SirChancelot wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps doesn't mean there won't be diminishing returns where it's not worth it after a point.
Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed.
Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character.
Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o
Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved.
Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build
Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why.
rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will.
Azherae wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. It's the Pareto Distribution, right?
Depraved wrote: » Azherae wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. It's the Pareto Distribution, right? you wish ;3 rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. i agree with you, but in some cases the combat tracker will tell you that a specific build in terms of numbers is performing better than the others, but because there are things that the combat tracker cant account for, using that "optimal" build will actually the a bad, if not the worst choice when it comes to actually playing the game (this will mostly be because of pvp).
Mag7spy wrote: » rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. And will be less and less effective + more work the harder the devs decide to make things. Making people care about them less and them having less of a place overall. On top of bans to send a message for anything bypassing their rules ^_-
rikardp98 wrote: » Mag7spy wrote: » rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. And will be less and less effective + more work the harder the devs decide to make things. Making people care about them less and them having less of a place overall. On top of bans to send a message for anything bypassing their rules ^_- There will be combat trackers. And people will use them.
Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. And will be less and less effective + more work the harder the devs decide to make things. Making people care about them less and them having less of a place overall. On top of bans to send a message for anything bypassing their rules ^_- There will be combat trackers. And people will use them. And people found out using third party apps will be banned.
KingDDD wrote: » Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. And will be less and less effective + more work the harder the devs decide to make things. Making people care about them less and them having less of a place overall. On top of bans to send a message for anything bypassing their rules ^_- There will be combat trackers. And people will use them. And people found out using third party apps will be banned. Combat logs/trackers/simulators give players the ability to see the potential and knowledgebase for what their class can do. These are the people who carry groups, make guides, and are significantly more invested in the community compared to players who do not. I highly doubt they will ban an important echelon of players unless they are blatantly taunting using a 3rd party app. A don't ask don't tell policy is the likely outcome of this asinine approach by Intrepid.
KingDDD wrote: » Combat logs/trackers/simulators give players the ability to see the potential and knowledgebase for what their class can do. These are the people who carry groups, make guides, and are significantly more invested in the community compared to players who do not. I highly doubt they will ban an important echelon of players unless they are blatantly taunting using a 3rd party app. A don't ask don't tell policy is the likely outcome of this asinine approach by Intrepid.
rikardp98 wrote: » Combat logs is off topic, you can talk about it here: https://forums.ashesofcreation.com/discussion/45612/dps-meter-megathread Btw, there will be combat logs in-game. Not sure how advance but I hope it will be as advance as other games have it. "We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves." 3rd party combat log sites/programs usually just make it easier to read and under stand the combat log from the game.
Dygz wrote: » KingDDD wrote: » Combat logs/trackers/simulators give players the ability to see the potential and knowledgebase for what their class can do. These are the people who carry groups, make guides, and are significantly more invested in the community compared to players who do not. I highly doubt they will ban an important echelon of players unless they are blatantly taunting using a 3rd party app. A don't ask don't tell policy is the likely outcome of this asinine approach by Intrepid. Those are the people who kick others from groups.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. Don't want to disappoint. Every game without hard caps that I have ever played has had both non-standard and non-linear diminishing returns - most of the time without the developer even realizing it. There is literally no possible way to accurately map those diminishing returns without a combat tracker - at least not if we want to talk on the scale of a human lifespan.
rikardp98 wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. It's the Pareto Distribution, right? you wish ;3 rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. i agree with you, but in some cases the combat tracker will tell you that a specific build in terms of numbers is performing better than the others, but because there are things that the combat tracker cant account for, using that "optimal" build will actually the a bad, if not the worst choice when it comes to actually playing the game (this will mostly be because of pvp). There is nothing the combat tracker do not account for. It logs everything that happens in combat. And "the most optimal" build or rotation usually do not come from the use of combat tracker but from the use of combat simulators. I can not talk to much about pvp since I'm not a big pvper.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. Don't want to disappoint. Every game without hard caps that I have ever played has had both non-standard and non-linear diminishing returns - most of the time without the developer even realizing it. There is literally no possible way to accurately map those diminishing returns without a combat tracker - at least not if we want to talk on the scale of a human lifespan. rikardp98 wrote: » Depraved wrote: » Azherae wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. It's the Pareto Distribution, right? you wish ;3 rikardp98 wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed. No hard caps means soft caps will exist. This is a great thing for those of us that will be using a combat tracker. actually, in this case the combat tracker will make you shoot yourself in the foot, most likely im pretty sure you gonna reply to this with some explanation of why not, so ill wait and then explain you why. The discussion around combat trackers are meaningless, and is very much of topic (though I do like to discuss it). There will be combat trackers and that's that. You don't need to use it, but some people will. i agree with you, but in some cases the combat tracker will tell you that a specific build in terms of numbers is performing better than the others, but because there are things that the combat tracker cant account for, using that "optimal" build will actually the a bad, if not the worst choice when it comes to actually playing the game (this will mostly be because of pvp). There is nothing the combat tracker do not account for. It logs everything that happens in combat. And "the most optimal" build or rotation usually do not come from the use of combat tracker but from the use of combat simulators. I can not talk to much about pvp since I'm not a big pvper. without making this a long post, that is exactly the problem. again l2 as an example since its the closest we have to aoc. if you used a combat tracker in l2, it would tell you that increasing your magic attack as a mage as opposed to casting speed (because you cant always increase both) increases your dps, you need less hits to kill the same mob, you save on soulshots, you save mana, etc, so you'd think about increasing your magic attack instead, when in reality that's the worse option. if youremoved pvp, or attack cancels, the ensure that would be the best option (and assuming the mobs arent hitting you because you have a tank or whatever). so basically in terms of numbers and data, the combat tracker will tell you that magic attack is the best choice, but in practice, increasing casting speed rather than magic attack is the best choice, otherwise, you wouldn't even get your attacks off in the first place. there was also something similar with daggers. increasing your attack would give you a small gain in your skills damage and it would make your auto attack do more damage. so yeah for pve that's ok. but for PVP, you want that attack speed. the extra damage from stabs don't matter and your autos also don't matter. you want to get your skills off before the enemy can turn on you. same happens with crit damage vs haste SA on weapons. i suspect something similar will happen in aoc. and on a side note, players from wow will surely increase mana and mana regen, especially if they are healers xDD rather than casting speed. which will also most likely be a mistake. id say if aoc is similar in this regard (and so far aoc stat system is the same as l2, but I believe formulas will be different, duh!) I wouldn't be surprised if people who use the optimal build from the combat tracker will end up losing more in PVP. sometimes that extra casting speed after diminishing returns is better than more mana/mdef or min maxing your magic attack.