OuroborosNZL wrote: »
How are skill points/stats/attributes integrated into the game?
Will different weapons require different stats to use to their full potential? Or will they scale with the different stats/attributes? ie will greatsword damage scale with character strength, spells scale with mana, etc?
And will skill points exist, and if so, what will they be used for? Acquiring new skills? Enhancing skills? Passive skills? Unlocking new branches in a skill tree?
And also, how will skills be acquired? Will they be locked behind proficiency, such as needing to have your bow skill at level 20 to use a certain skill, or will their also be skills acquired from quests or certain world requirements/achievements? Such as killing 10 frost dragons rewards you a passive resistance to frost, etc?
I'm dying to know how our world experiences will mold our characters, making everyone unique
Sorry, my native language is Erlang.
great post.... your asking about how the motor will be able to be tuned......... They are still putting the frame together so the tires stay on..... Be patient. LoL They dont even have the base threat figured out for the four classes they use for live stream... None of this will be "known" until after testing and they can harvest shit tones of data and adjust as needed.
There has been a lot going on recently with testing announcements, map changes, and new open flagging combat. With this in mind, What do you plan on publicly revealing prior to Alpha 2 because our understanding of previous comments seem to no longer be correct.
Thanks in advance!!!
And will additional races be added in the future?
Will the different archetypes (and classes) share a common resource like mana, or will there be unique resources for the various classes to draw from when fueling their class-specific abilities?