Noaani wrote: » Endowed wrote: » Yes. Everyone is equal. Your out of game actions disrupt that. It isn't just me though.
Endowed wrote: » Yes. Everyone is equal. Your out of game actions disrupt that.
Texas wrote: » Aren't you just saying that you want PvE content to be really easy? If a boss fight is such that you can't improve by reviewing what happened in the last fight, that sounds like pretty boring PvE.
ExiledByrd wrote: » 3. People will chase the numbers and become bad players by ignoring mechanics and causing extra work for healers. 100% true. But DPS are going to locked in and ignore the mechanics anyway. Healers will have to heal that guy who stood in fire or let him die. It wont be any different if you remove the meter. If you have the meter, DPS will just brag about their numbers after the fight while the healers take a couple of deep breaths.
HazardNumberSeven wrote: » No, to DPS meters. They would also be useless in a real MMO that isn't World of Warcraft, and arguably are pretty useless in a lot of content in World of Warcraft. People who stare at the DPS meter used to get kicked and blacklisted for being DPS whores and not paying attention to important mechanics and just padding numbers. I really doubt we're going to have that same WoW style brain-dead content in Ashes, and I thought they had already decided that third party programs won't be allowed.
NiKr wrote: » Texas wrote: » Aren't you just saying that you want PvE content to be really easy? If a boss fight is such that you can't improve by reviewing what happened in the last fight, that sounds like pretty boring PvE. If devs can't design a difficult fight, where you don't need a parser to tell you what happened - they've failed as devs. Meters are much more of a crutch for the devs rather than for the players.
Noaani wrote: » HazardNumberSeven wrote: » No, to DPS meters. They would also be useless in a real MMO that isn't World of Warcraft, and arguably are pretty useless in a lot of content in World of Warcraft. People who stare at the DPS meter used to get kicked and blacklisted for being DPS whores and not paying attention to important mechanics and just padding numbers. I really doubt we're going to have that same WoW style brain-dead content in Ashes, and I thought they had already decided that third party programs won't be allowed. @HazardNumberSeven A few points. Every MMO ever has had combat trackers be used, most of them from day one of the game being live. I agree people shouldn't be looking at a combat tracker during combat, that is a misuse of them. Combat trackers are used for more than just combat, despite the name. He primary use of a combat tracker - in terms of hours spent - is on character builds, not on content. Combat trackers are the only tool we have for checking developer work. I have personally used them in many games in the past to show developers where they got things wrong, and in most cases these things have been fixed. Despite all of this, combat trackers dk not give players access to any information we don't already have access to.
Noaani wrote: » NiKr wrote: » Texas wrote: » Aren't you just saying that you want PvE content to be really easy? If a boss fight is such that you can't improve by reviewing what happened in the last fight, that sounds like pretty boring PvE. If devs can't design a difficult fight, where you don't need a parser to tell you what happened - they've failed as devs. Meters are much more of a crutch for the devs rather than for the players. Fron my perspective, it isn't about designing a content thst is hard without trackers, it is about attracting people to top end content that aren't also people interested in self-improvement. The kinds of people that want to be on top in a game strive to be the best they can. A combat tracker is a part of that. Thus, people running top end content will have a tracker. Designing an encounter that is capable of being killed by people that haven't used a tracker to inform their character and raid builds, but that is also challenging to those that have - yeah, that isn't possible in a game that allows for player directed builds.
ExiledByrd wrote: » The top performing groups and people will use meters. As a tool the information that it provides is to useful for self improvement. Since the best are doing it, (or somehow reaching a similar level without it,) upper PvE content will be based around it regardless.
HazardNumberSeven wrote: » Noaani wrote: » HazardNumberSeven wrote: » No, to DPS meters. They would also be useless in a real MMO that isn't World of Warcraft, and arguably are pretty useless in a lot of content in World of Warcraft. People who stare at the DPS meter used to get kicked and blacklisted for being DPS whores and not paying attention to important mechanics and just padding numbers. I really doubt we're going to have that same WoW style brain-dead content in Ashes, and I thought they had already decided that third party programs won't be allowed. HazardNumberSeven A few points. Every MMO ever has had combat trackers be used, most of them from day one of the game being live. I agree people shouldn't be looking at a combat tracker during combat, that is a misuse of them. Combat trackers are used for more than just combat, despite the name. He primary use of a combat tracker - in terms of hours spent - is on character builds, not on content. Combat trackers are the only tool we have for checking developer work. I have personally used them in many games in the past to show developers where they got things wrong, and in most cases these things have been fixed. Despite all of this, combat trackers dk not give players access to any information we don't already have access to. I dunno who you've been playing with or what MMOs you've played, but "every mmo ever" is definitely not true.
Noaani wrote: » HazardNumberSeven wrote: » No, to DPS meters. They would also be useless in a real MMO that isn't World of Warcraft, and arguably are pretty useless in a lot of content in World of Warcraft. People who stare at the DPS meter used to get kicked and blacklisted for being DPS whores and not paying attention to important mechanics and just padding numbers. I really doubt we're going to have that same WoW style brain-dead content in Ashes, and I thought they had already decided that third party programs won't be allowed. HazardNumberSeven A few points. Every MMO ever has had combat trackers be used, most of them from day one of the game being live. I agree people shouldn't be looking at a combat tracker during combat, that is a misuse of them. Combat trackers are used for more than just combat, despite the name. He primary use of a combat tracker - in terms of hours spent - is on character builds, not on content. Combat trackers are the only tool we have for checking developer work. I have personally used them in many games in the past to show developers where they got things wrong, and in most cases these things have been fixed. Despite all of this, combat trackers dk not give players access to any information we don't already have access to.
Noaani wrote: » HazardNumberSeven wrote: » Noaani wrote: » HazardNumberSeven wrote: » No, to DPS meters. They would also be useless in a real MMO that isn't World of Warcraft, and arguably are pretty useless in a lot of content in World of Warcraft. People who stare at the DPS meter used to get kicked and blacklisted for being DPS whores and not paying attention to important mechanics and just padding numbers. I really doubt we're going to have that same WoW style brain-dead content in Ashes, and I thought they had already decided that third party programs won't be allowed. HazardNumberSeven A few points. Every MMO ever has had combat trackers be used, most of them from day one of the game being live. I agree people shouldn't be looking at a combat tracker during combat, that is a misuse of them. Combat trackers are used for more than just combat, despite the name. He primary use of a combat tracker - in terms of hours spent - is on character builds, not on content. Combat trackers are the only tool we have for checking developer work. I have personally used them in many games in the past to show developers where they got things wrong, and in most cases these things have been fixed. Despite all of this, combat trackers dk not give players access to any information we don't already have access to. I dunno who you've been playing with or what MMOs you've played, but "every mmo ever" is definitely not true. It is true. They were being used for Meridian59 during its first week of being live, and we're used on MUD's before that. You perhaps need to understand - a combat tracker is not just a tool to measure DPS - even though some people mistakenly call them DPS meters. You seem to be assuming this is all they do. What they are doing is basically recording everything. You can use them to record how many pieces of ore you harvest in an hour, if you like. This is why they exist in every MMO. it isn't just about DPS, it is about getting any objective data at all that any given player may want to know for any possible reason.
George_Black wrote: » Hardly necessary, even for competitive players.
Noaani wrote: » George_Black wrote: » Hardly necessary, even for competitive players. Necessary isn't the point. The point is, competitive players will have it, because it does give you (at the very least) an edge. I would argue that it doesn't make one a fountain of knowledge, but it does provide benefits. It is the fact that it provides these benefits, in combination with the fact that many people will run them regardless, that is the reason why I believe the best thing Intrepid could do is build one in to the game.
Pyrolol wrote: » How do you expect class balancing without seeing dps meters? Can tell we got some real fresh mmo’ers here that might not be able to handle the criticism 😂