NiKr wrote: » Azherae wrote: » A shorter TTK is just another strong datapoint for the Modern design type. Yeah, it's quite likely at this point. But as that video shows, I'm already used to shorter ttk, so as long as core designs don't change (mainly being pvp, nodes, wars) - Ashes will still be for me. My standards are super low, even if my desires and preferences are much higher. If Ashes ends up being completely not my thing - I'll still have Mihoyo games and all the other hundreds of games in my Steam account. I'll simply know for sure that mmos are no longer for me.
Azherae wrote: » A shorter TTK is just another strong datapoint for the Modern design type.
Mag7spy wrote: » I'm sure it will still be your thing and you will adapt, just expect there are going to be some elements of modern in the combat. Though the design will have old school elements, item drops, PvP, less fast travel, etc.
NiKr wrote: » Mag7spy wrote: » I'm sure it will still be your thing and you will adapt, just expect there are going to be some elements of modern in the combat. Though the design will have old school elements, item drops, PvP, less fast travel, etc. I play Genshin and that's pretty much BDO's combat, but with even precise aiming for bigger hits on bows, so it's not like I'm not used to that kind of stuff. I'd just prefer something deeper and more complex on the skill design part, and imo longer ttk supports that way better. Like, I do not see weapon procs mattering at all, nor synergies, nor combos. And god forbid the tab part of targeting has a "/target PlayerX" function. That would utterly destroy any ttk design or combat balancing.
Azherae wrote: » But maybe the whole thing is banking on the silent majority at this point.
NiKr wrote: » Azherae wrote: » But maybe the whole thing is banking on the silent majority at this point. Kinda feels like it, yeah. And Intrepid seemingly aims at the younger silent majority, cause I've definitely seen most older players say "tab is the best mmo combat" and so far Ashes has been "making mmos great again" for all those older players. So maybe this is just yet another contradiction in the design, or maybe I'm just totally mistaken in my assumptions and observations.
Azherae wrote: » Ok this was funnier than I thought. Probably because it's a Berserker doing it. First 2 minutes. Just imagine this, but on me as Cleric, and some of the CC parts are working so I can't necessarily get heals off until enough CC DR builds up. https://www.youtube.com/watch?v=lsV2asU9xM8 But still not dying super fast.
Snekkers wrote: » 30s-1m TTK would still be one shot in group pvp you know?
Githal wrote: » 12 sec ttk means you wont be able to use all your skills, let alone the basic auto attacks that you put so much effort to put skill points into the weapon. To me it makes no sense the fight to be a spam of who uses all his spells first, you need some cooldown management.
NiKr wrote: » Was SWTOR a solo mmo or did it heavily rely on party gameplay? Cause my desire for a longer ttk comes directly from Ashes claiming to be a party game. If the ttk is super short even in 1v1 - party gameplay will be utter trash, because it's gonna be way easier to wipe your enemy (or for them to wipe you), and that's not even considering even a slightest advantage in character/build power. I understand when people dislike long 1v1s (though I still think it's a fault of the combat design, rather than the ttk itself), but I'm gonna be reaaaal curious to watch people die in mere seconds in a group vs group encounter and then complain that they couldn't even get off a single skill of theirs.