Noaani wrote: » Nerror wrote: » Noaani wrote: » Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area. How is this a spectrum of PvX as opposed to just a spectrum of PvP? Because all the mining, ratting, running wormholes, etc. is the required PvE to build stuff in the universe. So both PvE and PvP in the same space. Funnily enough, nul-sec can be the safest areas to PvE in. If Eve Online was a PvP game, it would be vastly different. I know you have your own personal definition of what a PvP MMO is, but that doesn't make it true Yeah, but the PvE isn't on a spectrum, just the PvP. Can't really call that a PvX spectrum imo.
Nerror wrote: » Noaani wrote: » Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area. How is this a spectrum of PvX as opposed to just a spectrum of PvP? Because all the mining, ratting, running wormholes, etc. is the required PvE to build stuff in the universe. So both PvE and PvP in the same space. Funnily enough, nul-sec can be the safest areas to PvE in. If Eve Online was a PvP game, it would be vastly different. I know you have your own personal definition of what a PvP MMO is, but that doesn't make it true
Noaani wrote: » Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area. How is this a spectrum of PvX as opposed to just a spectrum of PvP?
Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area.
Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems?
chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX.
Ace1234 wrote: » Well, this is probably the premise causing the "disagreement?", because nothing I say would make sense if you hold that position on this point.
Nerror wrote: » Look, we're not gonna agree on this. You are certainly not convincing me with any of those arguments, and I doubt I am changing your mind either.
Tarkov and Overwatch are not MMOs. Just multiplayer, not massively.
Noaani wrote: » Nerror wrote: » Look, we're not gonna agree on this. You are certainly not convincing me with any of those arguments, and I doubt I am changing your mind either. Of course we aren't - you are objectively wrong, and almost as stubborn as I am. By your defintion of what a PvP MMORPG needs to be, there are none.
Noaani wrote: » I mean, you seem to be not wanting to call Albion a PvP MMORPG despite the developer and publisher of the game calling it that - and despite MassivelyOP calling it the "Best PvP MMORPG" for three years in a row. This is why I am comfortable with stating that your definition for "PvP MMORPG" is fundamentally, objectively wrong. You maintaining it as your opinion means you are saying that the developers, publishers and press for the product you are talking about all know less than you do. I fundamentally do not think they know less than I do, which is why my definition isn't "my" definition - it is their definition and I just use it because it is objectively correct.
Noaani wrote: » Tarkov and Overwatch are not MMOs. Just multiplayer, not massively. This comment tells me that you either didn't read my post, or didn't understand it at all. I specifically called the above games and Planetside "PvP games". I didn't call them MMORPG's. I was illustrating the point that the definition for PvP in games in general is different to the definition of PvP in MMORPG's. The three games above were examples of PvP games - not PvP MMORPG's.
Depraved wrote: » pvp centric yet players are going to spend 95% of their play session doing pve or socializing. funny how that works.
Nerror wrote: » I understand that for many people "PvP game" is just short-hand meaning the game has PvP elements in it. It is what it is, and it's normally not worth discussing. But when an entire thread - like this one - is purely about the semantics of the term "PvX" and you claim that PvX isn't really a thing for Ashes, and to just call it a PvP MMO, I will happily call you out for being factually wrong
Azherae wrote: » I think I've been ganked while picking crops in BDO more than I've been ganked doing basically anything else, in total.
Dygz wrote: » Everything in Ashes is intended to be as PvX as possible.
chibibree wrote: » I prefer PvE over PvP so, in my mind, I'd like to see more balance between the systems.
chibibree wrote: » Do I want PvE only servers? No. I enjoy the risks that come with the PvP Systems in mind.
chibibree wrote: » Will I need a group of friends to play with because (even though I'm complimented for living in the Caravan stream) I'm a big scaredy cat when it comes to PvP? Absolutely!
chibibree wrote: » I plan to play Ashes all the same, but I had seen this topic floating around and wanted to discuss it, or share my thoughts.
Dygz wrote: » Well... it would kinda have to be scheduled Freehold Harvest Defense. I like Sieges because they are scheduled far in advance. I like Caravans because I can choose to Defend, Attack or - most importantly Ignore - depending on my mood. So, yes, if my Freehold was always safe, there would be times I would be in the mood to defend other Freeholds. If PvP is an expected part of trying to harvest crops - that is too PvP-centric for me and I will just play a different MMORPG where I don't have to constantly be thinking about PvP. I would hope we're at a point -with UE5- where we could be growing crops on some form Open World Freehold/Farmstead instead of an (Instanced?) apartment.
Noaani wrote: » Steven does not yet have the credentials as an MMORPG developer to make up his own terminology. Money doesn't by the respect or experience that is needed to be able to do this. When we start seeing PvX MMORPG's as a catagory in the press (proper press, as far as proper press exists in the gaming sphere - not some random guy on YouTube), then Steven can start calling Ashes a PvX MMORPG. Until then, he is just labeling his game as being some undefined thing.
Azherae wrote: » the opposing attacking side needs to commit something other than time to this effort. And I mean something beyond 'the risk of being attacked themselves while lurking around the Freehold'.
NiKr wrote: » Azherae wrote: » the opposing attacking side needs to commit something other than time to this effort. And I mean something beyond 'the risk of being attacked themselves while lurking around the Freehold'. Would money and/or a chance to die with green penalties (that is if the attacker wasn't already red) be enough for you or would you want something more? I was thinking about a requirement for stolen gatherables to be "laundered" through an npc for a fee (value dependent on the resource) and some time. And the "death" part coming from the thieves getting marked as reds for BHs by the victims (the BH being able to kill the "criminal" even after their purple flag goes away, hence the "green death" above). Say, the npc guard at the freehold has a function of "report a theft by the people who trespassed on the FH in the last 10m" or smth. I'd still love if the criminals/reds dropped the stolen stuff first and always, and the BH returning that stuff to the victim gave more points to the BH's progress in their system, but there's obvious exploits with that, so that would have to be accounted for in some way. Having a guard on the FH could cost an additional fee (or maybe the function itself costs smth), so the exploit would not be as beneficial overall as well. Would smth like this be enough for you or do you think this is not as good of a deterrent?
Azherae wrote: » Well, to continue discussion of PvX spectrum I guess in a way that is not so directly connected to micro and macro-competition, we have another target point of discussion. Freehold farms. Are Freehold farms a 'PvX' activity? Since it is technically gathering, your definition of PvE probably defines this, but the question is simply, 'is it that farming is a PvP activity, or is it that farming is sometimes interrupted by a PvP activity?' If we're discussing a PvX 'spectrum', this is the best baseline I can come up with for framing it. The fishing example, I hope is simply useful for pointing out to people why forced-PvP-averse players can be competitive but not interested in PvP games. But if we're moving on to talking about PvX gaming, farming is the key point here, since unlike gathering points, farms don't move or randomize in the same way at all, yet have visual indicators of many things that can attract or trigger a relatively 'timed' PvP activity. I think I've been ganked while picking crops in BDO more than I've been ganked doing basically anything else, in total.
The activity itself is pve. The process overall is pvx, with a varying threat level and economic pvp impact.
Nerror wrote: » I know I have seen it used back in the GW2 days, in 2012 or 13. I can't remember if the developers back then used it, but the gaming community certainly did.