Ludullu_(NiKr) wrote: » This sounds more like a game within a game, rather than something that would fit Ashes. Also, if I understood it correctly, this would be an instanced near-always-on mode that would directly remove people from the main game. I definitely would not want that, because minimizing instanced content is the entire point of one of the pillars of the game. Why splinter the game's playerbase when we need them to populate the world at all times.
Apok wrote: » Yeah I'm aware more people want less instanced areas, I'm with you on that too. was hoping for one game mode outside the normal world though. kinda like how WoW has battle grounds or New World with it's outpost rush. MMOs have always taken from what other MMOs have done that ended up working (which is why they all have mounts now) with ashes taking the best of the games and making everything better (hopefully) this would be their answer to wows battle grounds or final fantasies crystalline conflict
Ludullu_(NiKr) wrote: » Apok wrote: » Yeah I'm aware more people want less instanced areas, I'm with you on that too. was hoping for one game mode outside the normal world though. kinda like how WoW has battle grounds or New World with it's outpost rush. MMOs have always taken from what other MMOs have done that ended up working (which is why they all have mounts now) with ashes taking the best of the games and making everything better (hopefully) this would be their answer to wows battle grounds or final fantasies crystalline conflict We already have sieges, arena, story-related pve - all instanced. I already hope that arena is super limited in its gameplay per day/week/month, cause I know for sure that people will just fucking sit there and not do anything in the game. Having an entire separate gameplay mode will only make that worse. WoW and NW are horrible examples in this context, because afaik quite a lot of people dislike those mechanics for what they are, especially when you consider that the entire point of Ashes is open world pvp, rather than what those 2 games have now.
Mag7spy wrote: » Just because there are arenas doesn't mean people are doing nothing. People use it to practice and get better, when there is major pvp stuff going on people are going to go towards that content. It makes 0 sense for you to think pvpers suddenly would not do OW pvp content. It helps fillt he void when there is less OW pvp going on in the game.
Mag7spy wrote: » Idk why you are saying players dislike this content, im unsure where you are even getting this information as well. People enjoy this kind of content, the issue with NW is they didn't expand on it. Other mmorpgs that lack this basic kind of pvp content is also a issue.
Ace1234 wrote: » I think if you force people to do owpvp when they want to do instanced stuff they might just quit the game anyway. I know I would be irritated if I wanted to do some arena and I had to wait until certain days of the week, which might cause me to drop the game in the long run, as opposed to having the option which would make me want to stick with the game more and engage more with the open world when I am in the mood. In other words, I don't think more instanced stuff would take away from the open world, I think those people wouldn't play anyways in the long run, but giving them the instanced content they want could actually draw more people to the game and encourage them to enagage with the open word when they get tired of the instanced stuff.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » Just because there are arenas doesn't mean people are doing nothing. People use it to practice and get better, when there is major pvp stuff going on people are going to go towards that content. It makes 0 sense for you to think pvpers suddenly would not do OW pvp content. It helps fillt he void when there is less OW pvp going on in the game. I'm speaking from experience of L2 players completely ignoring owpvp because "I gotta run arenas, maaaan". A ton of people will not care about owpvp if arenas are limitless, because arena is way more controlled, so they'd rather just polish their skills in 1v1s (let alone fucking 3v3s or party v party, cause that shit would be literally several times worse for the population of the server). Mag7spy wrote: » Idk why you are saying players dislike this content, im unsure where you are even getting this information as well. People enjoy this kind of content, the issue with NW is they didn't expand on it. Other mmorpgs that lack this basic kind of pvp content is also a issue. I was just reiterating things I've heard from content creator communities throughout the years. Obviously the features themselves had some problems that reduced their popularity, but making them better while also keeping them as a constant instanced alternative to the rest of Ashes would make things only worse. I want people to be forced to participate in the game that they chose to play, not sit in random gamemode that completely removes them from said game.
Mag7spy wrote: » And like all things players should have choices on the content they want to do.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » And like all things players should have choices on the content they want to do. And I want those choices to not include instanced bullshit I know that people love instanced shit. It's obvious by the genre and by my own experience. People also love a ton of things that are not good for them or others, but it doesn't mean that they should be free to do those things. We supposedly won't have farmable instanced pve (if even repeatable at all), so why in the hell should pvpers get pure instanced content for themselves? Fuck 'em.
Mag7spy wrote: » Thankfully the devs know what they are doing and are not going to miss out on this. Which is what we would call a easy win, minimum work for maximum gain. https://www.ashes.wiki/Arenas
Ludullu_(NiKr) wrote: » Mag7spy wrote: » Thankfully the devs know what they are doing and are not going to miss out on this. Which is what we would call a easy win, minimum work for maximum gain. https://www.ashes.wiki/Arenas That page says nothing about how much time a week you can spend in an arena. In a prime-time game, as long as any instancing exists it'll inevitably take away people from open world content. Those people will be taking up server slots, while not impacting the world in any way (well, except for their absence in it). And I don't care how long any given feature takes to develop. I care about the results of the feature on the game. And if Steven decided to minimize instanced pve for some reason - I'd imagine the same reason can be used to minimize pvp instancing.
Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement.
Mag7spy wrote: » Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement. You don't lose community involvement that doesn't make any sense. You main more community rep in the server in a wider margin based on the size of the server.
Mag7spy wrote: » To further drive it home you are trying to say na those 5% of players that want to focus on pve and focus on pvp arenas since they hate ow need to be froced not to have arena content just cause. Even though it hardly effects the game as a whole. And those players need to do pve to get gear to begin with which means pvx content.
Ravicus wrote: » Mag7spy wrote: » Ravicus wrote: » I guess according to the wiki it is instance based. https://ashesofcreation.wiki/Arenas I find that sad however, as you lose a lot of community involvement. You don't lose community involvement that doesn't make any sense. You main more community rep in the server in a wider margin based on the size of the server. you would have community involvement in open world arenas by having to post guards and police the area. You would have the announcers and such. You would have an audience to watch the event. You have zero community involvement when you que up for an instance.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » To further drive it home you are trying to say na those 5% of players that want to focus on pve and focus on pvp arenas since they hate ow need to be froced not to have arena content just cause. Even though it hardly effects the game as a whole. And those players need to do pve to get gear to begin with which means pvx content. Yes, I want those 5% to be in the damn game and not in an instance. That's my only point
Mag7spy wrote: » So you are just wanting the game to be worse just cause from what I'm seeing.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » So you are just wanting the game to be worse just cause from what I'm seeing. Worse in your opinion? Yes. Worse in mine? No
Ashes is not forcing anyone to do owpvp. You choose to do it. You choose to play a game that has owpvp by simply logging in. Now arena's should not have any downtime. That should not have any limitations other than maybe other players in the actual arena at that time. There will be some intanced stuff now, but it will not be the focus. If instancing becomes the focus of the game then it will fundamentally change the game's focus.
And I want those choices to not include instanced bullshit I know that people love instanced shit. It's obvious by the genre and by my own experience. People also love a ton of things that are not good for them or others, but it doesn't mean that they should be free to do those things. We supposedly won't have farmable instanced pve (if even repeatable at all), so why in the hell should pvpers get pure instanced content for themselves?