Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there
Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen?
Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri
Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far.
Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen
Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen.
Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder.
Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.
Veeshan wrote: » Dont need a freehold here buy the shit from people whoi can process them to craft the mats thats how the game is suppose to play out since u cant do all the gather/craftoing/processing by urself and ur not meant to
Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason.
Depraved wrote: » i think they have said they can be added as second augments
Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason?
BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design
Depraved wrote: » BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that.
BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that. Strange, that doesn't happen for freeholds.
Depraved wrote: » BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that. Strange, that doesn't happen for freeholds. fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world.
BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that. Strange, that doesn't happen for freeholds. fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world. That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds
Noaani wrote: » So, we have gone over all of this in a number of threads. If I do not have a freehold and what I want is a freehold, then I am not going to become a citizen of a node because that may prevent me from getting a freehold.
Noaani wrote: » Veeshan wrote: » BlackBrony wrote: » Veeshan wrote: » One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds. No. This is not possible. To be a citizen you need to hold property. Via freeholds, static housing or apparments. In the area around the metro not all in on metro node, so metro will fill up then the next closest node will and so on. Its like cities in realy life you have a city then when population denisity will slowly spread out from there as space/money permits So, what you are saying is not taht you think 75% of players will become citizens of a metropolis in the game, but rather that you think 75% of players will become citizens of a metropolis or it's vassal nodes. While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one.
Veeshan wrote: » BlackBrony wrote: » Veeshan wrote: » One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds. No. This is not possible. To be a citizen you need to hold property. Via freeholds, static housing or apparments. In the area around the metro not all in on metro node, so metro will fill up then the next closest node will and so on. Its like cities in realy life you have a city then when population denisity will slowly spread out from there as space/money permits
BlackBrony wrote: » Veeshan wrote: » One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds. No. This is not possible. To be a citizen you need to hold property. Via freeholds, static housing or apparments.
Veeshan wrote: » One thing to remember with freehold is population desity. 75% of player will probaly become citizen of one of the 6 metro nodes ot a noce close by if there full, and freehold far away from where ever these metro nodes develope will be quite sparse population wise so there be alot less competition for freeholds.
BlackBrony wrote: » That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds
Sjelden wrote: » To clearify; You might not be interessted in becoming a citizen when Freehold seem out of reach, but that may not apply to everyone else.
Noaani wrote: » It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play. At least with what we know of so far.
Sjelden wrote: » Noaani wrote: » It wont apply to everyone at the start, but as the game goes on, people will realize that not being a citizen is the better play. At least with what we know of so far. Do you accept the premise people will play a game for different reasons? If you accept this premise - you cannot at the same time make that statement.
Veeshan wrote: » BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » BlackBrony wrote: » Depraved wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Veeshan wrote: » Noaani wrote: » Sjelden wrote: » Noaani wrote: » While this may end up being true, it won't without giving players a reason to become citizens - because again right now there isn't a compelling reason to be one. I am confused. Here I thought the fair amount of pushback from the latest livestream came from the fact that people really want to own a Freehold. What am I misunderstanding? Regardless, this really is in the eyes of the beholder. I am unsure what it is you are missing. The pushback is largely due to most players not being able to get a freehold. Without a freehold there is no compelling reason (currently) to be a node citizen. appart from being locked out of most content to due with nodes if your not a citizen You aren't locked out of much. Bounty hunter, religion and social organization are the only thing I have come up with so far. Citizenship benefits Citizenship grants a number of benefits.[3] Access to limited functions and service buildings within the node.[12] Access to merchants that offer specific types of enhancement stones or stat migrations.[12] Access to upper-tier crafting benches.[12] Access to a weekly allotment of core material that can only be accessed from the node's reliquary.[12] Access to buffs from certain events.[12] Access to titles.[12][3] Access to organizations and religions.[12] Participation in the node’s government (voting or running for office).[3] Other stated benefits include: Reputation, Honor, Loyalty, Meri Cool. Lets go through this list. Access to limited functions and service buildings within the node. - meaningless. Access to merchants that offer specific types of enhancement stones or stat migrations. - Can become a citizen for a day to get these. Access to upper-tier crafting benches. - need a freehold here. Access to a weekly allotment of core material that can only be accessed from the node's reliquary. - probably meaningless. Access to buffs from certain events. - meaningless. Access to titles. - meaningless. Access to organizations and religions. - this was included in my list of things you miss out on. Participation in the node’s government (voting or running for office). - meaningless. Other stated benefits include: Reputation, Honor, Loyalty, Meri - most players are better off if they can avoid interacting with these systems. Honestly, what did you think that list contained? Did you think I didn't look over it before saying there is no reason to become a citizen? Augments for secondary archtype seems to be locked behind the organisations too it seems if the wiki still accurate there A small number of augments are exclusive to social organizations and religions - this is true. However, unless Intrepid alter the game by allowing these augments to be added to abilities in the game as second augments on abilities, that isn't really a reason. i think they have said they can be added as second augments, but i dont remember well...also why do you say its not a reason? what if these augments are more powerful than your regular class augments...isnt that enough reason? You cannot make certain augments mandatory because there wouldn't be no choice. Imagine a feature that you must have in order to be the top and you cannot not have it, that wouldn't be good design no, its called balance and a way to balance things its by trade off. if you join a religious node, you are missing out on the perks of a military, scientific and commercial node. also not eerybody is interested in that. Strange, that doesn't happen for freeholds. fh dont directly give u power...and fy since they are the best type of housing, they are limited, thats where the balance is, in the limitation of people who can have them. remember the fh will impact the items that will be put in the world. That's why I think large guilds will dominate. No guild will give access to their Freehold to allow other enemies to use it. So it will be a really closed loop where only the more important members of guilds have freeholds if guilds do that then they just gimp there defence for seiges. lets restrict resources needed to make higher end gear for everyone in your node that isnt part of the guild so you can loose your freehold when an enemy node that didnt restrict resources attack you? Restrict items from the normal citizens they either A be undergeared or B move to a new node weakening urs and strengthing another