Dygz wrote: » Depraved wrote: » Dygz wrote: » Expect the tech for Ashes to be more advanced than a game which released 20 years earlier. I'm not talking about the backend and all the invisible systems the players cant see. I'm talking about the front end and all the systems the players can see allowing people to see wether they are above or below you has nothing to do with the available technology. its a design choice I don't know why you brought up backend. Expect the Ashes mini-map to show what is underground since that is possible with modern tech - rather than expecting the minimap to be limited to the tech available when L2 released. Makes no sense to have an Underrealm and not be able to track what's there via the mini-map - unless there's no tech to support that feature.
Depraved wrote: » Dygz wrote: » Expect the tech for Ashes to be more advanced than a game which released 20 years earlier. I'm not talking about the backend and all the invisible systems the players cant see. I'm talking about the front end and all the systems the players can see allowing people to see wether they are above or below you has nothing to do with the available technology. its a design choice
Dygz wrote: » Expect the tech for Ashes to be more advanced than a game which released 20 years earlier.
unknownsystemerror wrote: » This is maybe the 4th or 5th thread on this over the years. Corruption is not meant to be a reward. It is a punishment. All stick, no carrot is what they have sold it as to those coming into the game worried about non-consensual pvp. If they start changing it for niche players and cut the nuts off the punishment aspect, then it will go poorly as it has in other places.
NiKr wrote: » Depraved wrote: » what is a shitty map The one that doesn't show anything properly, doesn't show elevation differences, has no details and looks like shit
Depraved wrote: » what is a shitty map
Strevi wrote: » Would you like a 4D map?
superhero6785 wrote: » unknownsystemerror wrote: » This is maybe the 4th or 5th thread on this over the years. Corruption is not meant to be a reward. It is a punishment. All stick, no carrot is what they have sold it as to those coming into the game worried about non-consensual pvp. If they start changing it for niche players and cut the nuts off the punishment aspect, then it will go poorly as it has in other places. There obviously has to be SOME carrot for corruption, other wise they'd just remove the ability to attack Greens altogether. The "carrot" being - "Hey, you want this farming spot all to yourself? Is the extra experience you'll get by killing them worth being corrupted to you? Then go for it!" The "no carrot" argument is that there won't be a deliberate incentive to being corrupted, but that doesn't mean the players can't make their own incentives based on their own risk/reward tolerance. With that said - I'm totally on board with the corrupted players of any given server coming to an agreement to use one of the nodes as a "safe haven" for corrupted players. In game rules would permit anyone to attack and kill each other. They would only be governed by their own trust in one another. That would probably require Town Guards be entirely decided by the mayor and paid for by taxes. A "corrupted node" would have to forgo any guards as they'd immediately start attacking everyone. Not having any guards is also one of the risks the node would have to incur. If there are any open world events where a node is raided, the players would be wholly responsible for defending it. Bounty Hunters would also know exactly where to hang out and collect bounties. These all sound like perfectly reasonable trade-offs if there's enough corrupted players on a server to maintain a corrupted node.