Orym wrote: » 1 How long after leaving combat should you be back to full HP/mana?
Orym wrote: » 2 Do you think mana should be a limiting factor how long you could stay in combat? Even if you do everything you can to fill up.
NiKr wrote: » Orym wrote: » 1 How long after leaving combat should you be back to full HP/mana? Depends on the class and build. I'd say 30 seconds is the upper limit on classes with shittiest mana regen builds. Sitting down should get that down to ~20-25s.
Depraved wrote: » 30 seconds seems too low and abusable, and 5 mins seems too long.
Xeeg wrote: » Depraved wrote: » 30 seconds seems too low and abusable, and 5 mins seems too long. Well it could be abusable depending on how they implement it. I saw another comment about resting rate ramp up time. They could also do something like a 2s animation to rest/standup where your character cant use abilities. As for the 5mins, I meant that for base rate regen, not sitting down to rest or buffs or spells or anything. In combat base regen rate. Another thing to take into account is general character balance for solo leveling/grinding. If a character chooses a build/style which doesn't need to rest, maybe they kill the mobs slower than ones that burn alot of hps or mana, kill quickly, but need to rest. This is going to take a lot of balance passes. However, they can set the anchor to 30s rest rate and then balance around that instead.
Orym wrote: » After reading your post @Lashing and everyone else I am exited to enjoy a different system than what I am used to but I am not convinced yet I still feel like in between combat downtime should be low and you able to mitigate downtime by being prepared with potions, food, gear, spec and friends. You can have some downtime when you are back at the node, crafting the gear you fought for. Not when you are out killing mobs/players.
Tyranthraxus wrote: » Am also NOT a fan of the current recovery-animation of sitting down. Panting heavily and perhaps taking a knee with your weapon in-hand, or even your character putting their hands on their knees and lowering their head and breathing heavily while dripping sweat would seem more-realistic, given how tiring mortal combat can be. SOMETHING should definitely replace the sit-and-wait, though.
Mag7spy wrote: » tautau wrote: » ....but was there resource management before you had to sit? You aren't in combat when you are not fighting there is no resource management involved. Combat and non combat are two different things. Trying to suggest there is resource management while you literarily are doing nothing is absolutely silly.
tautau wrote: » ....but was there resource management before you had to sit?
Xeeg wrote: » NiKr wrote: » Orym wrote: » 1 How long after leaving combat should you be back to full HP/mana? Depends on the class and build. I'd say 30 seconds is the upper limit on classes with shittiest mana regen builds. Sitting down should get that down to ~20-25s. @Orym Personally, I would think that natural hp/mana regen should be very slow without items or spells. Like 3-5mins to regen 100%. Maybe .3% hp/mana per second. 30s rest for 100%, or something like 3% hp/mana per second, seems like a good spot. The devs will find the exact spots through testing/balancing. It really depends on the interaction with their healing system in general.
Saabynator wrote: » Mag7spy wrote: » tautau wrote: » ....but was there resource management before you had to sit? You aren't in combat when you are not fighting there is no resource management involved. Combat and non combat are two different things. Trying to suggest there is resource management while you literarily are doing nothing is absolutely silly. I dont think its silly. You arent doing "nothing". You are recovering, thats their vision for the game. You could be in PvP or being chased by a mob or whatever - when are you then out of combat?
Mag7spy wrote: » while actually ignoring it didn't take 30 seconds to recover in old mmorpgs and more like 10-20 seconds
NiKr wrote: » Mag7spy wrote: » while actually ignoring it didn't take 30 seconds to recover in old mmorpgs and more like 10-20 seconds L2 took way longer, especially on phys classes. And I'm relatively sure stuff like EQ took longer as well. And I'd assume those were in turn faster than the true old mmos (well, maybe not EQ, cause that shit is ancient).