nanfoodle wrote: » We still dont have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol
Hinotori wrote: » Archwizard and falconer
Saintphoenix wrote: » nanfoodle wrote: » We still dont have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class
AirborneBerserker wrote: » Saintphoenix wrote: » nanfoodle wrote: » We still dont have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think the're going to be excited about a game that lead with mying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again.
Okami wrote: » I know I’m going to come off as a spoiled brat for saying this, but I’m going to play cleric solely for the front of the queue experience for finding groups to play in. I do enjoy playing healer classes in general but for this game I really wanted to play bard or ranger. But I have two babies so any time I save on avoiding looking for a group is golden time imo.
Githal wrote: » AirborneBerserker wrote: » Saintphoenix wrote: » nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think they're going to be excited about a game that lead with lying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again. I too feel like 64 classes are a lot. But I also feel like you speculating with no particular information at hand. I am pretty sure Steven has said that the sub class will change the main class a lot. And if its enough change to be considered new class is yet to be seen. But if we go from what we do know - The summoner class will have different summons depending on the sub class. You will get Beasts, Undead, some sub classes will have only 1 strong pet active at a time, others will have 2-3 weaker. So if we go from this information maybe we will get 64 true classes
AirborneBerserker wrote: » Saintphoenix wrote: » nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think they're going to be excited about a game that lead with lying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again.
Saintphoenix wrote: » nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class
nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol
AirborneBerserker wrote: » Githal wrote: » AirborneBerserker wrote: » Saintphoenix wrote: » nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think they're going to be excited about a game that lead with lying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again. I too feel like 64 classes are a lot. But I also feel like you speculating with no particular information at hand. I am pretty sure Steven has said that the sub class will change the main class a lot. And if its enough change to be considered new class is yet to be seen. But if we go from what we do know - The summoner class will have different summons depending on the sub class. You will get Beasts, Undead, some sub classes will have only 1 strong pet active at a time, others will have 2-3 weaker. So if we go from this information maybe we will get 64 true classes From the Wiki Classes Page, Class section in class augments sub-section. the link: https://ashesofcreation.wiki/Classes "The intent behind the augment system is not to provide new active abilities. They're intended to augment existing active abilities that are provided through your primary archetype; and so your secondary archetype selection completes your class selection, of which there's 64 types and you get augment skills that can apply certain attributes and mechanics to your existing active skills." -Steven Sharif "When you reach the class phase, which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes, then you'll have a number of augments that you'll be able to apply on a per-ability basis; and your core ability kit comes from your primary archetype selection; and those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection." -Steven Sharif TL;DR No new skills, some augments which will change the aesthetics of some abilities. They will look different, that's it. That is not a different class, that is a sub-class.
Githal wrote: » AirborneBerserker wrote: » Githal wrote: » AirborneBerserker wrote: » Saintphoenix wrote: » nanfoodle wrote: » We still don't have all the base classes and none of sub classes. Just on my play style and my Desire to delve deep into the Bard, I will be going Bard/Bard when we get the sub classes. I played a Minstrel in DAoC so it also seems fitting lol Probably best to get used to the phrasing this game uses, class is the combination of archetypes, so base archetype plus secondary archetype = class Yeah, no. Classes are classes. If some game tries to use a different definition of class then they can kick rocks. And no one else should use that language either for the simple reason that people will hear 64 classes and think there are 64 classes only to find out there 8 classes each with 8 subclasses. How do you think people are going to respond to that. Do you think they're going to be excited about a game that lead with lying to them? Or maybe there going to be on the edge of quitting and the first sign of hardship or unfairness will quit the game leave a one star review and never play the game again. I too feel like 64 classes are a lot. But I also feel like you speculating with no particular information at hand. I am pretty sure Steven has said that the sub class will change the main class a lot. And if its enough change to be considered new class is yet to be seen. But if we go from what we do know - The summoner class will have different summons depending on the sub class. You will get Beasts, Undead, some sub classes will have only 1 strong pet active at a time, others will have 2-3 weaker. So if we go from this information maybe we will get 64 true classes From the Wiki Classes Page, Class section in class augments sub-section. the link: https://ashesofcreation.wiki/Classes "The intent behind the augment system is not to provide new active abilities. They're intended to augment existing active abilities that are provided through your primary archetype; and so your secondary archetype selection completes your class selection, of which there's 64 types and you get augment skills that can apply certain attributes and mechanics to your existing active skills." -Steven Sharif "When you reach the class phase, which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes, then you'll have a number of augments that you'll be able to apply on a per-ability basis; and your core ability kit comes from your primary archetype selection; and those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection." -Steven Sharif TL;DR No new skills, some augments which will change the aesthetics of some abilities. They will look different, that's it. That is not a different class, that is a sub-class. https://ashesofcreation.wiki/Summoner Summoners summon different varieties of summons, depending on the class and augments they choose.[20][21] Animals.[21] Spirits.[21][22] Skeletons, zombies and other undead summons will be possible with death-based cleric augments.[15][22] Corpses (potentially).[21] Some summoners may summon multiple things.[21] Other summoners may only summon one powerful thing.[21] Certain summoners may only be able to summon effects and/or temporary energies.[21] Augments from a secondary archetype can be applied to a summon.[23] This doesn't sound like just a look difference.