George_Black wrote: » Oh so now you are ok with ruining the player driven economy by diluting the value of gold since you get get it from npcs for simply playing the game (killing mobs as you go). We had this conversation a couple years ago. Npc gameplay and alt currencies are bad for the social aspect and economy of the game. Anyway. I think we will have an announcement soon regarding the latest showcase.
George_Black wrote: » Anyway. I think we will have an announcement soon regarding the latest showcase.
Neurath wrote: » George_Black wrote: » Oh so now you are ok with ruining the player driven economy by diluting the value of gold since you get get it from npcs for simply playing the game (killing mobs as you go). We had this conversation a couple years ago. Npc gameplay and alt currencies are bad for the social aspect and economy of the game. Anyway. I think we will have an announcement soon regarding the latest showcase. We got one. You're a prophet lol.
Neurath wrote: » I'm actually in the wiki with my question on stolen Glint from caravans [HoU]Trojan lol.
George_Black wrote: » This link pretty much says bb to gold, hello character bound currency. Solo currency.
George_Black wrote: » Only petty people try to lower others. It helps them think high of themselves.
Lineager wrote: »
Lineager wrote: » Caravans must carry packs crafted by players from materials found in the Verra, and not purchased from the NPC and sold to NPC. You find leather, fur, ore and then you craft into a pack, deliver and sell at auction-house, in your personal store, and do not sell them to NPCs. This will create a shortage of materials and further increase the value of the cargo and gives out more gameplay tied to it.
nanfoodle wrote: » I didnt want to start a whole new thread for my Caravan question. I just finished the video and I did not see anything about the rewards players get for supporting or attacking the caravan. In this case it was just a gold sink run, what do the people who supported that run get? A cut of the gold or something else? Do we have any other details about this?
George_Black wrote: » You keep repeating this as if I didnt say that cargo is PART of the goods transport. I know that mats CAN be transported in caravans, but WILL PLAYERS DO THAT instead of just walking safely the distance without risking being raided....? Commodities in an ADDITION, but WHY? Why do the Devs need to add NPC gameplay to the caravans? They were perfect without any fancy additions. Perhaps players can still just pack up goods on their backpacks and walk to another node and sell them. Peehaps nobody except for RP will be using the caravans and risk their mats. These are the questions. Not the change of the name from certs to glint, not RMT, none of that.Why do we need the commodities since caravan transport of mats was the perfect open world pvp/economy/gathering/processing combination system. Why add commodities?