Veeshan wrote: » it does atleast get more costly/harder grief people once they level up since u cant do it with lvl 1 characters :P need a bit more investment/gear risk to do it as they level higher with the corruption system
Sathrago wrote: » Guys guys guys. Do not defend steven on this one. The game should have had the protections in for starter zones and cities day one of the alpha. This is the truth of the matter. Those players were operating within the games allowance. They also got banned correctly after being warned. They knew what they were attempting to do. However, even though steven is in the wrong for not having the feature in, this does not mean asmon is not also at fault. He knew the game was open world pvp. He started the game as the most popular streamer to ever play the game, all alone. With no intent to even research the start, or get people to talk to about the alpha or anything. He says he knew this would happen. yet did nothing to protect against it. So both steven and asmon are at fault, but mostly Steven for not making sure the game was ready for the public.
Crowigor wrote: » Sathrago wrote: » Guys guys guys. Do not defend steven on this one. The game should have had the protections in for starter zones and cities day one of the alpha. This is the truth of the matter. Those players were operating within the games allowance. They also got banned correctly after being warned. They knew what they were attempting to do. However, even though steven is in the wrong for not having the feature in, this does not mean asmon is not also at fault. He knew the game was open world pvp. He started the game as the most popular streamer to ever play the game, all alone. With no intent to even research the start, or get people to talk to about the alpha or anything. He says he knew this would happen. yet did nothing to protect against it. So both steven and asmon are at fault, but mostly Steven for not making sure the game was ready for the public. I disagree about the ban. The players were acting within the framework of the game mechanics. They didn't use any vulnerabilities, developer oversights (since the developers were warned in advance that this would happen), or break any rules. Except for the rules that Steven made up during the incident. So, if I were in the place of those banned, I would go to court to get my money back and receive compensation. This is also a very dangerous incident of developer arbitrariness. Essentially, it means that if the developer doesn't like you, you can get banned just like that. This is a bad approach. To clarify, griefing is bad. But here, the game itself just lends itself to it.
Crowigor wrote: » There's a difference. Players who buy packs are not hired testers. You can't verbally prohibit them from doing something. You can only ask. Developers have many tools to make players do what is needed; for example, in the case of a circle, you can put up a wall. But merely asking somewhere is not a tool. And in our case, it will especially cause the opposite effect. "Hey, please don't kill this guy." So, don't kill only this guy but others are okay? Why should I agree with that? I remember on the first stress tests, a guy was banned from testing because he didn't relay a message in Discord that some ability couldn't be used. It's a bad approach.
Crowigor wrote: » Moreover, in the case with Asmongold, if there are many people who don't like him and don't want to play with him on the same server, and if he came later, why not drive him away using game mechanics for their intended purpose? After all, it's a PvX game. And if some guild doesn't like that you came to their server or spot or node, they will just keep killing you until you leave.
Sathrago wrote: » Crowigor wrote: » There's a difference. Players who buy packs are not hired testers. You can't verbally prohibit them from doing something. You can only ask. Developers have many tools to make players do what is needed; for example, in the case of a circle, you can put up a wall. But merely asking somewhere is not a tool. And in our case, it will especially cause the opposite effect. "Hey, please don't kill this guy." So, don't kill only this guy but others are okay? Why should I agree with that? I remember on the first stress tests, a guy was banned from testing because he didn't relay a message in Discord that some ability couldn't be used. It's a bad approach. i mean. get banned then? You act like you have the right to ignore moderators of the server. You don't. They make the rules and enforce them. Especially steven. Just because you do not agree with what they tell you to do does not magically mean they have no power to ban you.
Kalnazzar wrote: » Let me post something for you I will do it in bright red ink so you can read it clearly
Crowigor wrote: » Kalnazzar wrote: » Let me post something for you I will do it in bright red ink so you can read it clearly Let's say that these rules were not violated. And they do not apply to everyone. For there have already been incidents when newcomers complained about harassment from one guild. But it was not harassment. As the CMs said, it's a gameplay moment. And here it's harassment only because the guy was bald with too many followers. P.S. Steven knew that Asmongold would enter and knew exactly when he would enter. Steven talked about it in an interview.
Elminister wrote: » So you'd like it if someone was always there when you spawned in to kill you over and over and over? Regardless of what you say, I know as well as you know that you wouldn't like that. It's because it's not pvp, it's griefing for the sake of griefing.
Shoklen wrote: » I happened to have been watching when this was playing out live. PvP can be fun but it was clear griefing was happening. Steven sent out warnings, and his own words, several warnings. They did not stop. So they turned it off. If children will not listen, then they have their toys taken away. Pretty simple really.
PresentPotato wrote: » Shoklen wrote: » I happened to have been watching when this was playing out live. PvP can be fun but it was clear griefing was happening. Steven sent out warnings, and his own words, several warnings. They did not stop. So they turned it off. If children will not listen, then they have their toys taken away. Pretty simple really. these people paying massive money to test a game are not children and just because you dont like what im saying doesnt make wasted money any less wasted.
PresentPotato wrote: » This games Dev team says they wont give special treatment to a streamer. Then they shut the PVP down for thousands of other players because ONE PERSON GOT GANKED HOW IS THIS FAIR TREATMENT ?!? ONE PERSON I.E. A STREAMER TURNED OFF A GAME FEATURE FOR THOUSANDS AND THOUSANDS OF PLAYERS BECAUSE HE GOT GANKED.. LET THAT SINK IN PEOPLE. DO YOU THINK THEY CARE ABOUT YOU ? SOME PEOPLE PAID MULTIPLE HUNDREDS OF DOLLARS TO PLAY YOUR GAME AND YOU CHANGED IT BECAUSE ONE PERSON GOT GANKED WHAT A JOKE... SHOWING YOUR TRUE COLORS ... just like every other game Dev team only about streamers and the money that follows....
Kalnazzar wrote: » Crowigor wrote: » Kalnazzar wrote: » Let me post something for you I will do it in bright red ink so you can read it clearly Let's say that these rules were not violated. And they do not apply to everyone. For there have already been incidents when newcomers complained about harassment from one guild. But it was not harassment. As the CMs said, it's a gameplay moment. And here it's harassment only because the guy was bald with too many followers. P.S. Steven knew that Asmongold would enter and knew exactly when he would enter. Steven talked about it in an interview. If you're referring to 'The situation with Pirate Software in Ashes of Creation,' let’s get the facts straight. The individual in question used their stream to locate their target, attacked them, and then expected no consequences. Whether the person is a streamer or not is irrelevant. If you make a reckless decision to attack someone on stream to gain attention, then try to claim it was retaliation for them attacking one of your members, that's on you. The reality is that this game has large guilds and such encounters are bound to happen, streamer or not. If this was a legitimate grievance, it could have been addressed through proper communication. Every guild in this realm, including mine, has open lines of communication. All GMs and officers are in the same Discord server, and any issues can be brought up and resolved there. Most of PvP disputes in this realm have been settled by simply talking. I watched the video of this incident after someone brought it up here and tried to frame it as 'streamer privilege.' From what I saw, this situation was entirely avoidable. The attacking guild made no attempt to communicate before attacking—they could have sent a message, but they chose not to. Instead, they went for the clout of being on a livestream, and now they’re facing the consequences of their own poor decisions. For the record, I’ve had run-ins with the same guild over farming areas. This had nothing to do with streamer privilege and everything to do with someone making a bad choice and trying to deflect blame. Own up to it and move on.
Crowigor wrote: » I think the topic starter is not concerned about PvP itself, but about the different treatment of players and one streamer. About the need for safe zones, the need to ban PKing up to level 5—all these things testers suggested almost from the beginning of the pre-alpha. And the answer was something like, "There will be guards to protect you." But as soon as one streamer started dying a couple of times, a GM came to help. The sincere bloodthirstiness of those who killed Asmongold was to show the developers that they live in their fantasies. Unfortunately, this is the reality of this studio, and we have nothing left but to accept it. Priority will always be given to top media personalities, then US servers, then guilds associated with employees, then friends and big donors, then everyone else. But there's nothing we can do about that; such is life. On the other hand, we can use this to our advantage. For example, if we figure out how to exploit Asmongold, we can quickly get a fix for this system. If he dies a couple of hundred times up to level 10, maybe they'll start thinking about penalties for newbies, etc. In general, instead of discussing injustice and equality, which only exist in fairy tales, let's think about how we can use this to our advantage.
Its_Me wrote: » Crowigor wrote: » I think the topic starter is not concerned about PvP itself, but about the different treatment of players and one streamer. About the need for safe zones, the need to ban PKing up to level 5—all these things testers suggested almost from the beginning of the pre-alpha. And the answer was something like, "There will be guards to protect you." But as soon as one streamer started dying a couple of times, a GM came to help. The sincere bloodthirstiness of those who killed Asmongold was to show the developers that they live in their fantasies. Unfortunately, this is the reality of this studio, and we have nothing left but to accept it. Priority will always be given to top media personalities, then US servers, then guilds associated with employees, then friends and big donors, then everyone else. But there's nothing we can do about that; such is life. On the other hand, we can use this to our advantage. For example, if we figure out how to exploit Asmongold, we can quickly get a fix for this system. If he dies a couple of hundred times up to level 10, maybe they'll start thinking about penalties for newbies, etc. In general, instead of discussing injustice and equality, which only exist in fairy tales, let's think about how we can use this to our advantage. You do realize that safe zone and low level protection was already designed to be in game (based upon earlier feedback) and was just not yet implemented? Steven mentioned this a couple times. I don't understand the over-the-top hostility toward streamers (although it did became a bit more clear as you continued with your list 🤣) . While I will intentionally avoid servers big streamers are on, I do not have any envy or resentment toward them and can see the benefit they provide in helping promote a game, player numbers, and future content development.
Crowigor wrote: » The question is not about the situation with Asmon, the question is that for the developers to at least understand something and start doing something, even give it priority, one bald streamer is needed. And that's what's sad.