Liniker wrote: » Nerror wrote: » Eve Online has tons of casual players too, both in hi-sec and null-sec. Did you even play it? That's my fucking point, thank you ahah Same will happen with AoC, a lot of casuals will be playing the game literally everyone here complaining will be playing it unless you are like Dygz and you dont like the whole foundation of the game like the pvp part of it but then you are just not the target audience so it's not a game problem it's a you problem, but not owning land ain't it and don't bring up processing we already know +40% of the playerbase can get access to that and it's been said since 2018 processing serves as a bottleneck for crafting so it is meant by design to be limited
Nerror wrote: » Eve Online has tons of casual players too, both in hi-sec and null-sec. Did you even play it?
Nerror wrote: » Eve Online isn't arbitrarily limited and exclusive like Ashes is. It doesn't suffer from the same "exclusivity masked as risk vs reward" problem. So if that's your point, you've seriously missed the mark.
Liniker wrote: » Nerror wrote: » Eve Online isn't arbitrarily limited and exclusive like Ashes is. It doesn't suffer from the same "exclusivity masked as risk vs reward" problem. So if that's your point, you've seriously missed the mark. Ok I will just disengage because now I know for a fact you have absolutely no clue and this conversation is me trying to explain my 6yo sister why the sky is blue.
Liniker wrote: » Steven says you will need Land to access the higher tiers of Processing (includes animal husbandry and everything you mentioned) that, with other mentions he made about freeholds being a Monumental achievement (same words he use to describe Legendary items) so this was always the plan and always what was told you either weren't paying attention or (more likely) you just created your own false expectationshttps://youtu.be/ZnoHtzaQeMs?t=1626
Liniker wrote: » unless you are like Dygz and you dont like the whole foundation of the game like the pvp part of it but then you are just not the target audience so it's not a game problem it's a you problem,
Dygz wrote: » I own know why you gotta use me to insult someone else...
Dygz wrote: » Now...while there is progression to get that Freehold built and build up this Processing for your Crafting experience...that is going to be a process. We understand that there's going to be fluidity in how Nodes exist. They'll come one day and might be destroyed the next day. We don't want you to have to repeat a tedious process to get that infrastructure built up again, so once you've built it once, it will be easier to build it again. And you can save certain settings and furniture and placement so that is, not a seamless process, but it is a process that was not as difficult as it was to achieve it the first time around." ---Steven This did not sound to me like it would take a monumental effort to acquire a Freehold. Also, seemed to me to mean that if your Frehoold got destroyed, it would be relatively easy for you to re-establish your Freehold at another Node.
Liniker wrote: » Boneshatter wrote: » And then you won't have a game to play because there won't be enough subs. How do you explain EVE Online's 20 years of success being way more hardcore AoC will ever be?
Boneshatter wrote: » And then you won't have a game to play because there won't be enough subs.
Liniker wrote: » SirChancelot wrote: » I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game. WoW doesn't have housing, GW2, plenty of games, housing is not something that can make or break a game. Never in history of humanity a good MMO failed because of not having housing / having bad housing or anything housing related. And if we start talking about OPEN WORLD Land / Housing 99% of games don't even have it. and BTW, Ashes WILL have instanced and node housing for everyone - it's just the freeholds. I'm sorry guys y'all are absolutely out of touch with reality if you think enough people care about this for limited freeholds even be an issue for the game. It's just getting to a point it's annoying to read the same things being repeated again, if freeholds is the hill you want to die one that's fine, just go play Palia, I can guarantee 100% Ashes will be fine, because there are enough people that want Meaningful, limited systems in an MMO.
SirChancelot wrote: » I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game.
George_Black wrote: » Ravicus wrote: » I think the term casual needs to be broken down. Solo player casual group player casual Multi account solo casual RP Casual PK casual Hours per week casual It hard to quantify the term casual as it means different things to different people. 2098983 casuals?
Ravicus wrote: » I think the term casual needs to be broken down. Solo player casual group player casual Multi account solo casual RP Casual PK casual Hours per week casual It hard to quantify the term casual as it means different things to different people.
Dygz wrote: » SirChancelot wrote: » Freeholds were something that a portion of players that aren't big into what you like were looking forward to. There are players in MMOs that enjoy treating it like Farmville and just enjoy the crafting and economic activities, and freeholds were what they were looking forward to... And they pretty much got told they weren't for them. I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game. I mean, I don't care because it's not really something I want be using... But I can see why people are upset about it. Yeah - and so I'm just wondering... Why did people spend money purchasing Freehold skins if they won't be able to use them? Because the cosmetics shop did not indicate that Freehold skins were just for guilds.
SirChancelot wrote: » Freeholds were something that a portion of players that aren't big into what you like were looking forward to. There are players in MMOs that enjoy treating it like Farmville and just enjoy the crafting and economic activities, and freeholds were what they were looking forward to... And they pretty much got told they weren't for them. I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game. I mean, I don't care because it's not really something I want be using... But I can see why people are upset about it.
NiKr wrote: » I'd agree with you was it not for the word "infrastructure" in that statement. Because that word makes it sound exactly the way it is designed right now. You'll spend a shitton of time and resources to make your artisan buildings, with all their upgrades and stuff, and when your FH gets destroyed you'll have all of that stuff saved in a blueprint, so when you get a new FH you can just plop that stuff on it and would only need the bare minimum of resources purely to build the buildings themselves. That statement doesn't imply anything about the ease of FH acquisition to me.
Nerror wrote: » Liniker wrote: » Nerror wrote: » Eve Online has tons of casual players too, both in hi-sec and null-sec. Did you even play it? That's my fucking point, thank you ahah Same will happen with AoC, a lot of casuals will be playing the game literally everyone here complaining will be playing it unless you are like Dygz and you dont like the whole foundation of the game like the pvp part of it but then you are just not the target audience so it's not a game problem it's a you problem, but not owning land ain't it and don't bring up processing we already know +40% of the playerbase can get access to that and it's been said since 2018 processing serves as a bottleneck for crafting so it is meant by design to be limited Eve Online isn't arbitrarily limited and exclusive to the degree Ashes is (currently). It doesn't suffer from the same "exclusivity masked as risk vs reward" problem. So if that's your point, you've seriously missed the mark. Edit: And about the marketing thing, we've already been over this. You're wrong, but we aren't going to see eye to eye on it probably, so no need for a rehash.
SirChancelot wrote: » George_Black wrote: » Ravicus wrote: » I think the term casual needs to be broken down. Solo player casual group player casual Multi account solo casual RP Casual PK casual Hours per week casual It hard to quantify the term casual as it means different things to different people. 2098983 casuals? Also known as 90% of your server
Liniker wrote: » I wasn't making any insults in that reply I apologize if it sounded like that
Liniker wrote: » was saying someone not being the target audience is not a game problem it's a 'you' problem
Liniker wrote: » like: just because Liniker don't like soccer games and don't like car games - Liniker not liking Rocket League is not because the game has a bad design that needs to change
Liniker wrote: » was using you as an example of someone that doesn't like forced open world pvp - which is a core part of AoC - to say unless you have a dealbreaking issue like that with the game, something like freeholds probably won't stop people from playing the game