Adelissa wrote: » When out of combat the mana regen remains the same as if you were in combat and it is dreadfully slow. Rations also don't help much with this when you have to eat 10 of them to regen one mana bar. Food at the very least should be enough to fill your mana to full. The current system is just tedious to navigate and doesn't add any layer of difficulty, Please make food restore more mana ore make bards pensive restore more mana to help with the current rates
Kalnazzar wrote: » Rations are a low tier food why would they restore mana to full? Games were mana isn’t a resource that needs managing this would make sense any food would fully restore it. But a full mana restore should be saved for end tier food/potions ect. If not higher tier/quality stuff would be pointless to craft if something as simple as rations can do the same function.
Halae wrote: » The trick behind this is to encourage you to bring along a support class. I can't remember if clerics get a mana restore option, but I know for certain that bards do in the form of one of their songs that can be picked up as early as level 2. If it feels like you're lacking recovery, that's intentional. It's to encourage you to bring a support player.
Adelissa wrote: » Kalnazzar wrote: » Rations are a low tier food why would they restore mana to full? Games were mana isn’t a resource that needs managing this would make sense any food would fully restore it. But a full mana restore should be saved for end tier food/potions ect. If not higher tier/quality stuff would be pointless to craft if something as simple as rations can do the same function. You're just wrong here. We don't currently have many higher tier foods. Low level rations should work for low level characters and restore them to full. It's a system that's tedious and outdated and does nothing but inconvenience the player currently.
Kalnazzar wrote: » you do know there is a rest buff that restores 4 mana? Just press the X button on your keyboard i am pretty sure by default.
Adelissa wrote: » Kalnazzar wrote: » you do know there is a rest buff that restores 4 mana? Just press the X button on your keyboard i am pretty sure by default. If I'm mentioning rations in my post then I'm aware of the rest system yes. My point stands that artificially increasing time spent to restore something as simple as mana makes the game feel bad.
Song13 wrote: » I'm with the OP to an extent. the main argument isn't really the mana regen in combat that is the major problem. the major problem is the fact that rations aren't giving back much at higher levels. ideally it'd be nice if vendors could sell better food or something at like level 10 so it doesn't take 4 ration packs to get back to full which does take a very long time of sitting. the sitting regen out of combat also takes like 2-4mins thats a ton of time to just sit there to regen ur mana when out of combat. especially if you are a class that doesn't do very well on their own in terms of regen or healing urself. if you fight 2 mobs and then have to sit for 3 or so mins to regen everything back that is a bit much. now yes cooking profession could change a lot of this. better foods could regen faster but that relies on markets and such usually that also being said, I desperately want mana management especially for healers in combat to be a thing because it's a very important skill for healers and makes it more engaging. just sucks when ur party manas up in 1-2 ration packs for u to still be sitting there staring at the next pack to be pulled while mobs are respawning all around you
Song13 wrote: » I'm with the OP to an extent. the main argument isn't really the mana regen in combat that is the major problem. the major problem is the fact that rations aren't giving back much at higher levels. ideally it'd be nice if vendors could sell better food or something at like level 10 so it doesn't take 4 ration packs to get back to full which does take a very long time of sitting. the sitting regen out of combat also takes like 2-4mins thats a ton of time to just sit there to regen ur mana when out of combat. especially if you are a class that doesn't do very well on their own in terms of regen or healing urself. if you fight 2 mobs and then have to sit for 3 or so mins to regen everything back that is a bit much. now yes cooking profession could change a lot of this. better foods could regen faster but that relies on markets and such usually
Kalnazzar wrote: » Song13 wrote: » I'm with the OP to an extent. the main argument isn't really the mana regen in combat that is the major problem. the major problem is the fact that rations aren't giving back much at higher levels. ideally it'd be nice if vendors could sell better food or something at like level 10 so it doesn't take 4 ration packs to get back to full which does take a very long time of sitting. the sitting regen out of combat also takes like 2-4mins thats a ton of time to just sit there to regen ur mana when out of combat. especially if you are a class that doesn't do very well on their own in terms of regen or healing urself. if you fight 2 mobs and then have to sit for 3 or so mins to regen everything back that is a bit much. now yes cooking profession could change a lot of this. better foods could regen faster but that relies on markets and such usually I agree that at higher levels, players will need better food and potions, and I’m perfectly fine with that. However, I’m strongly against allowing NPCs to sell anything that undermines player crafting or selling. If you want to craft it yourself, go for it. If you want to buy from a player, even better. But vendors should not be selling better food or potions, as it takes away from the player-driven economy.
Trikki wrote: » Love it just the way it is personally. The rush to end game mentality needs to not exist in one game, hoping this is it.
Lark Wyll wrote: » Halae wrote: » The trick behind this is to encourage you to bring along a support class. I can't remember if clerics get a mana restore option, but I know for certain that bards do in the form of one of their songs that can be picked up as early as level 2. If it feels like you're lacking recovery, that's intentional. It's to encourage you to bring a support player. This simply isn't a viable idea for levelling on live launch of an mmo. Group play comes in later towards end game. Players don't group up to clear low level content and clear levels. What does a player do that starts the game a month after everyone else advances through the game? They have to be able to play solo with basic quality of life and bot have it be a terriblr experience and take way too much time. Support classes shouldn't be required to level. They should be required only for group oriented end game content or group poi or boss fights or mob farming optional.