Halae wrote: » It should be noted that resting values - that is, the amount you regenerate when you're just sitting down without eating - are actually percentage values as well. It's just an incredibly low percentage. Like, this is already a thing; when I started playing my tank, she healed 5 HP per second while resting. Now at level 7, she heals 9-ish, sometimes 10 HP per second (out of 1150 HP max), and the value increases when I put on constitution gear. Mana regenerates at the same percentage rate as health, as I've seen the bars stay perfectly even with each other while resting.
Halae wrote: » Then maybe you're just moving too fast. This isn't the kind of game where you can sprint from one combat encounter to another. Or, if you can't, it's not something you can do readily at low levels. Still, this does remain good feedback, even if I disagree with it.
Obamanizer wrote: » so much defense of its current system in this post.... Mana felt horrible. Simple as that. While factors like Server lag cause mana regen to be horribly worse for some reason, even on smooth servers it still felt horrible.
Briggs wrote: » As a fighter I skilled into the Mana regen stance when I did not have a bard around, It solved my Mana problems at the detriment to my DPS/HP regen. I'm okay with this. I think the low amount of mana regen is good, Gives us downtime, makes us think about our abilities and skill usage, Promotes group play and allows us to have quite peaceful moments when we /sit to rest up.
Spudler wrote: » You need bards in your group for solid mana regen
Adelissa wrote: » When out of combat the mana regen remains the same as if you were in combat and it is dreadfully slow. Rations also don't help much with this when you have to eat 10 of them to regen one mana bar. Food at the very least should be enough to fill your mana to full. The current system is just tedious to navigate and doesn't add any layer of difficulty, Please make food restore more mana ore make bards pensive restore more mana to help with the current rates
Aszkalon wrote: » If only we had Mana Potions ... ... ... or Mana-"Tea" which restores our Mana quicker. ^.^
katarinae wrote: » I feel mana regeneration is fine where it is. Both bards and clerics have a mana regen ability. Bard being it affects the entire party and clerics can choose who they want to bless with mana. Rations take 10 seconds to fill half your bar, so what's another 10 seconds to fill up the remaining half? Go out, make some kills, take a breather once in a while and refill. This really isn't a huge issue.
Sevariel wrote: » katarinae wrote: » I feel mana regeneration is fine where it is. Both bards and clerics have a mana regen ability. Bard being it affects the entire party and clerics can choose who they want to bless with mana. Rations take 10 seconds to fill half your bar, so what's another 10 seconds to fill up the remaining half? Go out, make some kills, take a breather once in a while and refill. This really isn't a huge issue. Rations really give you 50% in 10 seconds? That's a lot faster than I expected. Manabuns used to require a full 30 seconds and usually munching on second bun before you were 100%. I think the current mana regen pace and food setup work well within Ashes of Creation's overall design philosophy. The slower regen encourages players to take a more deliberate approach, which aligns with the immersive, thoughtful pacing that Intrepid seems to be going for. In Ashes, stopping to rest or use rations adds depth to the experience and builds in a moment for players to strategize, rather than rushing nonstop from encounter to encounter. With this approach, player-driven resources like crafted food from taverns will actually have value, giving players a reason to invest in higher-quality rations for extended excursions. In a way, this system mirrors classic MMO pacing—WoW and other early MMOs required the same kind of patience and planning, adding to the challenge and, ultimately, the satisfaction of progressing. Yes, it feels tedious for some, especially without the final crafting or cooking mechanics in place yet, but I think Intrepid is intentional about creating a gameplay loop that prioritizes resource management, teamwork, and pacing over solo convenience. With cooking systems and better rations coming in future phases, this mana management approach will likely feel more rewarding and balanced once we have the complete toolkit.
Veeshan wrote: » Briggs wrote: » As a fighter I skilled into the Mana regen stance when I did not have a bard around, It solved my Mana problems at the detriment to my DPS/HP regen. I'm okay with this. I think the low amount of mana regen is good, Gives us downtime, makes us think about our abilities and skill usage, Promotes group play and allows us to have quite peaceful moments when we /sit to rest up. i did the same thing with ranger and no issue at all but other ranger are like it doesnt work! i dunno what there doing cause i get like 25 mana back every 3 seconds with it im feeling it a user error on their side :P
Caeryl wrote: » Spudler wrote: » You need bards in your group for solid mana regen This is discussing Resting recovery, which is absurdly low for no apparent reason when it's already difficult to find areas where Resting can be done for the amount of time needed to recover mana. It's impossible to use the mana generation passives outside of combat as they're all based on weapon attacks. Recovery in active combat isn't as much of a contended point, but I wouldn't call it a good design that the mana melody is outright required from bards. Such a clear-cut, all-circumstances Best choice doesn't fit the combat design goals as they've been laid out.
IustinusShiva wrote: » Caeryl wrote: » Spudler wrote: » You need bards in your group for solid mana regen This is discussing Resting recovery, which is absurdly low for no apparent reason when it's already difficult to find areas where Resting can be done for the amount of time needed to recover mana. It's impossible to use the mana generation passives outside of combat as they're all based on weapon attacks. Recovery in active combat isn't as much of a contended point, but I wouldn't call it a good design that the mana melody is outright required from bards. Such a clear-cut, all-circumstances Best choice doesn't fit the combat design goals as they've been laid out. If you want to rest less then either use less Mana (more auto attacks) or increase your recovery in combat. If you go full throttle and tap yourself out then expect to have to rest periodically to compensate. My party rarely has to stop when I'm around unless we are fighting higher level mobs that require us to use everything, and the XP/hour is still better even factoring rests.
IustinusShiva wrote: » Veeshan wrote: » Briggs wrote: » As a fighter I skilled into the Mana regen stance when I did not have a bard around, It solved my Mana problems at the detriment to my DPS/HP regen. I'm okay with this. I think the low amount of mana regen is good, Gives us downtime, makes us think about our abilities and skill usage, Promotes group play and allows us to have quite peaceful moments when we /sit to rest up. i did the same thing with ranger and no issue at all but other ranger are like it doesnt work! i dunno what there doing cause i get like 25 mana back every 3 seconds with it im feeling it a user error on their side :P The other ranger probably isn't using their auto attack combos.