Judicial - Courts, Judges, Councilors, Chancellors, arbiters
ect. When a dispute needs to be settled, or a crime punished it is the men and
women of the courts that see that is fairly dealt with.
Guild Asset Management - Land, Money & Resources
submitted to guild coffers for guild use will be over seen by the admin, their
use and for projects will generally be approved by council vote.
Diplomatic – All formal diplomatic activities in the FoT
start and end with the Diplomatic Corp and its staff.
IC Guild Development - Laws, Polices, and Regulations will
be drafted and maintained by the admin. All of which will be approved by
council vote before being put in to an effect.
OOC administration and development of guild resources –
Websites, discords, guild servers all are run and administered by the admin
Crafting – Any and all crafting is handled with in the indy
branch be it sword and shield or potion and roofing. The indy handles all
matters of craft.
Trade / route management – The indy is in charge of
overseeing all trading in and out of guild cities and holdings. As well as
maintaining routes once established.
Gathering – Indy is in charge overseeing the supplies it
uses and operations to ensure they have those supplies.
Resource management – See above
Cops – In guild towns to guard against thieves, and would be
PVE – The military keeps the wild in check, to guard against
monsters and npcs.
PVP – They also are employed for keeping the gankers off the
traders, gathers, workers ect
Securing resources / towns / other guild assets and