VekoCrnogorac wrote: » I found some videos of a guy leveling in areas around 10lvl and killing mobs with fre basic attacksand a fireball. There was no commenting in his video just pure gameplay. Wow is not even close to that, at level 7-8 and higher, every mob that has same lvl as you leaves you with 50%hp... its a big difference from what I saw.
novercalis wrote: » I dont believe in the concept of, defeating something stronger than you as a solo player. EQ system used a color system Grey = no XP, so eazy to kill Light Blue = 4-6 levels below you Dark Blue 1-3 levels below you White = equal level Yellow = 1-2 levels above Red = 3+ level above Trying to kill an equal level npc for most classes was near fatal. Almost everyone killed light blues solo wise, some classes risking dark blues. Groups would pull yellows. Never a red. Whomever is the highest level player in the group, if it cons red to them, it was a no go. The only exception to that rule is, if you know 100% sure the mobs level (another EQ thing, you dont know what level they are!) and the avg level of the group is very close, then the risk is worth. But if not, you risk players unable to beat it's AC to deal dmg other than your highest lvl player, whom hopefully better be a DPS at this point.
Percimes wrote: » novercalis wrote: » I dont believe in the concept of, defeating something stronger than you as a solo player. EQ system used a color system Grey = no XP, so eazy to kill Light Blue = 4-6 levels below you Dark Blue 1-3 levels below you White = equal level Yellow = 1-2 levels above Red = 3+ level above Trying to kill an equal level npc for most classes was near fatal. Almost everyone killed light blues solo wise, some classes risking dark blues. Groups would pull yellows. Never a red. Whomever is the highest level player in the group, if it cons red to them, it was a no go. The only exception to that rule is, if you know 100% sure the mobs level (another EQ thing, you dont know what level they are!) and the avg level of the group is very close, then the risk is worth. But if not, you risk players unable to beat it's AC to deal dmg other than your highest lvl player, whom hopefully better be a DPS at this point. Just going to sprinkle a little bit of salt from my own experience... I was soloing white and some yellow with my shadow knight. I've soloed a yellow cyclops with my ranger too. It wasn't efficient, but it was doable, just needed room to kite and it resulted in long downtime. I didn't even had particularly strong gear. Although I never witnessed it personally, some bards could apparently kite impressively higher level mobs. Groups were much more efficient for xp, but many classes could solo rather well. Druids, Shamans, Necro, Magician. I remember regaining my lost xp on a naked wizard waiting for the boat back to my corpse. Groups allowed to survive pulls with multiple mobs and to chain pull, with almost no total downtime.
novercalis wrote: » Azh Yeah in Everquest, during it's first 3-4 expansions. 90% of the population couldnt fight something of their same level. Level 20 player would normally kill level 16-19 mobs. Almost no-one would fight whites unless your a duo, enchanter, or have a pet class or potential kiting 1 target. These fights took 1-3 minutes and draining you of all your resources and having to sit down and regen everything back. Group content, a party of 6 level 20 would still only fight mobs 18-24. They can easily handle one 24. If Two 24 arrive - if you don't have CC or off-tank, it's a wipe. If you do have CC or off-tank it becomes a DPS check, cause clerics mana pool is very small, you don't want him to go OOM (out of Mana) by the time you guys begin to kill the 2nd one, and if an add comes - that is usually a wipe, even if you were able to CC, people would retreat cause the cleric wont have enough mana to heal. Clerics with full mana is capable of casting 6-8 of their strongest heal. Most of the time, they never have full mana on them, as every 20 min, he needs to rebuff himself and the tank. So tension always keep rising in a room. There is a innate DPS check to control a single dungeon room. Party make up also mattered greatly.
Vaknar wrote: » Epic quests like this one are indeed possible in MMORPGs. There are some MMORPGs out there that have done quite well with the singleplayer questing experience! We're working on making questing in Ashes of Creation an immersive and unique experience, full of wonder, intrigue, and adventure! ^_^ I'd love to hear more about all of your favorite quests, whether they're from MMORPGs or just RPGs! What can you share from your memories?