Noaani wrote: » There are some legal issues with this.
Noaani wrote: » It is worth noting that in addition to all of the above, action can only ever be taken against the account that purchased gold. If I create a new account and use it to purchase gold, then hand that gold off to my main, Intrepid can ban that new account, and not much more - at least not if I am willing to argue the point.
Okeydoke wrote: » Noaani wrote: » There are some legal issues with this. Almost anything can be legally challenged.
All customers need to be treated the same, kind of. Not all cheaters have to be caught at the same time. Not all cheaters have to be caught ever.
Caww wrote: » Ban me now because if I see gold sellers going at it in chat like New World, I'm gonna throw in the towel and Buy!
Asgorath wrote: » Although it's not illegal, it goes against several companies' policies. Anyone who violates these guidelines is subject to legal action by game companies. They often don't worry about small-scale transactions like account sales since they aren't worth the effort or money, but they reserve the right to file lawsuits against individuals who repeatedly break their regulations, particularly gold growers and account hackers.
Asgorath wrote: » Kilion wrote: » Since nobody mentioned it so far I will just point you to the Wiki on the topic of security systems do you know how many gaming industries say, "These systems collect user data and flag abnormal activities for investigation, We do have already built into the game on the outset is essentially behavioral metrics. So in the game, as a player does normal things and they acquire normal gold, that's all good and well, but if there start to be item IDs that appear on the player account that are out of the norm, like either a large amount of gold or significant legendary items, what it does in the back-end it flags the account for view so that we can take a look at where did this item come from. Is it coming from a known gold seller or a flagged bot, or whatever; then we investigate." https://ashesofcreation.wiki/Security_systems Let us discuss this point, Do you know how many big games that say something about combating, cheating, exploiting, and collecting user data, every one of these big games has its own system that monitors and collects player's behaviors. No matter well protected the system is, hackers will always find a way to huck. You cannot just include security and anti-cheating features in your game. You want cheating hackers on your team because they can develop complex techniques to stop cheating by checking to see if an outside process is reading memory that the came has allocated. To develop a software architecture where cheating is possible, you need the assistance of specialists. These days, developers are overly reliant on the same damned engines, which makes it quite simple for individuals to publish hacks. A hacker may rapidly port everything he creates for the UE5 to ANY UE4-UE5 game after writing it for the UE5. You perceive the closed beta hacks in that manner.
Kilion wrote: » Since nobody mentioned it so far I will just point you to the Wiki on the topic of security systems
Asgorath wrote: » My point is not to criticize intrepid studios if they are or not capable of managing their own games. The point of this discussion is to talk about how gaming industries can combating against hackers who take advantage of gaming companies' vulnerability for their own success or give them an advantage in a game they are playing. We all see how lots of big companies are getting hacked and gold sellers, bots, bugs and more kill the game.
Noaani wrote: » Asgorath wrote: » My point is not to criticize intrepid studios if they are or not capable of managing their own games. The point of this discussion is to talk about how gaming industries can combating against hackers who take advantage of gaming companies' vulnerability for their own success or give them an advantage in a game they are playing. We all see how lots of big companies are getting hacked and gold sellers, bots, bugs and more kill the game. In regards to that kind of hack, Intrepid are essentially relying on AWS, as they are hosting the servers. If you want to talk about anything in regards to wider security than that - this forum is probably not the place.
Noaani wrote: » There is a small point of clarification to be made to some of what you have said though. Contracts are somewhat solid legally - however, you can not sign away any rights expressly given to you by law. If you live in a jurisdiction where you are given the right to sue, no contract can remove that right from you (there are sometimes exceptions where this can be done, by adding in a form of conflict resolution that is better for the disadvantaged party in the agreement).
Noaani wrote: » Imagine I have a second account. It isn't connected to my main account in terms of credit card, MAC address, IP address or anything else. If that second account purchases gold and then sends it to my main account, in order for a developer to do anything to that main account, they MUST do that same thing to any other account caught being sent gold that is known to be purchased. Based on this, imagine getting that second account, buying some gold, and then sending it off to the officers of a rival guild - perhaps disguised as a purchase sent to the wrong player or some such, something most people would just quietly pocket in an MMO.
Okeydoke wrote: » They have to have the evidence that this is so. They could potentially force some actual evidence of it out of the company through discovery, if it exists.
A judge will give the benefit of the doubt to the company
Liniker wrote: » sorry but after your post saying they should ban people from Teabagging... just can't take anything else serious lol
Noaani wrote: » Having proof that you are being treated differently than others that have committed the exact same "offense" is enough proof to cover this.
Okeydoke wrote: » If you can prove that, you have a case.
Noaani wrote: » I mean, yeah, you need proof. Once that proof is provided though (which can be done), they can argue all of those things all they like, but they still need to finish the day with treating you and the others that received gold in the same manner. All banned or none banned, which ever they prefer.
Noaani wrote: » Edit; I am curious, imagine being in the game for three years, being a respected member of the server, being high up in your guild, all the character progress that goes along with that - then one day you simply have someone purchase an expensive item from yo), and then find yourself banned for receiving purchased currency, how would you feel?
Okeydoke wrote: » By terminating the EULA, they terminate your access to the game or service. This is solid as a rock. It's very clear. It's not deceiving. The only way you are able to play the game in the first place is by agreeing to this. Most judges are going to take one look at this and dismiss any case you try to bring.
Okeydoke wrote: » But RMT in Ashes is going to be a big deal if left unchecked. It's not your grandmas RMT in WoW. Almost everything you do in Ashes can be measured by gold per hour. Mayorship can be bought by gold. Siege scrolls. Tens of thousands of people can be directly affected by people cheating RMT'ing for gold.
Noaani wrote: » For the most part, businesses that maintain a "right of refusal of service" have a legal obligation to enforce this equally. They are usually free to set the terms (not always), but once set, those terms need to be equally enforced. The EULA establishes a developers right to refusal, but the actual law (all contracts are beholden to all applicable laws) demands equality. As such, there is no need for it to be in a contract - in the same way employment contracts dont repeat all employment law, despite still being beholden to said employment law.
Noaani wrote: » I am somewhat firm in my belief that going after gold sellers is going to be by far the best method of dealing with the issue.