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Safety in the node
List of questions ok, I will say city instead of node because it makes easier for me, since when I say city I am specifically asking about the inner area of the node, I am excluding the influence zone in this case.
1. Since the sea is an automatic purple area what kind of area the city, is it an automatic green?
2. Can the city have purple people and so purple on purple fights?
3. If there is purple inside the city, can purple attack green?
4. What happens if there is a guild war and enemies meet each other inside the city and both are green and what happens if both green outside the city? Will fights happen without the need of setting to purple? I think it should happen as green, since I want to fight my enemy and not aggro random purple players to my fight
5. Can a red player walk into the city and attack people, I saw that there will be NPC guards, will the NPC guards insta kill players or they will offer long fights? Will these guards run around or magically insta kill people, like a miracle.
6. Can people kill NPC guards?
7. Can mobs kill NPC guards?
8. Can people pull a train of mobs and bring into the city? I hope so, in WoW this is a blast
Sorry the questions about the small details, but the small details were not found in the wiki.
Thanks
1. Since the sea is an automatic purple area what kind of area the city, is it an automatic green?
2. Can the city have purple people and so purple on purple fights?
3. If there is purple inside the city, can purple attack green?
4. What happens if there is a guild war and enemies meet each other inside the city and both are green and what happens if both green outside the city? Will fights happen without the need of setting to purple? I think it should happen as green, since I want to fight my enemy and not aggro random purple players to my fight
5. Can a red player walk into the city and attack people, I saw that there will be NPC guards, will the NPC guards insta kill players or they will offer long fights? Will these guards run around or magically insta kill people, like a miracle.
6. Can people kill NPC guards?
7. Can mobs kill NPC guards?
8. Can people pull a train of mobs and bring into the city? I hope so, in WoW this is a blast
Sorry the questions about the small details, but the small details were not found in the wiki.
Thanks
0
Comments
I think that covers all the questions.
also thought of as griefing.... so no thank you to snot-nosed kids that get their kicks from this behavior...
2. Yes, you can flag on others inside a city. Whether they fight back is up to them. Killing them would corrupt you, see later answer on guard response.
3. Yes
4. Node citizenship trumps other affiliations. More info on flagging states in a guild war is needed and if certain areas will be considered safe. Latest info points to no. If you are flagged purple towards a specific guild for a war, most likely you will always be purple (to opposing guild or node) during the duration of the conflict.
5. NPC guards will kill corrupted players on sight.[2] Wiki
6. Probably but extremely difficult solo. They will be considered "elite" mobs during sieges, but not unkillable. We have yet to see them inside a node settlement in action, but you can bet they won't be a pushover.
7. Probably not except in the case of monster coin or other node attack events.
8. Mobs are meant to have leash ranges. Shenanigans from earlier mmos where people spent time and effort dragging world bosses to grief towns and kill underlevel or afk players most likely would be unintended and corrected quickly.
It is a bit concerning to me that people don't know the answers, it is 2023 already, those things are really important in the everyday gameplay
Generally speaking:
Since Steven dared to basically put a timer counter on Alpha 2 along these lines "No, Alpha 2 is not years away." (so less than 24 months) and we know that Alpha 2 will test the Node structure, I think it is reasonable to assume that we will get a livestream on Nodes somewhere towards the end of the year or early 2024 - basically by the time the initial tests for A2 are supposed start at Intrepid [for the most up to date information we have on Alpha 2 see the recent Q&A Livestream].
On the topic:
Going with the overall design philosophy of risk-reward and the faction based PvP, there is reason to argue that cities aren't safe zones. One thing I have noticed is that the matter of in-node PvP has never been mentioned. This to me means that it is a matter not publicly addressed so far, not being considered until now or that it means that Nodes aren't considered special in that regard - meaning the general rules of faction based PvP apply. Going further - since factions are a primary factor by which we choose who to give a beating, there is basically no reason for us to assume that guards wouldn't act by these same rules.
Let me quickly explain the consequences - if my assumption is correct: Killing someone in PvP will be possible in Nodes but as in all other cases it will decrease your reputation with all the factions that player is associated with [here a list of affiliations a player can have]. If the reputation with a Node falls far enough all NPCs and players associated with that Node through citizenship will be hostile towards you, meaning you are always flagged for PvP for each other
I could imagine that a mayor might be able to establish policies that order guards to break off fights and maybe kick participants of a brawl out of the city - basically lowering their health to something like 10% and then literally drag them out of the city walls. This is a mechanic that we already know to exist, where mobs can take injured players hostage, so it is not something that Intrepid has to invent specifically for "city brawls" [source: The Goblin Slaver - "[...] these slavers have a particular type of interaction mechanic, where instead of killing the player, they can subdue the player drag them to a cage [...]"].
As for corrupt players, they cannot use many of the cities amenities anyways and they can be attacked by anyone at any time so walking into a city might be so much of a risk that they won't ever take it.
Conclusion
I think the answer as often times is: We don't know in particular, but it will probably end up being up to us to decide to a certain degree.
how the pvp unfolds is the typf of learning i am aiming for, so i can know how to pull myself in and out of it when i think it is the appropriate time for it
i don't think this will happen because if you are set to purple then random people can attack you, maybe intrepid will let greens at war attack each other freely with the green flag
that's a cute imagine!
i don't think perfectly balanced games, with perfectly predictable outcomes, perfectly regulated areas are fun
i did not like phantasy star online at all, it was just grinds and no freedom
a bit of insanity is important in a game, people gotta loosen up a bit sometimes
that's the kind of answer i was hoping for, thanks
i hope not, i think the cities should keep everything the open world pvp has, but make the area an automatic green area if you enter the city while not being in combat
if a player is not in combat and walk into the city, i think he shoud be set to green automatically, letting people go back to purple with they wish to
people at war should be able to fight as greens anywhere they go
people shouldn't be safe, maybe i picked the wrong word for the thread subject
yes, i think the small details about the systems when concerning to the rules should be in the wiki, i was trying to put together in my head how i will survive, but i didn't find the rules explained in the wiki
And yes, others will be able to hit you, but that's the risk you take when you flag up.
Yes, i wasn't really looking for total safety, i was looking for the rules so i won't be ambushed and die like a noob
1) Defender might win, no problem
2) The other citizens jump to the aid of the attacked citizen and kill the attacker, no problem
3) The attacker wins
4) The attacked citizen/player does not fight back, attacker stops attacking
5) The attacked citizen/player does not fight back, attacker kills defender and goes red. Which leads to either:
5a) Other people in town see the red and kill him, and he drops stuff, or
5b) Red is now trapped in town and cannot leave because guards at gates will kill him. If guards kill him, he drops stuff and next person who wanders by gets it. If he stays away from guards, see 5a.
So, I will suggest that attacking someone in town will almost always result in a bad outcome for the attacker.
I guess that is the thing about Ashes: Dying in a way that a player might consider unsavory is not only reserved for noobs
But if most of a node wants you out, you have to be careful, because they will just gang up, gank you, and one of them will take the deaths required.
However since it will take much longer to work off Corruption than the game this is 'based on', you probably don't have to worry about people having Red Alts 'just for' City Murder, because unlike 'Red Alts' out in the world that would have only Bounty Hunters and random strong people to worry about, this type of character loses the ability to 'do their part' in City Murder until they clear their corruption properly each time.
It's much more likely for a bunch of players to have 'City Guard' alts than 'Back Alley Assassin' alts.
Yeah. I was replying to the thread points by others and the thread title. People will learn how to be secure but safety is a false dichotomy.
#4) IMO once you are fighting someone you should be purple to everyone. This will encourage people to keep it in their pants when in town (or not, and deal with third-man-in situations), since this is a town/city where the gov't probably doesn't want you fighting in the shops.
There are always people who just leave their character stood there while they go make a sandwich, have their 'bio break', get jiggy, etc. Others leave their character logged in just so that they don't have to wait in a login queue next time they want to play.
Someone within the city walls could be highly vulnerable as may be any or all of below
If pvp is permissible, then activity in town would need to be on just as much alter as out in the environment.
Surely that would then be a further diminishing enjoyment for those that pve only?
It'll probably work similar to how it worked in other games. Vanilla Wow, Mortal Online, UO, probably other games that allowed pvp in cities. But it will have an Ashes twist to it and be even rarer due to the corruption system. A high risk affair for the attackers. It's generally not a big deal. It creates epic stories, drama, dynamic moments that break monotony. Things that used to be celebrated in gaming. And should be still.
That's if this feature even survives to launch.
oof