myk wrote: » ... So its like, I feel really bad for the folks buying all these costumes, houses, and stuff, all to support a game run by a "glorious" company that seems to have absolutely no focus in terms of delivering a finished product. But why should they? With a steady income stream grows every time they figure out something else to future-sell you guys, and you all ready and willing to pay for dreams and promises, there's no business reason to ever finish the game - they would lose money on release.
myk wrote: » My main concern is that the game will be entirely obsolete by the time it releases. At the time of its original announcement, AoC felt amazing. For me, the concept of a well blended PvE / PvP world with appropriate content for all players, a structure to encourage community and teamwork while still leaving room for specialists and lone wolves seemed amazing. But now we have it, its called Albion Online - albeit with some rather poor graphics. Already, we see the AoC concept is obsolete - now the only way to be distinguished is via graphics, which, thankfully, UE5 is amazing. ...
bloodprophet wrote: » My biggest dislike about AOC is the open development. Most people have zero idea as to what it takes to create something. From base idea to production eludes them. All they know is they see a final product with no clue as to how it came to be. Now when you open the doors a little to give them a peak at what is going on those loose their minds. Why does this take so long, blah blah blah. Pick a topic, hell there a couple threads on the front page as we speak that fit this description. The fact that they only had 20 or so people working on the the first couple years, Bah that don't mean anything, gimmie. This is a big project. Jeff stated in one video they are in fact creating some new tech for the project just to make it work. A lot of the newer people don't know they had a set back when they found the custom networking code wasn't working the way they thought it would and had to redo a shit ton of work. But hey don't fucking care about none of that. Why isn't it out yet??? Worst part is when they show something and go out of their way to say" This is a place holder. Something we slapped together for functionality purposes." Two minutes later there will be a thread or five. WTF this looks like trash. What are they doing over there? People need to calm the F down and realize this shit takes time. Even more so when you have to create tech and tools to accomplish what your trying to do.
Sunboy wrote: » The lack of bears dancing in taverns.
Depraved wrote: » Sunboy wrote: » The lack of bears dancing in taverns. nobody, and I mean nobody, google ph dancing bears. please don't do it
Spif wrote: » I dislike the problems of level disparity that will be caused by long leveling times. At the start, not so bad. But the further you get into the game you're going to have small guilds that have L20's and L40's. If they can't group together and the lowbies be able to effectively contribute, it's a problem. This affects alts and re-rolls too. It's fixed by something like ESO's battle-leveling. You level up to unlock more skills and options, but not so much for more raw power.
Mag7spy wrote: »
Dolyem wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Send in an army of level 1 gatherers to strip a nodes resources. Can't kill them due to massive corruption difference.
Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting.
JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters.
Atama wrote: » JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like. Bots should be rare if nonexistent. The game has absolutely zero free-to-play options, which makes botting expensive, and there will be measures in place to detect and deal with scripting. I'm not naive enough to think that it will be impossible, but I can't see that it's feasible to do them. I also don't see how you can abuse alts. As long as you're not botting, it's just another character you are playing. Multiboxing is going to be very difficult to achieve without automated scripting, which is bannable behavior that again they've pledged to detect and take care of. I don't see level 1 gatherers being very useful. They aren't going to live very long. Let me just say, if it is anything like it was in Alpha 1, you are going to get mauled to death by NPCs before you're able to do much gathering. I just don't think your scenario is going to work.
JamesSunderland wrote: » Abarat wrote: » JamesSunderland wrote: » I would say the only thing i explicitly dislike about Ashes currently would be profession level progression not being directly bound to class level progression. Which could open up possibilities of "exploiting" the system with low class level master Gatherers/crafters. Can you explain what you mean by exploiting? I am failing to understand the problem you are suggesting. Can be explained in 2 categories, the Bot abuse and the Alt abuse of systems. Both of those can ravage through nodes with their lvl 1 gatherers armies which can only be properly dealt with other lv 1 armies to evade massive corruption gain on main high level characters. As for lv 1 processors and crafters alts, they can be simple put in freeholds with little effort and do all their job for you in safety basically breaking the inter-dependency community design and creating the Dreaded Alt Advantage which in subscripion games can be considered P2W. As for the use of the word "exploiting" you can interpret it the way you like.
Azherae wrote: » We (my group) don't like the fact that, for us, all the 'hype' died off in a weird way around when Jeff left. Everything else I could mention is just unfair doomsaying/speculation, but while the game was never 'super impressive' conceptually for us, having to switch back to 'imagination' for all the cool stuff that would keep our attention was kind of a letdown, and we wish they had been able to keep the drip going. Hopefully 2023 will bring that magic back, Bard or not. (oh, and that Open Seas no Corruption thing, but even that is just speculation)