Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
If so, what’s stopping them from griefing players then hiding in a Friendly or There own or Guild members Freeholds boundary’s where they can't be attacked back and can log out in safety?
They wont allow them for obvious reasons.
EG: Opening Locks as a Rogue, Tracking enemies as a Ranger, removing corruption from the ground as a Cleric.
i.e: Cyclops boss can spawn with level 3, and is lv20. Then with each node level it gains 10 levels.
(Low level raid bosses usually become obsolete and wasted in basically every MMO)
Will different weapons require different stats to use to their full potential? Or will they scale with the different stats/attributes? ie will greatsword damage scale with character strength, spells scale with mana, etc?
And will skill points exist, and if so, what will they be used for? Acquiring new skills? Enhancing skills? Passive skills? Unlocking new branches in a skill tree?
And also, how will skills be acquired? Will they be locked behind proficiency, such as needing to have your bow skill at level 20 to use a certain skill, or will their also be skills acquired from quests or certain world requirements/achievements? Such as killing 10 frost dragons rewards you a passive resistance to frost, etc?
I'm dying to know how our world experiences will mold our characters, making everyone unique
hopefully not, so that defending yourself isn't discouraged.
Player to player trading, interacting with vendors or NPCs, and the ability to store items in public warehouses is disabled for corrupt players.[6][30]
Corrupt players will be able to utilize private storage in their Freeholds.[30]
Unsure about other players freeholds but if they have their own, they will be safe within it unless under siege.
i.e: Lost Ark, Ragnarok Online etc.
AoC class wish: https://forums.ashesofcreation.com/discussion/comment/422108#Comment_422108
These are the types of build possibilities that I have been asking for a hot minute... ability modifiers.... how will they work...
They have stated in the past that they plan on having a very in depth UI sytem which will be very costomizable but NO.... If I remember correctly no add ons will be allowed to run on the client... Security reasons... all things will run in game client only...
They haven't even released a single summoner ability to my knowledge. Likely they will run the base classes for alpha 2 in order to get data on threat for balancing purposes... I doubt we see anything summoner, bard, rogue, or mage until beta...