iARN wrote: » I'm not sure I understand your point with this post? Are you asking for these things from the perspective that they will never be in the game because they aren't in this stage of Alpha, or are you just making suggestions of what you want in the Alpha right now? They made it pretty clear that all the systems are not in, and this isn't a game, it's a testing and concept proofing environment, otherwise this would be labeled "beta". Eventually there will be actual quests, Story Arc quests, more events, all the economic and political warfare of the nodes. The cat and mouse of industry players and those who want to steal from them, etc. I think there is a lot there that is promised, and I think so far Intrepid has delivered exceptionally on pretty much everything they've said they wanted to achieve so far. Phase 1 is the worst it's ever going to be, and as each phase progresses, it will be easier to see and appreciate as a game and not a testing environment. Phase 2 will have story arcs, dynamic dungeons, dynamic events, and a lot more content in general. Check the link below for the roadmap. Perhaps phase 1 isn't for your tastes and you can try Phase 2 or 3. tbh, I wouldn't exactly call Phase 1 a picnic.https://ashesofcreation.wiki/Alpha-2
Garrtok wrote: » I guess the basic intend of progression should be visible. I don't think that they want to change the current behavior drastically. Iam criticising the current experience.
Veeshan wrote: » Quest, Commision both hunting and gathering, gathering and crafting xp all needs a buff to add more option for leveling by atleast 3 times there current value
Blip wrote: » Veeshan wrote: » Quest, Commision both hunting and gathering, gathering and crafting xp all needs a buff to add more option for leveling by atleast 3 times there current value I belive they intend to buff it they have said it all should be viable ways to level your character. But I belive mobs will always be fastest. But all other leveling paths must be buffed or we just have a boring time in the end.
novercalis wrote: » I'm a masochist. 200-250 hours is pretty low. I want EQ level pacing. It felt amazing and an accomplishment when you reach the next level. To give comparison: Assuming a 4hr hours of play every night (maybe skipping a night here and there): 1-10 A couple days, at most (12-16 hours) 11-20 A week (28 hours) 21-30 Two weeks (56 hours) 31-40 Two to three weeks (84 hours) 41-50 A month (112 hours) 51 - 12 hrs 52 - 13 hrs 53 - 14 hrs 54 - 15 hrs 55 - 16 hrs 56 - 20 hrs 57 - 24 hrs 58 - 29 hrs 59 - 35 hrs 60 - 40 hrs that is an estimated 510-514 hours. Not everyone made it to 60 and that is okay. Casually playing would be 6 months, 20 hours or 4 hrs for 5 days. Hell, it was common for some people make it to 60 in a year and never felt bad. because the content was extremely hard and rewarding. There was that Social aspect that just made it fun. Shooting the shit with people while hoping for a pixel to drop or progressing your level slowly but surely. This is the epitome and peak example of the Tortoise and the Hare. Stop betting on the hare and give the tortoise a chance. ==================== (meanwhile in 6 days, I made it to 22 in Ashes, putting in ~35 hours of active in-game time. Slowing the pace of the game and having content every 5 level bracket is better than racing asap to the top. That feeling of being level 30, and it might take you 3 levels, 5 days to grind and get that 1 item in Guk feels amazing and rewarding. Also knowing that item is probably gonna be with you for a long time. Unlike Classic Wow, you're upgrading gear every 2 days or less. AoC should be like One Piece - Maybe The Real Treasure Was the Friends We Made Along the Way and you only gain this with a slower pace MMORPG. Let's stop feeding and catering to the TikTok, ADHD player base. let's make MMORPG great again. Slower pace = more bonding with our group in-game or discord = fond memories down the road.
Nova_terra wrote: » Garrtok, remember that this is an Alpha and their first "pass" at figuring out XP values, viability of questing, etc. They have a vision for how they expect leveling to go, and people in the alpha are the people who will "in most cases" be the people this game is made for. I am enjoying the dificulty of leveling, but I seriously doubt they drew up how they expect this all to go and said "yep, Nova sitting at Highwayman Hills for 14 hours grinding the same 5 set of mobs is peak design". As it stands, questing is broken and in a lot of cases the areas quests aren't robust or evolving in any way. They have said time and time again that this is for stability and we will start seeing evolving content and direct starting in Phase 2 and 3 and beyond. If Alpha 2 - Phase 1 is boring come back when you feel like it isn't but if you believe you are playing a live game then you are seriously missing a step.
Garrtok wrote: » Hi, Of course I know that this is an alpha, that nothing is final, that they're still working on pretty much everything, but I guess the alpha should give us a proper idea what the game is or at least wants to be. Because of that I want to talk about grinding. I know for some people grinding is peak gameplay and that some people here really like to sh*t on people that are just not hardcore and progress oriented enough to farm hours and hours and that there is also some form of gatekeeping around it.
Garrtok wrote: » But right now you become like level 5ish, and after that you have two options: you grind mobs over and over again, or you grind resources. You grind one spot, to be able to get to the next higher grind spot and at some point you're done and max level, and you did several hundred hours the exact same thing without any meaningful gameplay, nothing beyond pressing a few buttons. I really enjoy the world, the combat, the crafting, the complexity of all mechanics and I know that grinding in some form makes total sense. Some achievements should be locked behind time, also the design choice of relatively long leveling is fine, but I disagree with this dull and repetitive approach in almost everything right now. What is you guys opinion on that?
Garrtok wrote: » Nova_terra wrote: » Garrtok, remember that this is an Alpha and their first "pass" at figuring out XP values, viability of questing, etc. They have a vision for how they expect leveling to go, and people in the alpha are the people who will "in most cases" be the people this game is made for. I am enjoying the dificulty of leveling, but I seriously doubt they drew up how they expect this all to go and said "yep, Nova sitting at Highwayman Hills for 14 hours grinding the same 5 set of mobs is peak design". As it stands, questing is broken and in a lot of cases the areas quests aren't robust or evolving in any way. They have said time and time again that this is for stability and we will start seeing evolving content and direct starting in Phase 2 and 3 and beyond. If Alpha 2 - Phase 1 is boring come back when you feel like it isn't but if you believe you are playing a live game then you are seriously missing a step. Yes yes like stated in my initial post I do understand that this is an alpha. So let the gate keeping be and stuff like "you just don't understand" if the only feedback we should give is about stability, they can close 90% of the threads here.
novercalis wrote: » They've also said time and again that their inspiration is EQ, Linage and AA. beside AA, EQ/Lineage was about grinding and sticking to a spot for a hot while. I do not see that changing. Open world dungeons isn't going to be like WoW where you move through the content, it's going to end up with groups picking a spot, to grind and kill a name mob. We can see this in Carphin and Remnants.