Nerror wrote: » Azherae wrote: » Can we just use 'non-consensual PvP' since that's the term Steven uses? I think that's clear enough to everyone, even the people who don't agree with Steven on the terminology. Generally speaking I think if everyone just agreed to Steven's definitions at face value, half the posts on this forum would never happen. From PvX to risk vs reward to battlegrounds (caravan pvp) etc. A lot of time is spent discussing the semantics of pvp and pvx and pve.
Azherae wrote: » Can we just use 'non-consensual PvP' since that's the term Steven uses? I think that's clear enough to everyone, even the people who don't agree with Steven on the terminology.
Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve.
Dygz wrote: » Which is why I'm no longer really interested in actually playing Ashes - beyond hanging out with friends. (I don't log into Open World PvP MMORPGs. Steven will say that Ashes is an Open World PvX game.)
Noaani wrote: » Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve. Cool, so call the game a PvP game. You may recall that this has been a point I have been making for over a year now.
Depraved wrote: » wait, when did anybody say ashes is a pve game ?_?
Aszkalon wrote: » But Dygz ... ... ... ... ... ... You want to feel the fresh Air ... ... ... ... the different Seasons ... ... ... ...
Dygz wrote: » Ashes was more intriguing when it seemed it would be the only MMORPG to release between 2017 and 2020.
Dygz wrote: » Now, there are plenty of other MMORPGs to play that are not as PvP-centric and obsessed with Risk v Reward as Ashes.
Aszkalon wrote: » When was PvP always Fun even in the soul-less Husk that is WoW ? In the OPEN WORLD !!! It was always a "Job" in a Battleground. Always. Always a Job. In the Open World ? It was AWESOME aside from when someone is ganked without 1% Chance of resisting.
Aszkalon wrote: » But usually, a Game which has everywhere the Chance for Open World PvP, has always the Chance and Opportunity for Fun things to happen. Not just Ganks.
Dygz wrote: » That's not fun for players who don't enjoy non-consensual PvP.
Dygz wrote: » Steven says that Ashes is not a PvP game; it is a PvX game. But, to players who play MMORPGs on PvE servers, Ashes is a PvP game. And the PvX label is meaningless hype... at best.
Aszkalon wrote: » Hence why i gets clarified again and again, that Ashes of Creation will not be a Game for everyone.
Aszkalon wrote: » Yet the Game and the - let's call it - "passive-aggressive Hype" ( ) doesn't vanish from the Focus of the Video Gamer World ... ...
Aszkalon wrote: » I bet safely that many People who usually like only PvE-Games will give Ashes a fair Chance and turn if they can find Guilds which do some protecting for them and they are mostly gathering and doing PvE-Quests and so on. It will be spicey whenever these People should however get confronted with a Siege onto their own Node, though. When everything they own there, might be on the Line.
Depraved wrote: » Noaani wrote: » Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve. Cool, so call the game a PvP game. You may recall that this has been a point I have been making for over a year now. wait, when did anybody say ashes is a pve game ?_?
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve. Cool, so call the game a PvP game. You may recall that this has been a point I have been making for over a year now. wait, when did anybody say ashes is a pve game ?_? They didn't. They say it is a PvX game - which means nothing. If conflict is to be resolved through PvP, and if there is no scope for a player to attempt to resolve said conflict via PvE if the other player wishes it be resolved via PvP, then the game is a PvP game.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » in this case, the target audience is people who like to resolve conflicts through pvp, not pve. Cool, so call the game a PvP game. You may recall that this has been a point I have been making for over a year now. wait, when did anybody say ashes is a pve game ?_? They didn't. They say it is a PvX game - which means nothing. If conflict is to be resolved through PvP, and if there is no scope for a player to attempt to resolve said conflict via PvE if the other player wishes it be resolved via PvP, then the game is a PvP game. what if some conflicts are resolved through pve and some conflicts are resolved through pvp, and sometimes both...how would you call that game then?
chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX.
Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems?
Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems?
Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area.
Dygz wrote: » I dunno what that was supposed to mean.
Aszkalon wrote: » Dygz wrote: » I dunno what that was supposed to mean. With passive-aggressive Hype, i mean that since Middle to Late 2023 -> Players have been more and more talking about Ashes of Creation, since what i think is the Moment at late September when Sir Steven announced the Alpha Two for 2024. Then there was HYPE for a while. Then - the Hype ebbed down again, to some Extent. But all overall -> the Hype didn't "vanish" completely again. Why ? Easy. It's the fact that the People KNOW now about Alpha Two coming. It's not like it was after Alpha 1 and then Years of relative Silence.
Aszkalon wrote: » With passive-aggressive Hype, i mean that since Middle to Late 2023 -> Players have been more and more talking about Ashes of Creation, since what i think is the Moment at late September when Sir Steven announced the Alpha Two for 2024. Then there was HYPE for a while. Then - the Hype ebbed down again, to some Extent. But all overall -> the Hype didn't "vanish" completely again. Why ? Easy. It's the fact that the People KNOW now about Alpha Two coming. It's not like it was after Alpha 1 and then Years of relative Silence.
Otr wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? I like cases where by chance 2 teams willing to defeat an ow boss, start using that boss against each-other, as it would agro whoever is closer. But this is more fun when players which die also lose something and cannot rejoin the fight fast. In AoC, players with empty inventory drop nothing. Their only loss at max level is gear durability?
Noaani wrote: » Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area. How is this a spectrum of PvX as opposed to just a spectrum of PvP?
Nerror wrote: » Noaani wrote: » Nerror wrote: » Vaknar wrote: » chibibree wrote: » All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems? Eve Online probably. They have hi-sec, lo-sec and nul-sec each with different consequences for PvP, but nowhere is 100% safe except inside stations. Other than that, their PvX is also very much along the lines of "PvE builds the world (universe) and PvP changes it". An oft quoted saying from Eve - "Don't fly what you can't afford to lose" - is probably also going to be something we end up seeing in Ashes: "Don't carry what you can't afford to lose", be it inventory or caravans. Even in what you think is a fairly safe area. How is this a spectrum of PvX as opposed to just a spectrum of PvP? Because all the mining, ratting, running wormholes, etc. is the required PvE to build stuff in the universe. So both PvE and PvP in the same space. Funnily enough, nul-sec can be the safest areas to PvE in. If Eve Online was a PvP game, it would be vastly different. I know you have your own personal definition of what a PvP MMO is, but that doesn't make it true
Dygz wrote: » Aszkalon wrote: » With passive-aggressive Hype, i mean that since Middle to Late 2023 -> Players have been more and more talking about Ashes of Creation, since what i think is the Moment at late September when Sir Steven announced the Alpha Two for 2024. Then there was HYPE for a while. Then - the Hype ebbed down again, to some Extent. But all overall -> the Hype didn't "vanish" completely again. Why ? Easy. It's the fact that the People KNOW now about Alpha Two coming. It's not like it was after Alpha 1 and then Years of relative Silence. Oh - you chose to segue over to a different point. By "meaningless hype" I meant it's just a term Steven uses to try to obfuscate that Ashes is a PvP-centric MMORPG - so he can try to entice players from EQ/EQ2/WoW who play on PvE servers to try playing Ashes.
So, three points. First, the entire basis for the design of how resources spawn in Ashes is so that people wanting the same resource will need to all go to the same location, specifically so those resources are contested by people that want to make use of them. There is no "it may or may not be this way". This is the design intent.
Second, players in a position to pick Ashes over a different MMORPG will spend most of their time at the level cap. There isn't scope or capability for players to not. If you are near the level cap and participating in near level cap activities, those activities grant you experience that push you up to the level cap.
Also, since sieges, open world PvP, caravans, as well as guild and node wars are designed to be available to players of all levels, there really isnt a difference in regards to end game risk or anything. The bulk of the risk exists throughout the game. Since the risk is always there regardless, and since justbasic in game activity will see you at the level cap eventually, there really is no point in discussing this topic in relation to levels.
Third, I don't think you did get my point in relation to it being interruptions that are the issue. The reason I say this is simple - you are still looking at open world fighting, even when I specifically said that corruption isn't the biggest issue here. If I am a crafter getting components from a handful of nearby nodes, if any one of those nodes is put under siege, those components are no longer available for a number of days corresponding to that nodes level. It doesn't even matter if anyone is able to mount a serious attempt with that siege, the fact that a siege is declared means storage in that node (including player housing) is locked. That is an unacceptable interruption to almost every MMO player I know. That is a significantly bigger issue than anything open world or corruption related - and yet STILL isn't the biggest issue. As I said right at the start, most PvE oriented players simply won't be interested in Ashes.
As I revisit this thread and parse through its pages, I'm reminded of this part of the OP from @chibibree It makes me wonder what elements (perhaps game mechanics or systems) from that spectrum have you all enjoyed in other MMORPGs. Do you have examples of MMORPGs that have a spectrum of PvX? If so, what are your thoughts on them, and those relevant systems?