Liniker wrote: » Liniker wrote: » P0GG0 wrote: » i dont mind the trinity to easily balance a ton of PvE activities , i just dont want my open world PvP to become a PvE raid? so don't play ashes of creation, this is a game that follows a classic trinity system, I am a PvP player, ever since DaoC, through WoW, Warhammer online, Revelation, Archeage, Tera, and now AoC, what I love the most about PvP in MMOs is comp formation and tactics with tanks doing the engage front line and CCing, healers and buffers on the back being protected and DPS melting down enemies with AoE and flank groups going for the enemy healers, this is what MMORPG PvP should be and I'm glad that ashes is following that same path, if you don't like it, and want a 1v1 fighting game like BDO where everyone is just a different flavor of assassin, this is not the game linking my comment from the tank thread here,
Liniker wrote: » P0GG0 wrote: » i dont mind the trinity to easily balance a ton of PvE activities , i just dont want my open world PvP to become a PvE raid? so don't play ashes of creation, this is a game that follows a classic trinity system, I am a PvP player, ever since DaoC, through WoW, Warhammer online, Revelation, Archeage, Tera, and now AoC, what I love the most about PvP in MMOs is comp formation and tactics with tanks doing the engage front line and CCing, healers and buffers on the back being protected and DPS melting down enemies with AoE and flank groups going for the enemy healers, this is what MMORPG PvP should be and I'm glad that ashes is following that same path, if you don't like it, and want a 1v1 fighting game like BDO where everyone is just a different flavor of assassin, this is not the game
P0GG0 wrote: » i dont mind the trinity to easily balance a ton of PvE activities , i just dont want my open world PvP to become a PvE raid?
Korela wrote: » mmoRpg where R stands for 'Role', not 'Rainbow dps'. I can see the bigger problem with group size. 8 is a big number. I'd personally remove summoners and rogues from existence and reduce the group size to 6 (or even 5)
P0GG0 wrote: » Korela wrote: » mmoRpg where R stands for 'Role', not 'Rainbow dps'. I can see the bigger problem with group size. 8 is a big number. I'd personally remove summoners and rogues from existence and reduce the group size to 6 (or even 5) when did i say i did not want roles ? and why are you talking grp size ?
Korela wrote: » P0GG0 wrote: » Korela wrote: » mmoRpg where R stands for 'Role', not 'Rainbow dps'. I can see the bigger problem with group size. 8 is a big number. I'd personally remove summoners and rogues from existence and reduce the group size to 6 (or even 5) when did i say i did not want roles ? and why are you talking grp size ? Then I don't understand how to interpret your posts. Can you give me some real working examples of your vision suited to the MMORPG genre? Otherwise, I read your messages as "I hate MMORPGs and propose to make BDO 2.0"
P0GG0 wrote: » next level ego to copy past yourself on two totaly different discutions. here we are talking about one thing (read title) still waiting for a proper reason healers should always heal that hard besides lazy dev design. in my opinion all classes should have a passive healing debuff in pvp.
Liniker wrote: » P0GG0 wrote: » next level ego to copy past yourself on two totaly different discutions. here we are talking about one thing (read title) still waiting for a proper reason healers should always heal that hard besides lazy dev design. in my opinion all classes should have a passive healing debuff in pvp. I'm not writing to you, pretty sure you are just an alt account tbh
P0GG0 wrote: » find one counter argument in stead of attacking someone's character.
Noaani wrote: » P0GG0 wrote: » find one counter argument in stead of attacking someone's character. Counter argument; You should need a healer. This is good game design. You should also need a tank, and a rogue, and a summoner, and a mage, and a fighter, and a Bard, and a ranger. The ideal situation would be that a group of people would be as hesitant to go out without any one of the above as they would be of going out without a healer. Not asking players to have some fundamental orgalization (which is what you are asking for) is not good game design for an MMO. The game really should be rewarding organization, not casting it aside.
P0GG0 wrote: » Noaani wrote: » P0GG0 wrote: » find one counter argument in stead of attacking someone's character. Counter argument; You should need a healer. This is good game design. You should also need a tank, and a rogue, and a summoner, and a mage, and a fighter, and a Bard, and a ranger. The ideal situation would be that a group of people would be as hesitant to go out without any one of the above as they would be of going out without a healer. Not asking players to have some fundamental orgalization (which is what you are asking for) is not good game design for an MMO. The game really should be rewarding organization, not casting it aside. are you that guy that enjoy's building settups for 1 hour, fight's 1 hour. loses repeatedly to a ''better" setup and call's it good design ? its ok if the pvp if a gank feast, we dont need that old sport mindset. i dont wwant to be an NFL coatch.
Noaani wrote: » P0GG0 wrote: » Noaani wrote: » P0GG0 wrote: » find one counter argument in stead of attacking someone's character. Counter argument; You should need a healer. This is good game design. You should also need a tank, and a rogue, and a summoner, and a mage, and a fighter, and a Bard, and a ranger. The ideal situation would be that a group of people would be as hesitant to go out without any one of the above as they would be of going out without a healer. Not asking players to have some fundamental orgalization (which is what you are asking for) is not good game design for an MMO. The game really should be rewarding organization, not casting it aside. are you that guy that enjoy's building settups for 1 hour, fight's 1 hour. loses repeatedly to a ''better" setup and call's it good design ? its ok if the pvp if a gank feast, we dont need that old sport mindset. i dont wwant to be an NFL coatch. Are you the guy that doesn't build a good setup, losing to someone that has a good setup and calls it bad design? If a rival has a better setup than you have, they should be more likely to beat you. You may want to say some shit like "the better player should win", and I agree with that statement. However, having the right setup is a massive part of being a good player. If you have a really bad setup, you have no place claiming to be a good player, and should lose most of the time.
P0GG0 wrote: » i want incentives to takes the 3 closest allies around you and test ur luck on a battle field.
P0GG0 wrote: » well you can pretend to have fun this way but i dont want devs to promote that mind numbing mentally. best case senario you find that oposing premade and hope to cross path. most likely senario people will zerg to get you. then congratz the whole map feels empty.
P0GG0 wrote: » simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one. i'm active on new world and the current meta is anti heal proc on everything. it was true in dark age of camelot 20 years ago and it's still an issue today. love you, cant wait for the alpha.