Leveling the playing field in instanced PvP
Pardon if this subject has already been thoroughly investigated.
1: This is a post about instanced PvP such as Ladder Arenas, not Open World Pvp or sieges, caravans and things of that nature.
2: Why level the playing field?
So no one can complain of getting beat by gear, its all equal starting points and then only the Skill and Teamwork determines the winners. Sea of Thieves does a great job at this. There are literally no stats on any gear or weapons, only cosmetics, and everyone has access to same exact gear. (obviously this is not what I am suggesting here, and SoT is a very simplified example) but to me, this translate into a good pvp experience, where I know I wont just get beat by a higher level or higher gear.
3: How to level the playing field
Same level, same gear (per class), only things that change are specific perks on items and skill bars. This levels the playing field for Instanced PvP so that it doesnt require you to be in a top PvE guild to do well in PvP.
Several games have leveled their playing field for PvP. It then becomes all about skill and teamwork rather than who grinded the hardest for the best gear, which sometimes makes certain players unreachable, even though they are not the best at pvp.
I dont believe in rewarding pure grind over skill
Guild Wars 1 was a reat example of this. All gear and weapons in PvP were the same level. All that changes are the specific damages or resists you want to add on such as cold resist, bleed resist, reduced stun duration, enhanced elemental damage, cause bleed, etc etc.
There is still a grind progression required to unlock all the perks, but it levels out the playing field for everyone.
4: Added feature
I found it amazing and unique that once you reached max level in Gw1, you could automatically create a PvP only character already max level. It made it possible to try out all classes and be versatile in pvp without taking anything away from the actual mmo experience. In Ashes, these characters would have no effect on nodes of course or any other thing in the world of Verra, exept instanced pvp.
How do you see this?