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Character body stances
George_Black
Member, Intrepid Pack
Are you in favour of more realistic combat stances or more fantasy influenced? And I dont mean anime fantasy, tiny schoolgirls swinging greatswords around.
Personally I do not like the current 2handed warrior stance.
Too hunched, makes the character look short.
I would prefer more proud, defiant stances, even though they might not be historically accurate.
Give your feedback to the devs.
Personally I do not like the current 2handed warrior stance.
Too hunched, makes the character look short.
I would prefer more proud, defiant stances, even though they might not be historically accurate.
Give your feedback to the devs.
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Comments
Without realistic attack animations, realistic stances are not as important. So I'm fine with the rule of cool, as long as it's not in the ridiculous territory.
*Range classes in that beta could move out of reach of melee too easily. People don't realize it's quicker to swing a 5-7 lbs two-handed sword (or any lighter weapons) than it is to move your whole body out of its range. You can't easily walk or run away unpunished, and realistically all it takes is one good hit to incapacitate someone. Realism vs game.
I would also like to see Villainous Movement.
Same for stances. Both Heroic and Villainous stances.
For Classes, Professions, Social Orgs, Religions and Races.
Was eye-balling Steven's walk, in the latest demo: His left hand seemed to rest on an invisible sword hilt, while his right hand swung free.
I saw the hand too. It seemed "mayorly".