Noaani wrote: » Basically, you and I have different goals. You want to create a strong build to play, I want to understand why the build is strong.
Smaashley wrote: » Okay. For example, in Guild Wars 2, there is a raid boss called Dhuum. This is probably the most difficult raid in the entire game. 2 or 3 players must do something else than DPS at some point.
Noaani wrote: » You would not opt to perform that function of your own volition.
Laetitian wrote: » Noaani wrote: It isn't that I have never seen it happen, it is that I have never heard of it happening. Im not sure I understand that sentence. Are you saying it's even more extreme than just "not seeing it happen" - the concept has never entered your environment?
Noaani wrote: It isn't that I have never seen it happen, it is that I have never heard of it happening.
Off the top of my head, I can name Regnum and DaoC.
They can show off their gear by wearing it
NiKr wrote: » Noaani wrote: » You would not opt to perform that function of your own volition. But what if the mechanic players are randomly chosen by the game?
Xeeg wrote: » Pyrolol wrote: » People worried about people being “toxic” is a piss poor argument, toxic people will be toxic even without trackers or addons I've even seen people be toxic in the forums! And there is no DPS meter here...
Pyrolol wrote: » People worried about people being “toxic” is a piss poor argument, toxic people will be toxic even without trackers or addons
Pearfor wrote: » The very presence of a real-time dps meter inevitably leads to disagreements and bullying in a raid. a player's value starts not from his effectiveness in certain situations, but purely because of the numbers he gives out. there are different situations, somewhere you really need high damage, somewhere you need a well-honed knowledge of mechanics, and somewhere you need the ability to competently predict what is happening and will happen.
Pearfor wrote: » Noaani I may have misdescribed what I mean (my English is poor). to be more specific, what I'm saying is that having a real-time dps meter is not necessary at all
George_Black wrote: » People woul still request picture as proof of performance which leads to toxicity. But again... none of that matters in an owpvp mmo. This shit is designed for instanced gear treadmills
Texas wrote: » wakkytabbaky wrote: » l that way if a raid is failing due to dps its upto the raid leader to actually find out why not just boot said lowest person or berate them So it'd be nice to have a tool that can parse the combat log to find out where things are going wrong..... It's pretty clear a lot of the people posting on this thread don't have any clue what they are talking about.
wakkytabbaky wrote: » l that way if a raid is failing due to dps its upto the raid leader to actually find out why not just boot said lowest person or berate them
wakkytabbaky wrote: » what id like more than just a simple dps meter is a full log breaking shiz down, just like how you can log in a wow raid and its posted and has every break down possible. only say this because for example i can parse 100% of the time and do my absolute best dps but i can also be standing in / ignoring all the mechanics of a fight. have this as an option would be alot more worthwhile than a simple dps meter since it allows you to see whos bad and whos just not performing to the fullest of their class
Ludullu wrote: » It's time to awaken the ancient evil, cause I don't wanna make a new thread just about this. Steven has finally confirmed that we ain't getting stuff that's gonna be as difficult as FF14's ultimates or WoW's mythic+ (the clip continues a bit more after this).https://youtube.com/clip/UgkxzVVVzcryVUpXupNHYVTwbf-4wuQlc0rn?si=DEM1z0OcvbjLDlxG So, now, I know that we've had discussions that meters don't have to be used purely for pve encounters and all that, but I do feel like when majority of players here "dps meters" - wow's mythic stuff is the first thing that comes to their minds, so I feel like if we're not getting that kind of difficulty then we don't really need the meters either.
Azherae wrote: » But, either way, I'm now doing my part, so maybe we can, in fact, leave it here, since discussion of it would probably devolve pretty quickly into DPS meters, at least.
Azherae wrote: » For the usual people, Steven is just clarifying his audience a bit more.