Dygz wrote: » Abarat wrote: » Let me know if i need more... check out around 57 seconds in. It is fun having you around though. Yes. You have to find something more than that. If I disliked Ashes, I wouldn't even test the Alphas and Betas. And there would be no way to get me to explore Verra after launch. And I would be saying that Ashes has an objectively shitty design. Kinda reminds me of my grandma's "spaghetti". Spaghetti noodles with tomato paste and sugar. I lived with my grandma while I went to college. I started cooking on my own on a frequent basis after college. I could eat a couple platefuls of my grandma's "spaghetti". It was decent tasting pasta. But it wouldn't satisfy my craving for spaghetti. Spaghetti would at least have to be on the level of my mom's which would include a bottle of Ragu sauce and some cooked ground beef. During my starving artist summer in NYC, after college, I discovered spice shops and began incorporating freshly chopped or recently dried spices into my cooking. My own spaghetti might also include some freshly chopped tomatoes, fresh basil and oregano and italian sausage along with ground beef. And then I'd also craft dishes with various forms of pasta besides just spaghetti. After my mom tasted my spaghetti, she adjusted he recipe to become closer to mine. I didn't dislike my grandma's "spaghetti" but I consider that to be pasta, rather than spaghetti. And, if I had a choice of recipes, there's a bunch of others I'd prefer over hers. If hers was the only "spaghetti" available, sure I would eat it. Because I don't dislike it.
Abarat wrote: » Let me know if i need more... check out around 57 seconds in. It is fun having you around though.
Dygz wrote: » Azherae wrote: » I accept that battlepasses are a good way to keep the sort of player who doesn't notice or doesn't care about dynamism, interested long enough to experience that dynamism, but there are others who perceive it as 'a way to be lazy and not implement that dynamism'. The great thing about Battlepasses is that they incentivize other activities besides just monster hunting to increase BiS gear. Forbes magazine calls Monster Hunter a Loot Grinder. So, sure, if you're playing the game primarily because you want to hunt monsters for BiS gear as long as there are monsters for you to hunt, you should be happy. But, that would be a very myopic "RPG". And that seems like the equivalent of reading the same Choose Your Own Adventure book over and over and over again. You're saying you have over 1K hours with Monster Hunter, but I have 415 hours in Nightingale without a Battlepass and that's an Early Access game. I think I played that for maybe 1 month. So, yeah, I want something that's going to keep me playing hardcore time hours consistently Season to Season. And to accomplish that there would have to be more activities than hunting monsters and crafting gear in order to hunt more monsters - especially since killing stuff is low on my list of fun. I'd say that Online RPGs are too focused on combat. And that it's "lazy" to focus so much on combat - because RPGs are supposed to be much broader in terms of interactive storytelling than just combat. I think MHW has weekly and sometimes daily Bounties - which seem similar to aspects of a Battlepass - except again seems to be myopically focused on the combat loop. And what I love about Battlepasses is that they offer rewards for doing stuff other than just combat. And my expectation for a good RPG is that there will be a lot more options for fun than just combat. (And I expect those to be motivated by Quests. Hopefully, the closest we can get to ever Questing.)
Azherae wrote: » I accept that battlepasses are a good way to keep the sort of player who doesn't notice or doesn't care about dynamism, interested long enough to experience that dynamism, but there are others who perceive it as 'a way to be lazy and not implement that dynamism'.
Azherae wrote: » Not really, because many MMORPGs changed at some point to appeal to players that mostly want a game to tell them a story while pulling them through a world.
Azherae wrote: » This is also why they then 'died' because things like Genshin do that better.
Azherae wrote: » So, and I'm not even talking about Dygz here, I know people for whom this isn't content. They want to play Raid:Shadow Legends or AFK Journey or similar things, where they 'set some stuff and then basically hit a few buttons to occasionally feel engaged'. The 'dynamic world' portion of Ashes may not work for those people, I can at least assure you finally that when Dygz says that he wants to Ever Quest, it's not the same thing as what I'm thinking of.
Azherae wrote: » A... large part of the audience that they now attract, do not consider 'varied challenges based on changing world factors' to be 'content'. There would need to be changes to something they perceive as a 'story'.
Individuated Soul wrote: » So in essence you would rather pay for something that could've been offered for free in game? That's how I read your post.
Azherae wrote: » This is primarily because of a large gap that I find exists in perceptions of people who take games as being about their supposed primary goal/playloop. Since adding additional content to strongly designed open-world games isn't particularly difficult, many of the more serious development studios just add it, or do their best to support multiple styles of play, and just consider it accepted and understood, that players who wish to take those approaches, will do so.
Azherae wrote: » It is absolutely true that Monster Hunter involves combat, you cannot meaningfully progress in the game without some level of combat. But Monster Hunter also has tracking, Gathering, Fishing, fashion, collecting decorations for your house, simply observing monster habitats, doing 'research studies' on smaller nonthreatening monsters, social events, and a few diplomacy quests.
Azherae wrote: » Most half-baked MMORPGs don't even get up to the Monster Hunter level of depth, which is partly why the MMORPG genre 'suffers' a bit. There's literally more content in MHW for me to do than there was in console launch BDO. I only even bought BDO to kill time until MHW released.
Azherae wrote: » I have spent less than half my time in Monster Hunter actually fighting things, I believe.
Dygz wrote: » Maybe. I just watched another MHW fan rant against Battlepasses. He said, "I LOVE farming new weapons. That's the whole point of Monster Hunter! That's literally the whole point of the game! You hunt the monster... you get the bits of the monster, then you bring it back, then you make better armor, better weapon, then you go and hunt a bigger monster. Then you bring its bits back, then you craft better armor and a better weapon and then you go hunt the next big monster."
Noaani wrote: » Yeah, but this exists in every MMORPG. This attitude to how the game is enjoyed seems to very much be the plurality opinion in most MMORPG's. There are more people playing primarily to progress than primarily to experience the story.
Dygz wrote: » abc0815 wrote: » The plague of modern day gaming (and old school too) is the pure reward driven player engagement. Playing for fun becomes distant second or even third. Min/max time should not be the mayor talking point (nor rewards). How do you maintain the fun after you've played through the content with 4 different characters?
abc0815 wrote: » The plague of modern day gaming (and old school too) is the pure reward driven player engagement. Playing for fun becomes distant second or even third. Min/max time should not be the mayor talking point (nor rewards).
Azherae wrote: » I believe I've explained to you before, Dygz, that you do not get EXP for questing in FFXI.
Azherae wrote: » Now, I know you have many opinions on what that means, but you cannot both make the point 'this is how RPGs work' and when shown an RPG where it doesn't work that way, just claim 'that means it's not an RPG' when your original point is related to why someone else should expect it.
Azherae wrote: » I understand that you have a very narrow definition of RPG, but your definition seems to contain things that are not requirements, that you have tacked on, and it's sadly made it difficult to have conversations with you about many things.
Azherae wrote: » So, to be clear, I was referring to the difference between a game where the game tells you the story, as opposed to a game full of lore that you can go out and discover yourself. Albion Online is still an MMORPG.
Azherae wrote: » Also, I'm not sure if you're just refusing to accept it, or what, but I offer you this character from Monster Hunter... One of multiple.
Dygz wrote: » Azherae wrote: » Not really, because many MMORPGs changed at some point to appeal to players that mostly want a game to tell them a story while pulling them through a world. I don't think they changed. Interactive storytelling, primarily through Quests, is the foundation of RPGs. And that's why Everquest has ever quest as its name.
Dygz wrote: » Noaani wrote: » Yeah, but this exists in every MMORPG. This attitude to how the game is enjoyed seems to very much be the plurality opinion in most MMORPG's. There are more people playing primarily to progress than primarily to experience the story. Not really. It’s a matter of degree. Level progression is part of the story. Or should be. Gear progression is almost a byproduct.
NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content.
Noaani wrote: » NiKr wrote: » But to someone like me, I would've already tried that content, if I was done with all the stuff that I had a higher interest in. So BP telling me "hey, I got new content for you" would be an utter lie, because I would've already known about (and probably experienced) that piece of content, so I would see the BP reward as "something that I gotta do chore repetitive content for" rather than a cool reward for new content. Same. This is why I consider something like this to be akin to daily quests. It is literally just asking me to do something I've already done, something boring and monotonous. And yeah, people like Dygz do indeed just want text on their screen telling them what to do. It isn't about content at all - as Battlepass type systems generally don't add any. Dygz is the only person that fits in to this group that I have come across that is against daily quests - this is normally the bread and butter of such players, as they are literally given directions every day.
Saabynator wrote: » I really dislike daily quests..
Noaani wrote: » Saabynator wrote: » I really dislike daily quests.. Most of the community here does. I don't recall if it was an Intrepid led vote or discussion, but they bought log in rewards up a few years ago and the community here was VERY loud and near unanimous in saying we don't want anything like that, including daily quests. So, Intrepid are well aware that the vast majority of the community (or at least the community back then) absolutely do not want them.