Kilion wrote: » Simply put:A max level class will have access to 35-40 active skills There is a slot reserved for basic weapon attack The hotbar/actionbar has space to slot in 15-20 additional actions Actions include not only active skills but also things like potions Looking at the Bard Gameplay as an example, it seems this combo obsessed class will weave its combat mainly through weapon attacks, 2 melodies between they switch and maybe 6 active abilities with the ultimate saga ability to trigger once in a while. Totalling to a "rotation" for standard encounters that would require 9 keys. That sounds quite managable to me.
DeadlyDave wrote: » I will see which class requires the least amount of button combo. I had to swap my 12 button mouse for an 8 button one, i still press the wrong numbers.Gettin old sucks, you have to adapt the best you can against these ninja whippersnappers
Lodrig wrote: » Kilion wrote: » Simply put:A max level class will have access to 35-40 active skills There is a slot reserved for basic weapon attack The hotbar/actionbar has space to slot in 15-20 additional actions Actions include not only active skills but also things like potions Looking at the Bard Gameplay as an example, it seems this combo obsessed class will weave its combat mainly through weapon attacks, 2 melodies between they switch and maybe 6 active abilities with the ultimate saga ability to trigger once in a while. Totalling to a "rotation" for standard encounters that would require 9 keys. That sounds quite managable to me. For the millionth time no, its 20 active skills, 15 passives for a 35-40 TOTAL. Stop spreading misinformiation.