NiKr wrote: » Mag7spy wrote: » What is it that draw people to fortnite, does not equal what draw people to a mmorpg...or the type of mmorpg AoC is going to be. Mag. I play genshin, star rail, gta5 and gonna be playing c&c generals tomorrow. If Ashes was out right now, I'd have to choose between all those games and it. I have fun in all of those games (and hope to have fun in Ashes), but I'm not about to ask Intrepid to put real-time strategy mechanics into Ashes. How is this a hard fucking concept to comprehend. People can enjoy different things on quite a big range of genres too. And all of those things can be equally fun and interesting to those people. So Ashes will have to compete with all of those things if it wants to survive. I'm not fucking defending Noaani I just agree with his point. If you for some reason thought of me as an ally on this matter you can switch that off in your brain. Though it'd be better if you just started to try and understand other people's point. I know that I now sound exactly like the people whose points you haven't been understanding and you'll probably reject me saying this, but I hope you'll understand it in time.
Mag7spy wrote: » What is it that draw people to fortnite, does not equal what draw people to a mmorpg...or the type of mmorpg AoC is going to be.
NiKr wrote: » Depraved wrote: » id rather have 100,000 social and competitive players than 1,000,000 antisocial whiners and have the game shifted towards them And if internal TA calculations point at there being enough super hardcore pvxers out there - more power to Intrepid. But I'd rather have a higher standard for them and believe that they can find a way to satisfy both sides, which will not only increase their profits but will also make the game better for everyone. 100k players might keep the lights on, but 500k will not only fill out servers much better, but will also let Intrepid keep making great content for the game for years to come instead of just staying in one place.
Depraved wrote: » id rather have 100,000 social and competitive players than 1,000,000 antisocial whiners and have the game shifted towards them
Mag7spy wrote: » Effectively you are saying "Since they are competing with Fortnite, they need to have gameplay for fortnite players, they are competing with Fifa, so they need to have gameplay for fifa players, they are competing with WoW so they need to cater for WoW players.
Depraved wrote: » id rather have 100,000 social and competitive players than 1,000,000 antisocial whiners and have the game shifted towards them.
Mag7spy wrote: » Effectively you are saying "Since they are competing with Fortnite, they need to have gameplay for fortnite players, they are competing with Fifa, so they need to have gameplay for fifa players, they are competing with WoW so they need to cater for WoW players. That is the logic you are using right now. I seriously can't believe i need to explain this you are being stubborn right now. No AoC needs to make AoC in the best way they can, for the player base they are targeting. Not cater to gamers that don't care about playing mmorpgs.
NiKr wrote: » Mag7spy wrote: » Effectively you are saying "Since they are competing with Fortnite, they need to have gameplay for fortnite players, they are competing with Fifa, so they need to have gameplay for fifa players, they are competing with WoW so they need to cater for WoW players. FFS MAG I LITERALLY GAVE YOU A PERSONAL EXAMPLE THAT GOES DIRECTLY AGAINST WHAT YOU SAY HERE. I shouldn't have involved myself in this discussion. I knew it was pointless but was still dumb enough to join. I support Noaani on this particular argument.
Noaani wrote: » Mag7spy wrote: » Effectively you are saying "Since they are competing with Fortnite, they need to have gameplay for fortnite players, they are competing with Fifa, so they need to have gameplay for fifa players, they are competing with WoW so they need to cater for WoW players. That is the logic you are using right now. I seriously can't believe i need to explain this you are being stubborn right now. No AoC needs to make AoC in the best way they can, for the player base they are targeting. Not cater to gamers that don't care about playing mmorpgs. In order for that to be what I am saying and thus NiKr is agreeing with, I would need to assume people only want to play one game. Since that is not the cass, you have CLEARLY Mag'd here again and completely misunderstood what is being said
Mag7spy wrote: » The game will capture people by being a good game overall.
NiKr wrote: » Mag7spy wrote: » The game will capture people by being a good game overall. This will be my last attempt at trying to make you understand. You like Soul Caliber and BDO, right? BDO has tree cutting and fishing. Do you want those features added to SC? Just a yes or no question here.
Mag7spy wrote: » No i don't want any life skilling in Soul calibur, that is not why I play the game. Even if that existed or questing (they have a story mode) I didn't do the story mode i don't care about that in soul calibur, just care about fighting people and winning
NiKr wrote: » Mag7spy wrote: » No i don't want any life skilling in Soul calibur, that is not why I play the game. Even if that existed or questing (they have a story mode) I didn't do the story mode i don't care about that in soul calibur, just care about fighting people and winning So now you're at the very brink of understanding our point. Just draw the simplest relatability parallel. Here it is: if you do not want a particular feature from one of the games you like in another game you like OTHER PEOPLE MIGHT BE THE SAME AS YOU!! So no, I don't want gacha mechanics in Ashes and fifa players would not want football in Ashes as well. But we both would want a good mmo with a ton of cool features available to us both.
Mag7spy wrote: » You are missing my point groups that players a certain type of game will have 0 interest in another game or be indifferent. (Yes that won't awlays be the case people cross play multiple types of games). But if some peopel just paly battle royals or shooters they might never care about playing mmorpgs on average. So trying to cater to people that don't play the game is silly. Ie if someone had a choice between a new mmorpg and playing a shooter thats been out for years, and they pick the shooter. They most likely are not that big into mmorpgs (or are not anymore). So trying to cater and adding guns and a fps mode would not go well for the game. Long story short know your target audience, if a target audience mostly players a certain type of game that isn't in relation to what you are making, catering to them makes no sense. Fortnite /fps, etc isn't their competition. Now if you bring up games like Chrono, Throne and liberty, WoW, archage 2, etc. Atleast those are mmorpgs and it open up the discussion to another direction.
NiKr wrote: » Mag7spy wrote: » You are missing my point groups that players a certain type of game will have 0 interest in another game or be indifferent. (Yes that won't awlays be the case people cross play multiple types of games). But if some peopel just paly battle royals or shooters they might never care about playing mmorpgs on average. So trying to cater to people that don't play the game is silly. Ie if someone had a choice between a new mmorpg and playing a shooter thats been out for years, and they pick the shooter. They most likely are not that big into mmorpgs (or are not anymore). So trying to cater and adding guns and a fps mode would not go well for the game. Long story short know your target audience, if a target audience mostly players a certain type of game that isn't in relation to what you are making, catering to them makes no sense. Fortnite /fps, etc isn't their competition. Now if you bring up games like Chrono, Throne and liberty, WoW, archage 2, etc. Atleast those are mmorpgs and it open up the discussion to another direction. A huge chunk of the current middle age gamer population has gone through wow. Some of the older population have gone through EQs and DAOC. Others yet have gone through the korean mmos. All of them stopped playing those mmos because other games have become more fun for them. Most of those people are 25+ with jobs, families, deep hobbies. Quite a lot of them were hardcore mmo players at one point or another (usually just when they were younger). Barely any of them play new mmos because they see the absolute shit state of the genre (though obviously some have gone to ff14), so instead they play new shooters, new BRs, new fucking animal crossing. Do you consider all of those people as someone who would be completely uninterested in a good mmo? Cause I'm in the same group as them. I haven't played an mmo for over 5 years now. Am I not the TA for Ashes too? Cause holy fuck would these past 3 years have been an absolute waste of my time. And you do in fact not consider any of those people as a potential TA, then who in the hell would even be the TA? Definitely not the kids-teens, because they all player fortnite and apex. Definitely not yearly 20s dudes cause they play fifa/madden/cod. And obviously none of the ex-mmo players who would love a new cool mmo where they can still feel like they're worth smth by just playing for a bit every evening. So who exactly are we left with then? Older people like Dygz? Obviously not cause they don't have the snap reflexes of the potentially actiony fast-paced combat. Deadbeats like me, who play a ton of other games but not mmos? Also obviously not. Any of the too-invested-in-literally-any-other-mmo people? Yeah, they might try it for a few days, see that they can't lvl to 10 in 2h and leave because they got "better mmos" to play. We've got no one left, if we judge people's potential for being AoC's TA by your standards. I guess we have a few hardcore guilds like Liniker's, though I'd almost bet that if you ask his guild what games they're playing on the regular - mmos would probably not be one of them. Guess they don't match your criteria as well. So on this note of "no TA" I'm gonna go to bed.
Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » No i don't want any life skilling in Soul calibur, that is not why I play the game. Even if that existed or questing (they have a story mode) I didn't do the story mode i don't care about that in soul calibur, just care about fighting people and winning So now you're at the very brink of understanding our point. Just draw the simplest relatability parallel. Here it is: if you do not want a particular feature from one of the games you like in another game you like OTHER PEOPLE MIGHT BE THE SAME AS YOU!! So no, I don't want gacha mechanics in Ashes and fifa players would not want football in Ashes as well. But we both would want a good mmo with a ton of cool features available to us both. You are missing my point groups that players a certain type of game will have 0 interest in another game or be indifferent. (Yes that won't awlays be the case people cross play multiple types of games). But if some peopel just paly battle royals or shooters they might never care about playing mmorpgs on average. So trying to cater to people that don't play the game is silly. Ie if someone had a choice between a new mmorpg and playing a shooter thats been out for years, and they pick the shooter. They most likely are not that big into mmorpgs (or are not anymore). So trying to cater and adding guns and a fps mode would not go well for the game. Long story short know your target audience, if a target audience mostly players a certain type of game that isn't in relation to what you are making, catering to them makes no sense. Fortnite /fps, etc isn't their competition. Now if you bring up games like Chrono, Throne and liberty, WoW, archage 2, etc. Atleast those are mmorpgs and it open up the discussion to another direction.
Dhaiwon wrote: » @Mag7spy Would you say, based on where you are standing, that less competitive/casual players are a necessary component of AoC's target audience? Or do you firmly believe that the game can survive completely without them? Because that might actually be the real point of contention in the discussion I've read here.
Noaani wrote: » Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » No i don't want any life skilling in Soul calibur, that is not why I play the game. Even if that existed or questing (they have a story mode) I didn't do the story mode i don't care about that in soul calibur, just care about fighting people and winning So now you're at the very brink of understanding our point. Just draw the simplest relatability parallel. Here it is: if you do not want a particular feature from one of the games you like in another game you like OTHER PEOPLE MIGHT BE THE SAME AS YOU!! So no, I don't want gacha mechanics in Ashes and fifa players would not want football in Ashes as well. But we both would want a good mmo with a ton of cool features available to us both. You are missing my point groups that players a certain type of game will have 0 interest in another game or be indifferent. (Yes that won't awlays be the case people cross play multiple types of games). But if some peopel just paly battle royals or shooters they might never care about playing mmorpgs on average. So trying to cater to people that don't play the game is silly. Ie if someone had a choice between a new mmorpg and playing a shooter thats been out for years, and they pick the shooter. They most likely are not that big into mmorpgs (or are not anymore). So trying to cater and adding guns and a fps mode would not go well for the game. Long story short know your target audience, if a target audience mostly players a certain type of game that isn't in relation to what you are making, catering to them makes no sense. Fortnite /fps, etc isn't their competition. Now if you bring up games like Chrono, Throne and liberty, WoW, archage 2, etc. Atleast those are mmorpgs and it open up the discussion to another direction. You seem to think that when I said "competing against" I meant that they had to have the same gameplay. Clearly that is not the case. Intrepid is not going to have teh same gameplay as someone sitting down watching Netflix, or as someone going out ten pin bowling. What I said was Intrepid are competing against these other games and activities in order to attract peoples time. Yes, that means Intrepid need to make Ashes the best MMO they can. That is literally what I said. However, what that means is if Ashes isn't the best MMO for someone (say, they are unable to get in to a large guild, have no freehold, are blocked out of any worthwhile content etc), then Ashes to that person is not going to be better than the other options that person has. The reason there are so many non-MMO options is because if I said they just wouldn't play, the easy response would be "well there aren't any better MMO's to play, so they will stick around". I included a wide (yet still fairly brief) selection of activities in order to illustrate that a player isn't limited to just MMO's in their leasure time.
Mag7spy wrote: » Boling this down, they just need to make a good mmorpg and it will be very susccesful at this point without new good mmorpgs on the market let alone a pvp ones. Fortnite, apex, LoL, etc is not something they need to worry about. Its a flawed point to bring those up. Now if you are suggesting any mmorpg will fail unless you get more players, that is a different argument at that point if the current genre doesn't have enough pull.
NiKr wrote: » Mag7spy wrote: » Boling this down, they just need to make a good mmorpg and it will be very susccesful at this point without new good mmorpgs on the market let alone a pvp ones. Fortnite, apex, LoL, etc is not something they need to worry about. Its a flawed point to bring those up. Now if you are suggesting any mmorpg will fail unless you get more players, that is a different argument at that point if the current genre doesn't have enough pull. And that's been literally out point this entire time. It's just that they should add stuff that would appeal to not only super hardcore people. And I say ADD, not replace or completely change. Instead of having 1k hugeass freeholds they could have way more purely house freeholds, purely farm-like freeholds, purely processing ones, etc. The top lvl and more profitable kinds of freeholds would be the super expensive (and/or bid-based) ones, while houses and farms would be way more available. And I do hope Steven didn't vague his ass out of proper husbandry and farming gameplay in nodes with that one comment from the discord. In other words, we just want Intrepid to do better and rn they seem to be doing not as well (at least imo). Hope Bill can bring some good change.
Noaani wrote: » Depraved wrote: » id rather have 100,000 social and competitive players than 1,000,000 antisocial whiners and have the game shifted towards them. As a perspective, this is fair enough. The problem is, I dont see there being 100k layers out there for Ashes. I see 50k max. Now, I'm sure you will say something along the lines of "as long ad there are enough players to keep the servers online". Again, this is fair enough. Problem is, what if there isnt? Unlike some here, I'm not really willing to predict how many paying subscribers Intrepid need to keep the game alive. All I am willing to say is that there is indeed a real risk that it may have less subscribers than how ever any that turns out to be So, while you would rather have 100k players all engaged in the PvP aspects of the game than 1,000k players where some of them are less engaged in those aspects, the real question should be would you rather have the game with some people not as engaged in PvP as you would like, or no game at all? Because to me, they are the options.