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Next Livestream + Q&A Submission - Tuesday, December 19, 2023 at 11am Pacific

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    VaknarVaknar Moderator, Member, Staff
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!

    @Yenn0war (question 1, 2), @TrUSivraj (question) - Please only post one question next time as requested, and if you only posted one question, please try to make it more clear and direct if possible - that way it's more likely to be picked!

    @Drunkninja (question) - Character benefits in Ashes of Creation are tied to that character's background rather than their race. A player's choice of race will influence their racial augments. You can learn more about this here, on the wiki!

    @Dawmery (question) - We'll have more information to share regarding weapons as we approach Alpha Two.

    @NyceGaming (question) - We planned on utilizing the action-combat oriented side of combat for this stream. Unfortunately, that didn't work out. You can expect to see it in a future livestream, though! :)

    @Roubi (question), @SkinnyBruce (question), @Nikr (question), @RazThemun (question), @AshRen (question), @Maniac9 (question), @Contagio (question) - We'll have more details to share regarding the contents of Alpha Two as we approach it's launch <3

    @Frost01 (question) - Here is some relevant information on Summoner Summons, which can be found here, on the wiki! Summoners summon different varieties of summons, depending on the class and augments they choose.
    Animals.
    Spirits.
    Skeletons, zombies and other undead summons will be possible with death-based cleric augments.
    Corpses (potentially).
    Some summoners may summon multiple things.
    Other summoners may only summon one powerful thing.
    Certain summoners may only be able to summon effects and/or temporary energies.

    @Leonerdo (question) - Right now, we're focused on the development of Ashes of Creation and the launch of Alpha Two. Information on post-launch content will likely be available at a later date <3 For now, you can read about expansions here, on the wiki!

    @Tenguru (question) - Looks like you'll know the answer to this question ;) We want to keep lore like this close to our chest, as to not spoil it. You'll likely find the answer to your lore questions as you adventure through Verra! :) For now, it looks like @daveywavey gave you a link to some lore on the wiki ;)

    @Undead Canuck (question) - Steven will have shared more information on this during today's livestream <3

    @DougBug27 (question) - Interesting question! I think it's just fundamentally different. *Making* your dream MMORPG is so much fun. It's a different kind of fun than playing and discovering a new MMORPG for the first time. I think it's a positive thing, rather than anyone feeling sad over it! :)

    @TarnishedSolaire (question) - While group mounts are still a planned feature for Ashes of Creation, we don't have any noteworthy updates to share at this time. We'll have more information to share as we progress further in development <3

    @Miguel_D (question) - While it's possible this could be implemented, it is not currently being worked on at this time <3

    @HaruCharm (question) - Some will be dice games, others will be card games; and some will be less savory ;) You can read more about parlor games here, on the wiki!

    @Kahvipaussi (question) - This is currently not the plan. We do look forward to feedback during our upcoming testing phases to hear thoughts regarding the corruption system! <3

    @TopWombat (question) - "Ideal" group composition will likely be dependent on many factors. The type of content those players are interacting with and how each player has built their character are examples of what might determine a group composition. :)

    @Fantmx (question) - "Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you." – Steven Sharif. You can read more about Cleric Augments here, on the wiki!

    @Mematt (question) - This will likely depend on players and their desire to either keep the node standing or to raze the node. We're excited to see how players interact with the node system during prolonged testing phases! <3

    @SoggyBandaid (question) - The Guild Progression that you mentioned is one of, if not the best example of how smaller guilds may be able to compete against larger ones :)

    @angelicshiya (question) - Players will have significant agency over the allocation of their stat progression. You can read more about stats here, on the wiki!

    @SonicXplosion (question) - Resources looted from caravan wreckages become stolen resources. Glint taken from caravan wreckages also stolen glint. :)

    @BigLizard (question) - We remain hard at work making the best possible MMORPG that we can, and the one we're excited to play, regardless of new releases in the MMORPG genre. <3

    @PlasticLemons (question) - Gatherables that dynamically change spawn locations will likely have exactly that - dynamic spawn locations ;)

    @Sorcres (question) - I highly recommend checking out the wiki, where you can learn much about the game's many systems, such as racial quests <3

    @MetalDad (question) - The team is hard at work on classes and augments! We're excited to share more details as soon as they're ready <3

    @Depraved (question) - We want the Bard Archetype to have a solid place in Ashes of Creation. You can expect them and their kit to play an important role in many aspects of gameplay!

    @AnimuxRex (question) - Something delicious, of course! But we won't know for sure until after the holidays <3

    @Otr (question) - There is a long list of incentives players will have for traversing the seas! Check out the wiki for more information on the subject ;)

    @Aloxigozal (question) - It's possible that many players might find combat mechanics in Ashes of Creation new, exciting and original.

    @Ace1234 (question) - When it comes to espionage, subterfuge, and intrigue, there is usually an ebb and flow. These types of activities may go both ways :)

    @RowniSciponi (question) - Summoner has control over their summon, unless the summon is under ancillary effects. This level on control should satisfy a Summoner's desires for their summons. This will of course be subject to testing and feedback <3

    @Ehsizer (question) - We don't have any announced plans for changes regarding areas of PvP flagging :)

    @LastCrystal (question) - We'll have more details to share regarding minimum and recommended system requirements as we get closer to the launch of Alpha Two <3

    @boshean (question) - The team is hard at work on animal husbandry and taming! As soon as they're ready to be showcased, we're excited to do so <3

    @Voeltz (question) - Stay tuned for more information regarding active elements for Artisanship as we progress further in development :)

    @George_Black (question), @Sago65 (question), @Azherae (question), @GrandSerpent (question), @Mionikoi (question), @Talents (question), @Lashing (question), @killergermel (question), @GrilledCheeseMojito (question), @Tyranthraxus (question) - Your questions were ones we hoped to have gotten to on stream but didn't quite have the time. We'd love it if you come by next month for the next development update livestream to ask them again! :)

    @Chrono_Stormwater (question), @Sweatycup (question), @VrDynasty (question), @Raven016 (question), @Tryol (question), @Liniker (question), @Gaul_ (question), @Top (question), @Cadac (question), @KashQuests (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed it live! :)
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    Vaknar wrote: »
    We'll have more details to share regarding the contents of Alpha Two as we approach it's launch <3
    @Vaknar pleaaaase relate to the team that "closer to launch" is most definitely not "closer to the end of the key sales".

    If I cannot play A2 due to my PC not handling it I definitely don't want to buy the key, because as much as I want to support the project, spending $250 is not easy. But if I meet, at the very least, the minimum requirement - I can test it for the entire duration of A2 and in the future, which completely justifies the purchase for me.

    If you're willing to refund the purchase in case that my PC can't launch the game when A2 comes out - guess I'd be fine with that, but I feel like it would be highly appreciated by anyone with a relatively older PC, who're still on the fence about buying the key, if you gave those specs before the sales end.
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    TrUSivrajTrUSivraj Member, Alpha One, Adventurer
    Vaknar wrote: »
    Greetings everyone - thank you so much again for sharing your questions with us, and for tuning in for today's livestream! In case you didn't hear us cover your question on the stream, it may be because we've shared an answer previously - check out more on that below!

    @Yenn0war (question 1, 2), @TrUSivraj (question) - Please only post one question next time as requested, and if you only posted one question, please try to make it more clear and direct if possible - that way it's more likely to be picked!

    @Drunkninja (question) - Character benefits in Ashes of Creation are tied to that character's background rather than their race. A player's choice of race will influence their racial augments. You can learn more about this here, on the wiki!

    @Dawmery (question) - We'll have more information to share regarding weapons as we approach Alpha Two.

    @NyceGaming (question) - We planned on utilizing the action-combat oriented side of combat for this stream. Unfortunately, that didn't work out. You can expect to see it in a future livestream, though! :)

    @Roubi (question), @SkinnyBruce (question), @Nikr (question), @RazThemun (question), @AshRen (question), @Maniac9 (question), @Contagio (question) - We'll have more details to share regarding the contents of Alpha Two as we approach it's launch <3

    @Frost01 (question) - Here is some relevant information on Summoner Summons, which can be found here, on the wiki! Summoners summon different varieties of summons, depending on the class and augments they choose.
    Animals.
    Spirits.
    Skeletons, zombies and other undead summons will be possible with death-based cleric augments.
    Corpses (potentially).
    Some summoners may summon multiple things.
    Other summoners may only summon one powerful thing.
    Certain summoners may only be able to summon effects and/or temporary energies.

    @Leonerdo (question) - Right now, we're focused on the development of Ashes of Creation and the launch of Alpha Two. Information on post-launch content will likely be available at a later date <3 For now, you can read about expansions here, on the wiki!

    @Tenguru (question) - Looks like you'll know the answer to this question ;) We want to keep lore like this close to our chest, as to not spoil it. You'll likely find the answer to your lore questions as you adventure through Verra! :) For now, it looks like @daveywavey gave you a link to some lore on the wiki ;)

    @Undead Canuck (question) - Steven will have shared more information on this during today's livestream <3

    @DougBug27 (question) - Interesting question! I think it's just fundamentally different. *Making* your dream MMORPG is so much fun. It's a different kind of fun than playing and discovering a new MMORPG for the first time. I think it's a positive thing, rather than anyone feeling sad over it! :)

    @TarnishedSolaire (question) - While group mounts are still a planned feature for Ashes of Creation, we don't have any noteworthy updates to share at this time. We'll have more information to share as we progress further in development <3

    @Miguel_D (question) - While it's possible this could be implemented, it is not currently being worked on at this time <3

    @HaruCharm (question) - Some will be dice games, others will be card games; and some will be less savory ;) You can read more about parlor games here, on the wiki!

    @Kahvipaussi (question) - This is currently not the plan. We do look forward to feedback during our upcoming testing phases to hear thoughts regarding the corruption system! <3

    @TopWombat (question) - "Ideal" group composition will likely be dependent on many factors. The type of content those players are interacting with and how each player has built their character are examples of what might determine a group composition. :)

    @Fantmx (question) - "Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you." – Steven Sharif. You can read more about Cleric Augments here, on the wiki!

    @Mematt (question) - This will likely depend on players and their desire to either keep the node standing or to raze the node. We're excited to see how players interact with the node system during prolonged testing phases! <3

    @SoggyBandaid (question) - The Guild Progression that you mentioned is one of, if not the best example of how smaller guilds may be able to compete against larger ones :)

    @angelicshiya (question) - Players will have significant agency over the allocation of their stat progression. You can read more about stats here, on the wiki!

    @SonicXplosion (question) - Resources looted from caravan wreckages become stolen resources. Glint taken from caravan wreckages also stolen glint. :)

    @BigLizard (question) - We remain hard at work making the best possible MMORPG that we can, and the one we're excited to play, regardless of new releases in the MMORPG genre. <3

    @PlasticLemons (question) - Gatherables that dynamically change spawn locations will likely have exactly that - dynamic spawn locations ;)

    @Sorcres (question) - I highly recommend checking out the wiki, where you can learn much about the game's many systems, such as racial quests <3

    @MetalDad (question) - The team is hard at work on classes and augments! We're excited to share more details as soon as they're ready <3

    @Depraved (question) - We want the Bard Archetype to have a solid place in Ashes of Creation. You can expect them and their kit to play an important role in many aspects of gameplay!

    @AnimuxRex (question) - Something delicious, of course! But we won't know for sure until after the holidays <3

    @Otr (question) - There is a long list of incentives players will have for traversing the seas! Check out the wiki for more information on the subject ;)

    @Aloxigozal (question) - It's possible that many players might find combat mechanics in Ashes of Creation new, exciting and original.

    @Ace1234 (question) - When it comes to espionage, subterfuge, and intrigue, there is usually an ebb and flow. These types of activities may go both ways :)

    @RowniSciponi (question) - Summoner has control over their summon, unless the summon is under ancillary effects. This level on control should satisfy a Summoner's desires for their summons. This will of course be subject to testing and feedback <3

    @Ehsizer (question) - We don't have any announced plans for changes regarding areas of PvP flagging :)

    @LastCrystal (question) - We'll have more details to share regarding minimum and recommended system requirements as we get closer to the launch of Alpha Two <3

    @boshean (question) - The team is hard at work on animal husbandry and taming! As soon as they're ready to be showcased, we're excited to do so <3

    @Voeltz (question) - Stay tuned for more information regarding active elements for Artisanship as we progress further in development :)

    @George_Black (question), @Sago65 (question), @Azherae (question), @GrandSerpent (question), @Mionikoi (question), @Talents (question), @Lashing (question), @killergermel (question), @GrilledCheeseMojito (question), @Tyranthraxus (question) - Your questions were ones we hoped to have gotten to on stream but didn't quite have the time. We'd love it if you come by next month for the next development update livestream to ask them again! :)

    @Chrono_Stormwater (question), @Sweatycup (question), @VrDynasty (question), @Raven016 (question), @Tryol (question), @Liniker (question), @Gaul_ (question), @Top (question), @Cadac (question), @KashQuests (question) - Congratulations! Your questions were answered by Steven and Margaret on the livestream! Be sure to check out the VoD on YouTube in case you missed it live! :)

    My apologies!! :>
    Future Falconer, Top 1% PvPer and owner of Big and Beautiful Homesteads
    lnx3t1v8o8r9.png
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    KenpachiKenpachi Member, Alpha One, Adventurer
    Hype
    fv7coklhg6va.png
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    Didn't answer my question :disappointed:
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    Kenpachi wrote: »
    Hype

    And rightfully so. The Game looks gorgeous already and it's not even closely finished. Not even in the Beta Phase.

    This Wind of fresh Air is highly overdue on the MMO Market.
    a50whcz343yn.png
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    Clixian wrote: »
    Didn't answer my question :disappointed:

    You posted after the deadline @Clixian , but at least your question has been both asked and answered in these, before.

    When a Node is destroyed, there is a period of time before the Freeholds are packed up. It's *possible* to lose some items from it if - in that period of time - raiders roam the surrounding countryside and specifically loot your Freehold. Otherwise, you can un-pack it elsewhere, once you settle into another Node, with everything that was in it.



  • Options
    Clixian wrote: »
    Didn't answer my question :disappointed:

    You posted after the deadline @Clixian , but at least your question has been both asked and answered in these, before.

    When a Node is destroyed, there is a period of time before the Freeholds are packed up. It's *possible* to lose some items from it if - in that period of time - raiders roam the surrounding countryside and specifically loot your Freehold. Otherwise, you can un-pack it elsewhere, once you settle into another Node, with everything that was in it.




    Ahhh that explains it then, thank you! I'll be more swift with my next question and thank you for finding the answer for me, much appreciated!
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