Dygz wrote: » I don't need a combat tracker to know how to min/max my stats.
Arya_Yeshe wrote: » Azherae wrote: » I've never asked actually. How do you feel about the Accuracy and Evasion stats and their effects on player effectiveness and 'DPS'? Once, around 25 years ago, there was a game called The 4th Comming, I was a ganker there, who had all attribute points in inteligente or wisdom, in all levels I spend all atributes in that! Why? Because I wanted to kill people, I hate when a game has evasion rolls, I hate that because it makes impossible killing higher level players!! Cool story: my character appeared in a local tv show about games, my character appeared fireballing another player and killing him with one show while he was going outside the city! AHAHAH My character was naked, since he couldnt wear wear armor, so people would see me outside the city and come right at me and get one shotted! It was beautiful! ps: i hate evasion since it only helps higher level player, I want to kill others early on, I don't want to max level to be able to kill people from all levels
Azherae wrote: » I've never asked actually. How do you feel about the Accuracy and Evasion stats and their effects on player effectiveness and 'DPS'?
Arya_Yeshe wrote: » @Azherae I gave up all games where I couldn' t hit the other guy because his level was higher, this is why I don't like games that bad players do better in PvP just because they played more hours than me This is why I loved UO so much, because I could log in any server and kill anyone since day 1 I could be naked killing the oldest character fully geared up in the best gear... and I did that many times, just using 2 purple potions and my pickpocket skill
Noaani wrote: » Kassual wrote: » I want to take DPS out of the damn pedestal so that it doesn't determine players' value. The problem with this is that DPS is what about 75% of those present in a group or raid are there to provide. More DPS means being able to run more content which means more rewards which means more future success. This is why it is on such a pedestal, as you put it. It is an unfortunate truth that someone bought in to a group or raid as DPS can literally have their value determined by how much DPS they bring to said group or raid. Unfortunate, but still a truth. Some people try and use the argument that players still need to perform encounter mechanics and such, and this is a factor external to DPS - but it isnt. You do indeed need to perform those actions, and then get back to DPS'ing. Thus those that are best at those actions have more time to DPS, and those that are bad at the actions will die and have lower DPS. So really, every aspect of a DPS class performance can be measured by their DPS output - for better or for worse. In my experience, the biggest single difference between top end players and those playing games not at the top end is the acceptance - and even embracing - of this fact. People in top end raid guilds know they are in their guild to provide a singular function. This is accepted and embraced, as I said. People in such guilds even compete with each other internally to this effect, with players always trying to do better than their peers. This has the added effect of increasing camaraderie within a guild - and indeed is a tactic militaries use to this effect (friendly competition with each other to both better oneself and improve overall morale). It is in this atmosphere that combat trackers are literally nothing but a win. A win for players, a win for developers. An argument can be made that combat trackers can be harmful when used outside of this atmosphere. I have never seen it first hand personally, but I accept that it can happen. I can see how people that see top end players using trackers and competing in a friendly manner with each other may misunderstand what is going on, and if such a person were to run a pickup group, I can see how they would massively misuse a combat tracker. This is why the suggestion throughout this thread has always been for a combat tracker as a guild perk, but where that combat tracker only tracks combat of members of that guild. What this leaves us with is a situation where guilds can opt to have the above situation, if they value data over what other guild perk options are offered. However, it also means that players not wanting a combat tracker used on them, and it means players like the above player that misunderstood the point of a tracker is not in a position to use a tracker in a pick up group at all. It also puts trackers in the hands of the most analytical players - these are the same people that will tear apart the games combat system to find bugs, that will parse builds for other players just because it is fun, basically all of the general good that combat trackers can have in a game as a whole happen when these analytical players have access to them and can discuss their findings - and the above still allows for that, To me, this is the best possible outcome for all players. It is worth pointing out that while I have previously said that if a tracker like this is built in to the game, development on the third party trackers that I am aware of would stop. However, while this is still technically true, with ChatGPT being a thing now, it is possible for someone that doesnt even know basic coding to make a totally undetectable combat tracker in an afternoon.
Kassual wrote: » I want to take DPS out of the damn pedestal so that it doesn't determine players' value.
Azherae wrote: » Alright, I was moreso referring to a specific thing from some other games that is probably not relevant to you. In case you've never experienced it, there are certain games where top content will become very difficult if not impossible to defeat if your character is lacking the accuracy to consistently hit them or can only achieve the accuracy to consistently hit them by trading other 'damage' related stats.
Azherae wrote: » It is a common thing for people in that situation to use the Tracker because it's a catch-22 from the design part. Adding more Damage stats does not matter if you miss, and vice versa to some extent.
Azherae wrote: » That's all I'll say, I don't think this is really your type of thing anyway. My only point was that this is one of the situations where I feel it's hard to make a real argument against the tracker because 'Accuracy vs Evasion' is often very statistical and RNG dependent, leading to situations where you get a bad RNG streak and feel like you should change your build (to add more Accuracy or Evasion) when you don't need to, and it ends up being unnecessary (and you still lose because that's the difficulty level of the content).
Azherae wrote: » I'm sure there must be some game where Acc and Eva are meaningful and yet you can avoid this situation, I probably just haven't played it.
Kassual wrote: » Hypothetically, you do 99,5 % DPS of your friend's DPS (I have no clue about the actual margins but hopefully you can see the point that I'm trying to make). Does that automatically make your friend a better player without any other context? How about a better option for a certain raid? I don't know what you think, but I think no it doesn't. For all I know your friend could mess up half the mechanics (maybe even to make that 0,5 difference in DPS) and you do perfect job on those. You are the player that should participate in that raid. Sure your friend can flex his E-peen because he does more DPS, but that didn't really matter in terms of clearing the content.
Iskiab wrote: » I don’t understand any objects to having logs and parsers. They’re a way to get information on what’s happening around you, plus they’re necessary for raiding. I’ve never seen an MMO with a decent raiding scene without them. Not one. It’s like saying we shouldn’t have a UI because it’ll be able to see my character. It’s ridiculous.
Mag7spy wrote: » Iskiab wrote: » I don’t understand any objects to having logs and parsers. They’re a way to get information on what’s happening around you, plus they’re necessary for raiding. I’ve never seen an MMO with a decent raiding scene without them. Not one. It’s like saying we shouldn’t have a UI because it’ll be able to see my character. It’s ridiculous. "I can't figure out what to do without third party telling me what to do."
Noaani wrote: » Mag7spy wrote: » Iskiab wrote: » I don’t understand any objects to having logs and parsers. They’re a way to get information on what’s happening around you, plus they’re necessary for raiding. I’ve never seen an MMO with a decent raiding scene without them. Not one. It’s like saying we shouldn’t have a UI because it’ll be able to see my character. It’s ridiculous. "I can't figure out what to do without third party telling me what to do." Tell us you dont know what a combat tracker does without telling us you dont know what combat tracker does. A combat tracker does not and can not tell you what to do.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Iskiab wrote: » I don’t understand any objects to having logs and parsers. They’re a way to get information on what’s happening around you, plus they’re necessary for raiding. I’ve never seen an MMO with a decent raiding scene without them. Not one. It’s like saying we shouldn’t have a UI because it’ll be able to see my character. It’s ridiculous. "I can't figure out what to do without third party telling me what to do." Tell us you dont know what a combat tracker does without telling us you dont know what combat tracker does. A combat tracker does not and can not tell you what to do. Again you are missing the point, or you agree you can do everything without a combat tracker and figure things out with a game having the same difficulty (technically increased since you have no handicap).
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Iskiab wrote: » I don’t understand any objects to having logs and parsers. They’re a way to get information on what’s happening around you, plus they’re necessary for raiding. I’ve never seen an MMO with a decent raiding scene without them. Not one. It’s like saying we shouldn’t have a UI because it’ll be able to see my character. It’s ridiculous. "I can't figure out what to do without third party telling me what to do." Tell us you dont know what a combat tracker does without telling us you dont know what combat tracker does. A combat tracker does not and can not tell you what to do. Again you are missing the point, or you agree you can do everything without a combat tracker and figure things out with a game having the same difficulty (technically increased since you have no handicap). I must be missing the point then. So, for clarification, what us the point you were trying to make by claiming a combat tracker does a thing that a combat tracker can not do?
Mag7spy wrote: » Combat tracker and parsing adds nothing to the game.
Mag7spy wrote: » "I can't figure out what to do without third party telling me what to do."
Noaani wrote: » Mag7spy wrote: » Combat tracker and parsing adds nothing to the game. If this is the point you were trying to make, why did you instead say: Mag7spy wrote: » "I can't figure out what to do without third party telling me what to do." These are not the same statements. The only thing about these two statements that is the same is that both indicate a total lack of understanding as to what combat trackers actually do.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Combat tracker and parsing adds nothing to the game. If this is the point you were trying to make, why did you instead say: Mag7spy wrote: » "I can't figure out what to do without third party telling me what to do." These are not the same statements. The only thing about these two statements that is the same is that both indicate a total lack of understanding as to what combat trackers actually do. Because i keep hearing comments you can't have hard content without trackers, that they need them for end game. So i view it as a over reliance on them with the assumption there is no hard pve content if they don't exist when having them or not does not have an exact effect on the actual gameplay in a sense. If you have it on or not it changes nothing in the challenge you have to overcome.
Noaani wrote: » Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » Combat tracker and parsing adds nothing to the game. If this is the point you were trying to make, why did you instead say: Mag7spy wrote: » "I can't figure out what to do without third party telling me what to do." These are not the same statements. The only thing about these two statements that is the same is that both indicate a total lack of understanding as to what combat trackers actually do. Because i keep hearing comments you can't have hard content without trackers, that they need them for end game. So i view it as a over reliance on them with the assumption there is no hard pve content if they don't exist when having them or not does not have an exact effect on the actual gameplay in a sense. If you have it on or not it changes nothing in the challenge you have to overcome. Yeah, so this is a total lack of understanding on your part again. As I said a page or so ago, imagine you are a math teacher and you are writing your class an exam. The questions you ask of your students will be vastly different if you allow calculators vs if you do not allow calculators. A good teacher will write enough questions that are just hard enough for students at the expected level to be able to answer them correctly within the time frame. If a calculator is expected to be used, this means those questions can be harder, can be required to be more precise (answer to the 5th decimal instead of the first), there can be more of them, etc. Basically, the expectation a teacher can place on their class in an exam with a calculator is higher than what they can expect without one. Now, both are valid things to test students on, but they are actually very different from each other. An exam without a calculator is more to show basic understanding, whereas with a calculator is to show an on depth understanding. There is an argument to be made that an exam question could be written asking students to solve an in depth equation. This is technically true, however the exam would need to exist of a single question, where as with a calculator 10 or more variants of the same question could be asked so that students are required to demonstrate a full understanding of the subject matter. The same is true MMO content. Top end content is designed to test player. Content designed without the use of trackers in mind has to follow the same basic path as questions in an exam without a calculator. They need to either be simpler, have more room for error, or be significantly fewer in number. Now, by wanting a combat tracker, I am saying both of the above should exist. There should be content that is a solid challenge to people jot wanting to use a combat tracker, but there also should be content that goes in to the kinda of depths where you do need a combat tracker. Further, by saying Intrepid should build a tracker in to Ashes, I am saying they can actually make it so players running content designed without a tracker in mind simply dont have access to said tracker - for that content. A first party tracker is literally the only way this will ever happen. By not wanting a combat tracker, you are saying only one of the above should exist. Further to that, the argument you are making that combat trackers make content easier supposes only one of the above to exist. Your argument is basically that students shouldn't have calculators in exams because they may use them in exams not designed for them, and is totally ignoring exams that are designed for them to be present.
"I can't figure out what to do without third party telling me what to do."
Mag7spy wrote: » it really deosn't amtter how you try to explain it the basis is the same i have a complete understanding. Hense why i said
Again the content doesn't change it just becomes more difficult for more people.