Dygz wrote: » Fiddlez wrote: » Well I would disagree, some people agree and see what is being made but I watch a decent amount of content there is a lot that seem to really get hung up on why there are big Elements of Risk vs reward, PVP and lack of participation trophies. I’m not aware of people getting hung up on “why” Ashes has an obsession with Risk v Reward or participation trophies or having PvP fused to every aspect of the game as much as possible. Fiddlez wrote: » In general I just think we as a community should change the conversations a bit towards what being a PVX means. We want stories and Social experiences, to be a part of a world where conflict exists and content is not purely based on a Railroad. You could try that but… I consider it a semantics issue with PvX trying to obfuscate that Ashes is really a PvP-centric MMORPG. For me, once I understand that an MMORPG is PvP-centric, it can be called PvX. Doesn’t make a difference to me. You could try to explain why you would not call Ashes a PvP-centric MMORPG if you wanted to but… I don’t think would make discussions much better. List 2 “PvP MMORPGs” and 2 “PvX MMORPGs”?
Fiddlez wrote: » Well I would disagree, some people agree and see what is being made but I watch a decent amount of content there is a lot that seem to really get hung up on why there are big Elements of Risk vs reward, PVP and lack of participation trophies.
Fiddlez wrote: » In general I just think we as a community should change the conversations a bit towards what being a PVX means. We want stories and Social experiences, to be a part of a world where conflict exists and content is not purely based on a Railroad.
Fiddlez wrote: » Main Point is this, stop focusing on if this game is PVP or PVE, they operate together to achieve a larger goal from a Man who made a world as a Dungeon Master and wants to see that world live.
Fiddlez wrote: » Maybe we are just watching/reading different content. To be fair Theory forge is included in that, you 3 and your guests talk a lot about those 3 topics fairly frequently. Maybe I am watching you guys too much? Is that possible?
Fiddlez wrote: » You yourself have made comments about it being ridiculous that someone would want to attack you while picking flowers for no reason or being forced to eat cake, why would you want to think about inventory and pvp before going out. I am saying comments like this are missing the point of why PVP is in the game and why they play off of each other.
Fiddlez wrote: » What I am saying is it not PVP centric, the penalties are too severe to be PVP centric. They dont want me to kill you. Now if you fight back then that's an easy and fun experience to design also screw that guy when he wins. To me PVP Centric means PVP is the core design and everything promotes and encourages PVP. PVP Centric as far as I think would be Crowfall/Shadowbane, Mortal Online etc.
Fiddlez wrote: » PVX would be Player vs X(anything). A world that supports all playstyles for a larger Goal. So arguably Vanilla WoW with PVP servers but otherwise the closest is Ultima Online,Eve Online, Lineage 2 and ArchAge.
Fiddlez wrote: » I am on probably more on the fence when it comes to Archeage/Lineage because they didn't seem to have much world building but either way it would probably be there. Maybe those two would be something in-between. The great part about AoC for me is that there is a much bigger focus on creating the social side/RPG of an MMORPG.
Fiddlez wrote: » As a side Note I do not include games like retail WoW, BDO, New World etc., anything with the only focus on Player progression over anything else as a "MMORPG", they would be closer to Destiny and just be a MMO with some role play elements. It would be the equivalent of comparing Diablo 3 to Skyrim, neither of them belong together but we call them both RPGs. It seems like they are both "RPGs" because everyone lacks a better phrase/acronym.
Fiddlez wrote: » AoC is a PVX game and that means something. Main Point is this, stop focusing on if this game is PVP or PVE, they operate together to achieve a larger goal from a Man who made a world as a Dungeon Master and wants to see that world live. Telling him to reduce the conflict points would be like telling GRR Martin to stop killing characters.
Fantmx wrote: » AOC is game with PVP. I think everyone agrees on that. Main Point is this, stop focusing on if this game is PVP or PVE It's hard to not focus on one or the other when all of the systems are tied to one or the other or both. I would argue that focusing on making sure there is a balance between PvP and PvE in a way that this is a true PvX is one of the most important things we can do to help ensure it's success.
Main Point is this, stop focusing on if this game is PVP or PVE
Depraved wrote: » is wow a pvp or a pve game?
Noaani wrote: » Depraved wrote: » is wow a pvp or a pve game? If I were explaining WoW to someone that had played MMO's before but didn't know anything about WoW, I would say that the PvP servers act as a PvP game, but the PvE servers play as if it is a PvE game. While one could get in to semantic arguments with that, a person with some MMORPG experience would have a basic understanding of what gameplay to expect. Obviously there is deeper discussion that could be undertaken, but the base terms of "PvE" and "PvP" are a starting point for that discussion, if it were to happen.
Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface.
Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game.
CROW3 wrote: » WoW is a PVE game with some opt-in PvP.
NiKr wrote: » Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious. As Dolyem pointed out, your definition of pvx is not the same as Steven's. But no, I doubt red players will be able to enter instances, because those would probably require npc interactions and reds can't do that.
Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious.
Dolyem wrote: » Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere? PvX requires you to participate in both PvP and PvE to progress. Not one or the other, both. So naturally, when fighting mobs in the wild, you will be required to look over your shoulder and be weary of other players. There was a discussion not long ago talking about how practically all "PvP" MMORPGs are really just PvX, where PvP would have either no PvE or not require PvE at all.
Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere?
Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote.
Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game.
Depraved wrote: » Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game. agree, except the "game designers" in this forum cant even define the same things they are talking about unless they provide a subjective definition, which isnt the actual definition.
Fiddlez wrote: » Obviously you are very much allowed to disagree with me but I think if you explain this game to someone and you label it as a PVP game then you are doing it a disservice.
Noaani wrote: » Fiddlez wrote: » Main Point is this, stop focusing on if this game is PVP or PVE, they operate together to achieve a larger goal from a Man who made a world as a Dungeon Master and wants to see that world live. Designating a game as either PvP or PvE is a way for people to communicate the play type they can expect to get from the game. As such, stating that a game is one or the other is perfectly valid. Now, one could argue that every game that contains both PvP and PvE is in fact PvX. Thus, EQ2, WoW, Rift, L2, Archeage, Crowfall, BDO and Crowfall are all PvX. So is Ashes, by that standard. However, with the above list of games, it seems fairly obvious that you could place them on a scale of more PvP all the way over to more PvE. As such, it is perfectly valid to place games on that scale and label those at the PvE end as being PvE games, and those at the PvP end as being PvP games. If you just say the game is "PvX", literally no one on the planet can resolve that in to a valid expectation. If you say a game is a PvE MMO, most MMO players would have an understanding of what that means. If you say it is a PvP MMO, most MMO players would have an understanding of what that means.[/i]
Fiddlez wrote: » The penalty is MASSIVE for corruption. Everything will be OPT in outside of it.