Vissox wrote: » Disagree entirely. Mana management matters, bring a bard, eat rations and get good.
Caeryl wrote: » I agree with the OP, especially in the Alpha's current state where there are very, very few truly safe areas with the current rate enemies respawn at. 4 mana/s when you have 1k+ mana just isn't gonna cut it when you're in a threat zone with mobs respawning constantly. Up in the garrison area near spawn is a great example of why its current state is insufficient for exploration. You can clear the entire upper area, but five seconds later things have respawned again. There are no safe areas to rest and regroup due to the spawn pattern, and areas don't stay cleared for more than 30 seconds, during which you'd only restore ~120 mana anyway. The nearest 'safe' area is back at spawn, or a small area on the outside wall of the area under the bridge.
Veeshan wrote: » Caeryl wrote: » I agree with the OP, especially in the Alpha's current state where there are very, very few truly safe areas with the current rate enemies respawn at. 4 mana/s when you have 1k+ mana just isn't gonna cut it when you're in a threat zone with mobs respawning constantly. Up in the garrison area near spawn is a great example of why its current state is insufficient for exploration. You can clear the entire upper area, but five seconds later things have respawned again. There are no safe areas to rest and regroup due to the spawn pattern, and areas don't stay cleared for more than 30 seconds, during which you'd only restore ~120 mana anyway. The nearest 'safe' area is back at spawn, or a small area on the outside wall of the area under the bridge. rations is % mana/HP return and takes 2 rations to go from 0-100% and each ration is 10 seconds and 3 copper mana regen isnt an issue.
Adelissa wrote: » Halae wrote: » The trick behind this is to encourage you to bring along a support class. I can't remember if clerics get a mana restore option, but I know for certain that bards do in the form of one of their songs that can be picked up as early as level 2. If it feels like you're lacking recovery, that's intentional. It's to encourage you to bring a support player. We have a bard in our party, 2 mana per second from their song isn't enough for extended stays at POI's.
Halae wrote: » The trick behind this is to encourage you to bring along a support class. I can't remember if clerics get a mana restore option, but I know for certain that bards do in the form of one of their songs that can be picked up as early as level 2. If it feels like you're lacking recovery, that's intentional. It's to encourage you to bring a support player.
Kalnazzar wrote: » Adelissa wrote: » Kalnazzar wrote: » Rations are a low tier food why would they restore mana to full? Games were mana isn’t a resource that needs managing this would make sense any food would fully restore it. But a full mana restore should be saved for end tier food/potions ect. If not higher tier/quality stuff would be pointless to craft if something as simple as rations can do the same function. You're just wrong here. We don't currently have many higher tier foods. Low level rations should work for low level characters and restore them to full. It's a system that's tedious and outdated and does nothing but inconvenience the player currently. You know there's a rest buff that restores 4 mana, right? Just press the 'X' key on your keyboard (it’s the default). Also, it's not outdated—new MMORPG players are often in a rush, wanting infinite mana to keep going nonstop. That’s not how old-school players enjoyed the game. We liked to stop, rest, and regroup—taking time to plan the next move, talk, and laugh together as a team. Nowadays, like in WoW, players often don’t even talk in dungeons—it’s just a race to the end, which creates a toxic gameplay environment in my opinion.
Adelissa wrote: » Kalnazzar wrote: » Rations are a low tier food why would they restore mana to full? Games were mana isn’t a resource that needs managing this would make sense any food would fully restore it. But a full mana restore should be saved for end tier food/potions ect. If not higher tier/quality stuff would be pointless to craft if something as simple as rations can do the same function. You're just wrong here. We don't currently have many higher tier foods. Low level rations should work for low level characters and restore them to full. It's a system that's tedious and outdated and does nothing but inconvenience the player currently.
Kalnazzar wrote: » Rations are a low tier food why would they restore mana to full? Games were mana isn’t a resource that needs managing this would make sense any food would fully restore it. But a full mana restore should be saved for end tier food/potions ect. If not higher tier/quality stuff would be pointless to craft if something as simple as rations can do the same function.
Caeryl wrote: » Veeshan wrote: » Caeryl wrote: » I agree with the OP, especially in the Alpha's current state where there are very, very few truly safe areas with the current rate enemies respawn at. 4 mana/s when you have 1k+ mana just isn't gonna cut it when you're in a threat zone with mobs respawning constantly. Up in the garrison area near spawn is a great example of why its current state is insufficient for exploration. You can clear the entire upper area, but five seconds later things have respawned again. There are no safe areas to rest and regroup due to the spawn pattern, and areas don't stay cleared for more than 30 seconds, during which you'd only restore ~120 mana anyway. The nearest 'safe' area is back at spawn, or a small area on the outside wall of the area under the bridge. rations is % mana/HP return and takes 2 rations to go from 0-100% and each ration is 10 seconds and 3 copper mana regen isnt an issue. Read the quoted post again. It isn't just the amount, but the lack of opportunity and slowness that the regen occurs. We're meant to take it slow between fights, which is good. The issue comes when you genuinely are prevented from doing so because of the lack of areas out of aggro range and the respawn rates in many areas being far too generous. If we get word that respawn rates will be heavily slowed, then that'll change my opinion, but as is, in a lot of places, esp quest areas or any other high threat location, you can't sit in place for 20-30 seconds waiting for mana to recover to full, because something will spawn and aggro.
Veeshan wrote: » Caeryl wrote: » Veeshan wrote: » Caeryl wrote: » I agree with the OP, especially in the Alpha's current state where there are very, very few truly safe areas with the current rate enemies respawn at. 4 mana/s when you have 1k+ mana just isn't gonna cut it when you're in a threat zone with mobs respawning constantly. Up in the garrison area near spawn is a great example of why its current state is insufficient for exploration. You can clear the entire upper area, but five seconds later things have respawned again. There are no safe areas to rest and regroup due to the spawn pattern, and areas don't stay cleared for more than 30 seconds, during which you'd only restore ~120 mana anyway. The nearest 'safe' area is back at spawn, or a small area on the outside wall of the area under the bridge. rations is % mana/HP return and takes 2 rations to go from 0-100% and each ration is 10 seconds and 3 copper mana regen isnt an issue. Read the quoted post again. It isn't just the amount, but the lack of opportunity and slowness that the regen occurs. We're meant to take it slow between fights, which is good. The issue comes when you genuinely are prevented from doing so because of the lack of areas out of aggro range and the respawn rates in many areas being far too generous. If we get word that respawn rates will be heavily slowed, then that'll change my opinion, but as is, in a lot of places, esp quest areas or any other high threat location, you can't sit in place for 20-30 seconds waiting for mana to recover to full, because something will spawn and aggro. i use a bow i took the mana skill (seems like all weapons have this option) on the weapon instead of a dmg skill i now regain 25 mana every 4 attacks basicly never have mana issues now dispite spamming skills
Caeryl wrote: » Veeshan wrote: » Caeryl wrote: » Veeshan wrote: » Caeryl wrote: » I agree with the OP, especially in the Alpha's current state where there are very, very few truly safe areas with the current rate enemies respawn at. 4 mana/s when you have 1k+ mana just isn't gonna cut it when you're in a threat zone with mobs respawning constantly. Up in the garrison area near spawn is a great example of why its current state is insufficient for exploration. You can clear the entire upper area, but five seconds later things have respawned again. There are no safe areas to rest and regroup due to the spawn pattern, and areas don't stay cleared for more than 30 seconds, during which you'd only restore ~120 mana anyway. The nearest 'safe' area is back at spawn, or a small area on the outside wall of the area under the bridge. rations is % mana/HP return and takes 2 rations to go from 0-100% and each ration is 10 seconds and 3 copper mana regen isnt an issue. Read the quoted post again. It isn't just the amount, but the lack of opportunity and slowness that the regen occurs. We're meant to take it slow between fights, which is good. The issue comes when you genuinely are prevented from doing so because of the lack of areas out of aggro range and the respawn rates in many areas being far too generous. If we get word that respawn rates will be heavily slowed, then that'll change my opinion, but as is, in a lot of places, esp quest areas or any other high threat location, you can't sit in place for 20-30 seconds waiting for mana to recover to full, because something will spawn and aggro. i use a bow i took the mana skill (seems like all weapons have this option) on the weapon instead of a dmg skill i now regain 25 mana every 4 attacks basicly never have mana issues now dispite spamming skills I find it hard to believe that just the one mana passive was sufficient, as mana problems have been a consistent issue I've seen within groups. Even for me after taking that same passive on mage, I was having to fall back often to recoup mana. Most players in the various groups I've been in were hovering at half their max, as opportunities for recovery required leaving the area entirely in most cases. The only place it stopped being an issue was on the far upper bridges of the garrison, because the corrupted 9th NPCs dropped mana orbs on death that restored 200-250 mana when walking into it, but even then it was only for one person.
BaSkA_9x2 wrote: » I would like to see Mana and HP regen while Resting to be a "% recovered per second" instead of an absolute value, as I believe it currently is. If Resting recovered 1% HP/MP per second, that would mean 100 seconds sitting down to recover completely, which in my subjective opinion may be a good downtime if you don't have a Bard in your party. If you consider it to be too much, change it to 0.5%/s or less, but hopefully not an absolute value.
Veeshan wrote: » rations are a percentage you get like 50% hp/mana over 10 seconds so it pretty quick there
BaSkA_9x2 wrote: » I would like to see Mana and HP regen while Resting to be a "% recovered per second" instead of a fixed low absolute value, as I believe it currently is. If Resting recovered 1% HP/MP per second, that would mean 100 seconds sitting down to recover completely, which in my subjective opinion may be a good downtime if you don't have a Bard in your party. If you consider it to be too much, change it to 0.5%/s or less, but hopefully not an absolute value.