Depraved wrote: » i wouldnt say its cheating, but its definetely p2w
JC31 wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Multi boxing is a form of pay to win so they absolutely need to put a little more thought into it than that. The game will lose a lot of soul if they allow multi-boxing.
Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions.
Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game.
NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back.
Enigmatic Sage wrote: » JC31 wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Multi boxing is a form of pay to win so they absolutely need to put a little more thought into it than that. The game will lose a lot of soul if they allow multi-boxing. Steven has already declared it.https://ashesofcreation.wiki/Multi-boxinghttps://youtu.be/KtVUiS7yAHE?t=2905https://www.youtube.com/watch?v=Zqisstf1ZJQ Macro's are supposed to not be a thing but they've gone backwards a bit on that too by saying some macro's are ok lol
JC31 wrote: » Enigmatic Sage wrote: » JC31 wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions. Multi boxing is a form of pay to win so they absolutely need to put a little more thought into it than that. The game will lose a lot of soul if they allow multi-boxing. Steven has already declared it.https://ashesofcreation.wiki/Multi-boxinghttps://youtu.be/KtVUiS7yAHE?t=2905https://www.youtube.com/watch?v=Zqisstf1ZJQ Macro's are supposed to not be a thing but they've gone backwards a bit on that too by saying some macro's are ok lol The question is do they want hundreds of players multi boxing or do they want millions of players each playing 1 character at a time. Financially speaking you will lose your entire player base if the best way to play the game is to multi-box with 2-1000 characters all in one spot under your control, unethical. Is this the type of crowd they want to attract to their game or do they want people to play fair? If they are going to allow multi boxing and encourage it then you should not have to run more than 1 game at a time. That second video needs to go viral.
JC31 wrote: » I like Toast a lot more now, she basically said they are going to gather data on it during the alpha and use the data they gather during alpha to fight against multi-boxing. So YES multi-boxing is cheating and you are guilty.
Enigmatic Sage wrote: » JC31 wrote: » I like Toast a lot more now, she basically said they are going to gather data on it during the alpha and use the data they gather during alpha to fight against multi-boxing. So YES multi-boxing is cheating and you are guilty. Toast is apparently not working there anymore.
JC31 wrote: » Enigmatic Sage wrote: » JC31 wrote: » I like Toast a lot more now, she basically said they are going to gather data on it during the alpha and use the data they gather during alpha to fight against multi-boxing. So YES multi-boxing is cheating and you are guilty. Toast is apparently not working there anymore. How so, and where did you hear that she no longer works there? Curious.
Dryadez wrote: » if someones ganking you just say "hey stop it and behave yourself" solved
Raven016 wrote: » https://youtu.be/Zqisstf1ZJQ?t=564 "Faith restored" he said at the end (9:24). So when he uploaded the video he already had faith.
BlackBrony wrote: » if they allow multiboxing the game is ruined. Why party when you can just pay more and have your own party!
Enigmatic Sage wrote: » its only really beneficial if you play the same class and build but you could essentially be several damage rolls in a single group and questing could be relatively easier lol. Imagine playing 3 mages using a trifecta for synergies lol
NiKr wrote: » Enigmatic Sage wrote: » its only really beneficial if you play the same class and build but you could essentially be several damage rolls in a single group and questing could be relatively easier lol. Imagine playing 3 mages using a trifecta for synergies lol If synergies are so easy to execute that you can do them in 3 different windows w/o multi-input macros - that's a whole separate issue of balancing and player skill requirement in the game.
Enigmatic Sage wrote: » look at the status effects for elemental. is it that difficult to apply different elemental effects with three similar mages?
NiKr wrote: » Enigmatic Sage wrote: » look at the status effects for elemental. is it that difficult to apply different elemental effects with three similar mages? Like I said, if this is the extent of synergies in the game - it's a whole different issue, separate from multiboxing.