ok, but it's depressing seeing you deter potential players who are lurkers and maybe don't know as much. Wait. Are you saying Dygz shouldn't post his opinions because there may be other people that read them and decide the game is not for them?
LordPax wrote: » Noaani wrote: » LordPax wrote: » If this game isn't for you, that's ok, but it's depressing seeing you deter potential players who are lurkers and maybe don't know as much. Wait. Are you saying Dygz shouldn't post his opinions because there may be other people that read them and decide the game is not for them? He's free to post. I'm saying that if the facts of the game, that have been there since the beginning, are items he regularly complains about and claims that he might not play because of it..... well, it just seems like a lot of fuss over nothing.
LordPax wrote: » But, when people who are pretty much decided as "not going to play" choose to continually bad mouth the game or spread misinformation, I'd rather it be taken somewhere else.
Noaani wrote: » LordPax wrote: » Noaani wrote: » LordPax wrote: » If this game isn't for you, that's ok, but it's depressing seeing you deter potential players who are lurkers and maybe don't know as much. Wait. Are you saying Dygz shouldn't post his opinions because there may be other people that read them and decide the game is not for them? He's free to post. I'm saying that if the facts of the game, that have been there since the beginning, are items he regularly complains about and claims that he might not play because of it..... well, it just seems like a lot of fuss over nothing. I would agree with you on that. The problem is, the thing he is complaining about is a recent change, not something that has be there since the beginning. He also isnt bad mouthing the game. Saying the game isnt for him is literally echoing Intrepids own comments when they say the game isnt for everyone. I also agree with you that the games "lifeblood" is its perception. With a game like Ashes thiugh, that means people need to know what the game is, and also what the game is not. Both are equally important. The only way I would have an issue with Dygz is if he attempted to say something in factual about the game. If he is saying "I will notmplay this game because of X", then fine - as long as his facts about the game are correct.
Veeshan wrote: » You are aware every PvP player does PvE in every game they play aswell right :P atleast MMO wise.
Mag7spy wrote: » Noaani wrote: » LordPax wrote: » Noaani wrote: » LordPax wrote: » If this game isn't for you, that's ok, but it's depressing seeing you deter potential players who are lurkers and maybe don't know as much. Wait. Are you saying Dygz shouldn't post his opinions because there may be other people that read them and decide the game is not for them? He's free to post. I'm saying that if the facts of the game, that have been there since the beginning, are items he regularly complains about and claims that he might not play because of it..... well, it just seems like a lot of fuss over nothing. I would agree with you on that. The problem is, the thing he is complaining about is a recent change, not something that has be there since the beginning. He also isnt bad mouthing the game. Saying the game isnt for him is literally echoing Intrepids own comments when they say the game isnt for everyone. I also agree with you that the games "lifeblood" is its perception. With a game like Ashes thiugh, that means people need to know what the game is, and also what the game is not. Both are equally important. The only way I would have an issue with Dygz is if he attempted to say something in factual about the game. If he is saying "I will notmplay this game because of X", then fine - as long as his facts about the game are correct. Game hasn't changed, it is being developed.
Veeshan wrote: » Dygz wrote: » Open world means not in an instance. PvX is hype that means... PvPers will need to do some PvE. You are aware every PvP player does PvE in every game they play aswell right :P atleast MMO wise.
Tragnar wrote: » Dungeons are usually a PvE reward for doing a zone and if you let players the power to DENY clearing it for the whole evening then you create a ragequit moment for a ton of players. In other words your game rewarded some players by making others players quit
Natasha wrote: » Tragnar wrote: » Dungeons are usually a PvE reward for doing a zone and if you let players the power to DENY clearing it for the whole evening then you create a ragequit moment for a ton of players. In other words your game rewarded some players by making others players quit Player agency my guy. If theres 1 guild that's blocking off content for a metropolis on a continent then I can roughly assume 20% of the playerbase is affected. Why don't these 2000 odd players actually go do something about it rather than whine about it and rage quit. Why don't they kill the guild and have every guild start a guild war against them? Why don't they sabotage the guild during its next castle siege? Why don't they refuse to serve the membership of that guild so they cant function? Why don't the surrounding nodes of that metropolis facilitate the destruction of the metropolis also destroying the guild members freeholds for blocking the (let's assume) only content dungeon as punishment. Why not focus on destroying their caravan convoys so they cant make money? Why not make their life hell? Use your brain.
Tragnar wrote: » Natasha wrote: » Tragnar wrote: » Dungeons are usually a PvE reward for doing a zone and if you let players the power to DENY clearing it for the whole evening then you create a ragequit moment for a ton of players. In other words your game rewarded some players by making others players quit Player agency my guy. If theres 1 guild that's blocking off content for a metropolis on a continent then I can roughly assume 20% of the playerbase is affected. Why don't these 2000 odd players actually go do something about it rather than whine about it and rage quit. Why don't they kill the guild and have every guild start a guild war against them? Why don't they sabotage the guild during its next castle siege? Why don't they refuse to serve the membership of that guild so they cant function? Why don't the surrounding nodes of that metropolis facilitate the destruction of the metropolis also destroying the guild members freeholds for blocking the (let's assume) only content dungeon as punishment. Why not focus on destroying their caravan convoys so they cant make money? Why not make their life hell? Use your brain. What you are describing is PvP activity - if you have to go through all of that then you just alienate everyone except the PvP crowd Don't slap PvX label on a purely PvP activity and not call it PvP I get it you want a PvP mmo, those are out there (New world was supposed to be one of them) but you can't just force every player into a choice between doing PvP or logging out. The best way (imo) to get PvE players the option to participate in PvP with rewards, but to not force it
Mag7spy wrote: » Tragnar wrote: » Natasha wrote: » Tragnar wrote: » Dungeons are usually a PvE reward for doing a zone and if you let players the power to DENY clearing it for the whole evening then you create a ragequit moment for a ton of players. In other words your game rewarded some players by making others players quit Player agency my guy. If theres 1 guild that's blocking off content for a metropolis on a continent then I can roughly assume 20% of the playerbase is affected. Why don't these 2000 odd players actually go do something about it rather than whine about it and rage quit. Why don't they kill the guild and have every guild start a guild war against them? Why don't they sabotage the guild during its next castle siege? Why don't they refuse to serve the membership of that guild so they cant function? Why don't the surrounding nodes of that metropolis facilitate the destruction of the metropolis also destroying the guild members freeholds for blocking the (let's assume) only content dungeon as punishment. Why not focus on destroying their caravan convoys so they cant make money? Why not make their life hell? Use your brain. What you are describing is PvP activity - if you have to go through all of that then you just alienate everyone except the PvP crowd Don't slap PvX label on a purely PvP activity and not call it PvP I get it you want a PvP mmo, those are out there (New world was supposed to be one of them) but you can't just force every player into a choice between doing PvP or logging out. The best way (imo) to get PvE players the option to participate in PvP with rewards, but to not force it PvE players don't want to do anything PvP and will avoid it without trying to attempting to grow. This is a PvX game, both types of content will lean on each other. People will learn to adapt and grow and give it a try and be able to judge for themselves. Sometimes you will not have as much pvp, sometimes you will have more, sometimes you will need to war to take a spot or more on to another area. Play the game, improve and understand it, else if you want to just teleport to dungeons, no pvp, have less meaningful gathering, etc WoW exist. I don't see people trying to saying WoW needs to become a PvX game all the sudden.