hleV wrote: » Funny how it's always the same few individuals on the forums that just can't seem to comprehend the simplest things. It's not about an individual being able or unable to control their urge to PK, it's about the severity of the punishment. Switch "gear drop RNG" with "ban for a month" and you could bring the same nonsensical argument "don't PK". It's not about that, it's about why is the potential punishment so darn extreme. The fact that you can avoid something doesn't justify just any sort of punishment. That's like saying that sentencing people to death for any crime whatsoever is okay, because they could've avoided doing the crime.
hleV wrote: » That's like saying that sentencing people to death for any crime whatsoever is okay, because they could've avoided doing the crime.
Solvryn wrote: » We won’t see bounty hunting if the system completely deters PvP interactions.
Azherae wrote: » If I go red in my best gear, the punishment is severe. If I go red in my backup/test gear, the punishment is smaller.
hleV wrote: » Azherae wrote: » If I go red in my best gear, the punishment is severe. If I go red in my backup/test gear, the punishment is smaller. You don't find it silly at all that somehow, the severity of punishment for committing murder somehow depends on what gear you have on you?
Azherae wrote: » hleV wrote: » Azherae wrote: » If I go red in my best gear, the punishment is severe. If I go red in my backup/test gear, the punishment is smaller. You don't find it silly at all that somehow, the severity of punishment for committing murder somehow depends on what gear you have on you? No. And I understand that you do, but that's the thing we can consider the 'crucial difference'. I don't think this is bad design, I don't think it's silly. I think it is normal because that's what the game is trying to achieve, to make it so that 'those in very good gear don't randomly PK'.
Azherae wrote: » Actually, to clarify, I'm only taking issue with one point here. Any implication that the game is 'too carebear' and 'no one will PK'. People 'should' take off their best gear and PK if they wanna PK. If you meet some random person in the open world and that person annoys you "one time", I think it's better for the game if the reaction is 'I should try to either reason with this person or put them on a list' not 'I'm just gonna kill this person right away and take the exp debt'. If you want to walk around in your best gear, which I totally understand, the game then 'says' to you 'You should respond to irritation/opportunity differently than if you went out in less invested gear'. I therefore can only see the problem as 'I would like to be in my best gear, but I would also like to opportunistically PK people without risking that gear'. There is a specific type of person for whom this is a serious problem. There is another type of person for whom 'walking around in less than their best gear in case they find a target' is acceptable. Since the game still only puts Corruption on the last hitter, it extends it even further. If you are in your best gear and solo and randomly performing PK, the game potentially punishes you. Whereas for me, it would be 'Hey Guildmate there is someone out here annoying me, gear up appropriately and come kill them please'. With the intention of helping them do so. In MY best gear. And coordinating the kill so that they are the last hit. I barely see the 'can drop gear from one PK' as an obstacle to anything.
hleV wrote: » Azherae wrote: » Actually, to clarify, I'm only taking issue with one point here. Any implication that the game is 'too carebear' and 'no one will PK'. People 'should' take off their best gear and PK if they wanna PK. If you meet some random person in the open world and that person annoys you "one time", I think it's better for the game if the reaction is 'I should try to either reason with this person or put them on a list' not 'I'm just gonna kill this person right away and take the exp debt'. If you want to walk around in your best gear, which I totally understand, the game then 'says' to you 'You should respond to irritation/opportunity differently than if you went out in less invested gear'. I therefore can only see the problem as 'I would like to be in my best gear, but I would also like to opportunistically PK people without risking that gear'. There is a specific type of person for whom this is a serious problem. There is another type of person for whom 'walking around in less than their best gear in case they find a target' is acceptable. Since the game still only puts Corruption on the last hitter, it extends it even further. If you are in your best gear and solo and randomly performing PK, the game potentially punishes you. Whereas for me, it would be 'Hey Guildmate there is someone out here annoying me, gear up appropriately and come kill them please'. With the intention of helping them do so. In MY best gear. And coordinating the kill so that they are the last hit. I barely see the 'can drop gear from one PK' as an obstacle to anything. As someone who's normally not gonna randomly PK a player that doesn't fight back, I'd have no reason to not be in my best gear. Yet I can totally see someone pissing me off to the extent where I would go for that one PK. Apparently in this rare case I'd either have to not do it, or do it at the risk of losing precious gear piece. And I absolutely hate this. I don't find it reasonable whatsoever. RNG gear drop is not the way. Punish appropriately, not RNG it.
Taleof2Cities wrote: » Solvryn wrote: » We won’t see bounty hunting if the system completely deters PvP interactions. Bounty hunting has its own section of the Wiki, @Solvryn. Don't try to fool yourself into thinking it won't be a thing. More specifically, corruption will at least be tuned to allow for this mechanic.https://ashesofcreation.wiki/Bounty_hunters
Okeydoke wrote: » @hleV I agree with you. If I was designing the game I wouldn't start loot drop chance until after the first kill. I think the pros of it outweigh the cons. But I'm not designing the game and that decision has been made. Fairly recently too, as you can see in the discord snapshot that Unknown posted. Doesn't mean that decision can't change through testing, but I doubt it will. And like Solvryn said earlier, lol, this forum is...I don't even know how to put this. Not the best place to discuss things like what you've been trying to discuss. You're going to get mobbed. But you should post your thoughts regardless. There's discord too, kinda ehh, blabber mostly. Reddit is a cesspool in it's own right but probably your best chance of actually discussing things that this forum immediately tries to shut down. Aoc Reddit has been pretty dead lately though.
hleV wrote: » Noaani wrote: » The point you are making - from my understanding- is that you dont want to have the risk of losing gear for killing one player that is either in a spot you want to farm, or has pissed you off in some way. Bravo. Now, I expect you to address this one thing specifically, instead of generalizing and pretending that gear piece drop RNG at low corruption level is the only punishment for going red, and that I wish to remove all punishment for going red.
Noaani wrote: » The point you are making - from my understanding- is that you dont want to have the risk of losing gear for killing one player that is either in a spot you want to farm, or has pissed you off in some way.
unknownsystemerror wrote: » Depraved wrote: » we dunno yet..maybe you will be able to pk a few times before you start dropping... One more time since people like to just pick their own info and run with it......
Depraved wrote: » we dunno yet..maybe you will be able to pk a few times before you start dropping...
Neurath wrote: » The reason it is tagged to corruption rather than kill count is because you get different amounts of corruption for different kills, such as killing a level 1 at level 50 compared to a level 50 at level 50. Changing this to allow a kill would mean level 1s will be ganked far more frequently.