Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass.
Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them.
Saabynator wrote: » CROW3 wrote: » I’m revising my opinion after thinking about it. The state of mmos is so bad right now that if Ashes delivers a solid B+ on their vision, it will garner a massive audience. There’s no need for a battle pass to be included in the first few years. Needs and wants are not the same thing though
CROW3 wrote: » I’m revising my opinion after thinking about it. The state of mmos is so bad right now that if Ashes delivers a solid B+ on their vision, it will garner a massive audience. There’s no need for a battle pass to be included in the first few years.
Dygz wrote: » Quake is not an RPG. The primary point of RPGs is to play through with different roles. Which means it's not going to be the same story. I don't know why you're playing an RPG if not for the lore/story. Sounds like that means you're not playing it the way it's intended to be played. You're trying to play an RPG as if it's a sports game - which it's not. RPG fans are not going to be trying to play an RPG like a sports game.
Otr wrote: » Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass. Ok. Then was a misunderstanding from my side. I would prefer to pay a higher monthly subscription, because there was inflation meantime and it makes sense to adjust it. Then the development cost of whatever updates they inject into the game, in form of DLC expansions will be covered by them. Wiki states that DLC will be free and quite frequent:DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7] – Steven Sharif So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though)
Mag7spy wrote: » Otr wrote: » Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass. Ok. Then was a misunderstanding from my side. I would prefer to pay a higher monthly subscription, because there was inflation meantime and it makes sense to adjust it. Then the development cost of whatever updates they inject into the game, in form of DLC expansions will be covered by them. Wiki states that DLC will be free and quite frequent:DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7] – Steven Sharif So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though) If battlepass avoids increasing subscription id prefer that. Than a ton of people feeling the price point is too high a monthly sub.
Otr wrote: » Mag7spy wrote: » Otr wrote: » Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass. Ok. Then was a misunderstanding from my side. I would prefer to pay a higher monthly subscription, because there was inflation meantime and it makes sense to adjust it. Then the development cost of whatever updates they inject into the game, in form of DLC expansions will be covered by them. Wiki states that DLC will be free and quite frequent:DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7] – Steven Sharif So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though) If battlepass avoids increasing subscription id prefer that. Than a ton of people feeling the price point is too high a monthly sub. Also think about the price of the A2 key and how many purchased cosmetics before even having the game. It can happen that A2 will sustain itself as a "free to test" game for a long time without influx of new "testers". IS does not seem worried that many biomes are not even started and they have to populate them with quests and NPCs. IS cannot afford to release the game unless it accepts the game quality they have compared to other mmos. We will keep suggesting / demanding all that amazing content we dreamed about on this forum the past few years and give examples from other competing MMOs which will be launched while A2 is active.
Mag7spy wrote: » Otr wrote: » Mag7spy wrote: » Otr wrote: » Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass. Ok. Then was a misunderstanding from my side. I would prefer to pay a higher monthly subscription, because there was inflation meantime and it makes sense to adjust it. Then the development cost of whatever updates they inject into the game, in form of DLC expansions will be covered by them. Wiki states that DLC will be free and quite frequent:DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7] – Steven Sharif So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though) If battlepass avoids increasing subscription id prefer that. Than a ton of people feeling the price point is too high a monthly sub. Also think about the price of the A2 key and how many purchased cosmetics before even having the game. It can happen that A2 will sustain itself as a "free to test" game for a long time without influx of new "testers". IS does not seem worried that many biomes are not even started and they have to populate them with quests and NPCs. IS cannot afford to release the game unless it accepts the game quality they have compared to other mmos. We will keep suggesting / demanding all that amazing content we dreamed about on this forum the past few years and give examples from other competing MMOs which will be launched while A2 is active. Can't say much on how much money they have from all the buy ins and if its been used up already. But on wages alone if we are looking at the bear minimum (which im super low balling) We are still talking about on wages alone 12m a year.
Mag7spy wrote: » If battlepass avoids increasing subscription id prefer that. Than a ton of people feeling the price point is too high a monthly sub.
CROW3 wrote: » Saabynator wrote: » CROW3 wrote: » I’m revising my opinion after thinking about it. The state of mmos is so bad right now that if Ashes delivers a solid B+ on their vision, it will garner a massive audience. There’s no need for a battle pass to be included in the first few years. Needs and wants are not the same thing though Exactly, and when you’re trying to launch a product with an already lengthy ‘need to have’ list, the ‘wants’ are more like ‘nice to haves.’
abc0815 wrote: » Yes i am having fun wrong. Or maybe pointing to a Multiplayer game should tell you that i play them for the Multiplayer part. You will miss the tree for the forest mate.
Otr wrote: » So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though)
Saabynator wrote: » Mag7spy wrote: » Otr wrote: » Dygz wrote: » Otr wrote: » It can happen that AoC will not offer the kind of content which can be delivered by a battle pass. Asking for battle passes is like asking AoC to be that kind of game which requires them. That’s worded a bit strangely. Ashes will definitely have the in-game content that can be offered with a Battlepass. And, if Ashes has a Cosmetic Market it basically also has the rewards that typically come with modern Battlepasses. I didn’t state that Ashes has to have a Battlepass. I didn’t claim it’s certain that Ashes will have a Battlepass. Also, I didn’t ask for a Battlepass. I said I expect the Cosmetic Market will come in the form of a Battlepass. And then…we’ll see if my expectation is accurate. I’m not aware of any game that requires a Battlepass. Ok. Then was a misunderstanding from my side. I would prefer to pay a higher monthly subscription, because there was inflation meantime and it makes sense to adjust it. Then the development cost of whatever updates they inject into the game, in form of DLC expansions will be covered by them. Wiki states that DLC will be free and quite frequent:DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[1][2] - The frequency and size of expansions will be based on the popularity and subscription base of the game.[1] - DLC will not cost anything more than the normal subscription.[3][4]https://youtube.com/watch?v=-fUWFkMvyHY&t=3758s - Larger expansions will add new content and increase various aspects of the game.[1][5] - New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[6] Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[7] – Steven Sharif So I have no idea why this thread has so many posts. (and I even had the chance to quote the largest post ever - I got no achievement though) If battlepass avoids increasing subscription id prefer that. Than a ton of people feeling the price point is too high a monthly sub. Its like a pizza and a half less a month, thats not to expensive man
Mag7spy wrote: » You really are not looking at the overall picture, there is a reason why games don't do a sub model anymore. You most likely don't understand tons of people out there that a sub model means they wont play the game. The larger that number the less players will be willing to play.
NiKr wrote: » Mag7spy wrote: » You really are not looking at the overall picture, there is a reason why games don't do a sub model anymore. You most likely don't understand tons of people out there that a sub model means they wont play the game. The larger that number the less players will be willing to play. And quite a lot of players are getting tired of the f2p+bp monetization scheme, especially when it's super obvious that the companies go for that scheme cause they're greedy, rather than cause they need the money to keep the lights on. People also FUCKING LOVE SUBS. Just look at all the services people pay for on monthly basis. The only thing that determines whether people keep that sub is the quality of the content (and the payers forgetfulness). If Ashes is great and people keep saying that it's great - it will have enough subs to pay the devs.
Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » You really are not looking at the overall picture, there is a reason why games don't do a sub model anymore. You most likely don't understand tons of people out there that a sub model means they wont play the game. The larger that number the less players will be willing to play. And quite a lot of players are getting tired of the f2p+bp monetization scheme, especially when it's super obvious that the companies go for that scheme cause they're greedy, rather than cause they need the money to keep the lights on. People also FUCKING LOVE SUBS. Just look at all the services people pay for on monthly basis. The only thing that determines whether people keep that sub is the quality of the content (and the payers forgetfulness). If Ashes is great and people keep saying that it's great - it will have enough subs to pay the devs. Some people liking subs is not the majority you are coping (even more so if you are interacting with more people on forums and people from old school mmorpgs). There is a reason why AoC is not doing box / expansion cost. Most people prefer not paying monthly that is just a fact. And if you trying to convince me people will be fine paying 25$+ (BASE PRICE) is just wild. *EDIT So for me that would turn into 34$ a month lmfao.
Roelath wrote: » Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » You really are not looking at the overall picture, there is a reason why games don't do a sub model anymore. You most likely don't understand tons of people out there that a sub model means they wont play the game. The larger that number the less players will be willing to play. And quite a lot of players are getting tired of the f2p+bp monetization scheme, especially when it's super obvious that the companies go for that scheme cause they're greedy, rather than cause they need the money to keep the lights on. People also FUCKING LOVE SUBS. Just look at all the services people pay for on monthly basis. The only thing that determines whether people keep that sub is the quality of the content (and the payers forgetfulness). If Ashes is great and people keep saying that it's great - it will have enough subs to pay the devs. Some people liking subs is not the majority you are coping (even more so if you are interacting with more people on forums and people from old school mmorpgs). There is a reason why AoC is not doing box / expansion cost. Most people prefer not paying monthly that is just a fact. And if you trying to convince me people will be fine paying 25$+ (BASE PRICE) is just wild. *EDIT So for me that would turn into 34$ a month lmfao. I prefer subs over buying an entry for $60 just to dislike the product and not have an alternative for a refund. Paying $15/m entry fee is far less than modern day gaming just in general. A lot of modern titles that involve the $60 price only last 30-40hours of actual gameplay before a player has finished the story campaign. You could play the entire game in ~3 weeks and still not yield the same amount as a subscription model. Though I find it humorous that you claim someone else is wrong & coping and then proceed to make the claim your stance is fact.
Mag7spy wrote: » Roelath wrote: » Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » You really are not looking at the overall picture, there is a reason why games don't do a sub model anymore. You most likely don't understand tons of people out there that a sub model means they wont play the game. The larger that number the less players will be willing to play. And quite a lot of players are getting tired of the f2p+bp monetization scheme, especially when it's super obvious that the companies go for that scheme cause they're greedy, rather than cause they need the money to keep the lights on. People also FUCKING LOVE SUBS. Just look at all the services people pay for on monthly basis. The only thing that determines whether people keep that sub is the quality of the content (and the payers forgetfulness). If Ashes is great and people keep saying that it's great - it will have enough subs to pay the devs. Some people liking subs is not the majority you are coping (even more so if you are interacting with more people on forums and people from old school mmorpgs). There is a reason why AoC is not doing box / expansion cost. Most people prefer not paying monthly that is just a fact. And if you trying to convince me people will be fine paying 25$+ (BASE PRICE) is just wild. *EDIT So for me that would turn into 34$ a month lmfao. I prefer subs over buying an entry for $60 just to dislike the product and not have an alternative for a refund. Paying $15/m entry fee is far less than modern day gaming just in general. A lot of modern titles that involve the $60 price only last 30-40hours of actual gameplay before a player has finished the story campaign. You could play the entire game in ~3 weeks and still not yield the same amount as a subscription model. Though I find it humorous that you claim someone else is wrong & coping and then proceed to make the claim your stance is fact. Sounds like you have not being paying attention to modern games for awhile. If developers new subscription models worked tons of games would be actively doing it and pushing for it *ie destiny not having a active sub model and instead doing a box price every year as a work around to hide it. You are 100% coping as well gaming history tells you other wise, as you clearly don't have the grasp on the barrier of entry it creates. And you are losing the point of the conversation about increased price of a sub model to balance out inflation (ie you aren't paying 15$ you are paying more), instead of the pressure being put on other people using a battlepass. Again we are talking about what is successful monetization not you are fine with.