Mordune wrote: » Veeshan wrote: » May aswell let it ride till the 20th and see what testing data comeso ut of it than reset the progress for 12 playable days As we are at the 1/2 way point for this phase, using your same logic, a wipe would only remove the progress of 12 playable days. Less actually because of the DDoS attacks. A clean slate would at least let us see how all the updates would impact the leveling curve, including the new starter experience updates.
Veeshan wrote: » May aswell let it ride till the 20th and see what testing data comeso ut of it than reset the progress for 12 playable days
Its_Me wrote: » Steven has already stated that this test is about performance, stability and networking and that production focus would come down the road so not certain a wipe due to duped items will be carried out for this segment of testing. Veeshan wrote: » No point let it ride till the 20th of december its a whole 12 games days the dupe only realu meand people will be in legendary lvl 1 gear (maybe lvl 10 if people managed to get high quality resource on T2/3 mats on the server that happen to have the benches for the tools) and gold but that only buys you a mount atm basicly so thats not a big deal either. The complaint is that people have been duping the gold and legendary materials and I have seen screenshots of inventories full of these materials so legendary lvl 10 gear is possible. As far as minimizing the impact of entire parties and/or guilds running around with level 10 gear, here is a pic that someone posted in the Resna channel when someone made fun of the threat of low level duped gear:
Veeshan wrote: » No point let it ride till the 20th of december its a whole 12 games days the dupe only realu meand people will be in legendary lvl 1 gear (maybe lvl 10 if people managed to get high quality resource on T2/3 mats on the server that happen to have the benches for the tools) and gold but that only buys you a mount atm basicly so thats not a big deal either.
Veeshan wrote: » i put maybe level 10 cause it depends on the server like rezna for example had 0 crafting benches to even make apprentice tools let along hit a legendary proc on a harvest until the very last day of this weekend. I know other server are ahead however but it depended on ur server wether or not u could have it.
novercalis wrote: » An arguement for why you should wipe DEV 1) most players who did not dupe are going to feel left behind and not bother with alpha, thus you're losing data. 2) most people not gonna bother to pvp since the dupers managed to secure BiS stuff from it or faster mounts, making others not want to ever participate and thus you're losing data gathering from it as well 3) the focus of A1 is server and stability overall prior before Phase 2 launch on Dec 20th which will be a new wave of players. Let's put it to the test now with wave 1 and wave 2 on a wipe before dec 20th. More data to collect. See how servers organically respond to the past month of patches, since there is no plunder quests, bunch of quest fixes, players having an understanding of nodes/building progression now - it would be provide a whole new data for you guys as well. Re-visiting and having more eyes on players now interacting with questing and events. How or where will the playerbase move to grind, which work server will be under load during the initial 10 level stage. I don't see the negatives for the DEVS perspective. I am sure many on the player side will find "negatives" because their pixels will be gone before they even get to use it - boo hoo, ty for exploiting, let's patch it n wipe. I think it's very beneficial to have multiple wipes tbh. I believe once we enter beta, to maybe have 1 wipe in between b4 launch but until then, having multi wipes is fine. It also allows playerbase to try different classes from scratch as well w/o feeling "left behind". There are also a lot of net postives for the playerbase if they look for it and think bigger picture. so, we can haz a wipe please?
Its_Me wrote: » Veeshan wrote: » i put maybe level 10 cause it depends on the server like rezna for example had 0 crafting benches to even make apprentice tools let along hit a legendary proc on a harvest until the very last day of this weekend. I know other server are ahead however but it depended on ur server wether or not u could have it. I wasn't referencing the level 10 as much as the 'no big deal' attached to it. Just wanted to show the difference a lvl 10 legendary can make. Resna had guilds hoarding and duplicating materials and gold and intentionally not building to prevent rival guilds from access to gear until they were ready so you saw things go up quickly last weekend. I saw pictures of entire inventories of legendary materials so even with just one acquired, when you encourage your entire guild to dupe all weekend before a fix is implemented, those legendary materials can build up quickly. 😲
novercalis wrote: » MayhemuXa wrote: » I don't care about the duping at its point of the game - just another test for them to learn from. BUT - I still want to test more than server stability. I would also like to test Crafting and at this point, the only ones to get to do that are the dupers/MEGA guilds - So either change the XP on Crafting or resource requirements or resource abundance - Especially COPPER. Let us TEST - even with 15 guys supporting me, getting one craft like Arcane Engineering to Apprentice is way too much work maybe even improbable by the 20th and a reset. The only people learning from Phase 1 are the MEGA Guilds. I have nothing against MEGA guilds - I have seen them before in tons of other games since UO but this is testing - let us test Semper Fi yes and no. the issue is - all data going forward is tainted data by dupers. I'd actually would like to know, organically how long building takes with efficient mayors and non efficient mayors. We thought we knew the streamer server was the crafting server, but they were the ones to have found the bug first and used to get all their shit up. anythign they wanted to test/craft is also pointless since it was all made by duped legendaries
MayhemuXa wrote: » I don't care about the duping at its point of the game - just another test for them to learn from. BUT - I still want to test more than server stability. I would also like to test Crafting and at this point, the only ones to get to do that are the dupers/MEGA guilds - So either change the XP on Crafting or resource requirements or resource abundance - Especially COPPER. Let us TEST - even with 15 guys supporting me, getting one craft like Arcane Engineering to Apprentice is way too much work maybe even improbable by the 20th and a reset. The only people learning from Phase 1 are the MEGA Guilds. I have nothing against MEGA guilds - I have seen them before in tons of other games since UO but this is testing - let us test Semper Fi
Veeshan wrote: » Cant haord lvl 10 materials if u dont build the bench to make the tool to harvest them, they have legendary lvl 1 mats but u need lvl 10 resources to make something relevant (outside of caravans which seem to be heavy T1 mats still in alot of it) weapons and armor need T2 or T3 mats which couldnt be aquired without the bench to make a tool which didnt exsist till the end of the weekend test and even then they needed to proc a good quality drop to dupe it, i think the only bench that got up in time pretty much was the alchemy which i think give sickle, stone work was being built but not sure if it finished in time and i think lumber was started but not completed before server down
Veeshan wrote: » Mordune wrote: » Veeshan wrote: » May aswell let it ride till the 20th and see what testing data comeso ut of it than reset the progress for 12 playable days As we are at the 1/2 way point for this phase, using your same logic, a wipe would only remove the progress of 12 playable days. Less actually because of the DDoS attacks. A clean slate would at least let us see how all the updates would impact the leveling curve, including the new starter experience updates. Its_Me wrote: » Steven has already stated that this test is about performance, stability and networking and that production focus would come down the road so not certain a wipe due to duped items will be carried out for this segment of testing. Veeshan wrote: » No point let it ride till the 20th of december its a whole 12 games days the dupe only realu meand people will be in legendary lvl 1 gear (maybe lvl 10 if people managed to get high quality resource on T2/3 mats on the server that happen to have the benches for the tools) and gold but that only buys you a mount atm basicly so thats not a big deal either. The complaint is that people have been duping the gold and legendary materials and I have seen screenshots of inventories full of these materials so legendary lvl 10 gear is possible. As far as minimizing the impact of entire parties and/or guilds running around with level 10 gear, here is a pic that someone posted in the Resna channel when someone made fun of the threat of low level duped gear: i put maybe level 10 cause it depends on the server like rezna for example had 0 crafting benches to even make apprentice tools let along hit a legendary proc on a harvest until the very last day of this weekend. I know other server are ahead however but it depended on ur server wether or not u could have it. Tbh if anything they should just add a vendor that sells T1/T2 legendary resources and glint for remaning testing phase this balances out the duping issue between player base and testing can continue since wiping would cause alot of people to be like welp ill just take a break and wait for the 20th of december Doing this would allow people to test our higher teir gameplay aswell as crafting systems easier. You will probaly increase the amount of people willing to go corrupt too though however would test the pvp system more too
Nathariel wrote: » novercalis wrote: » people hanging on to their dear exploited pixels. you are looking the things only from 1 points. Do you know how long take for the people test the build and understand what are good and what no?!?! for example like is now the city and crafting station has no meaning to stay because now we have some apprendice workbench and we can craft lvl 10 items that are most of them usell because most of the people are lvl 20/25. But we need also to test what is not good and must be change or correct with more high build , if they make while we can't test more the build in city because i take 3 week to start to make the new build. More things we test better is for the test after the wipe of 20. I think the big reason they will wipe the 20 is because the strucure of the pg change with the new features they will release.
novercalis wrote: » people hanging on to their dear exploited pixels.
Ebro Epaito wrote: » Only a real issue after it goes live....otherwise its just a whine fest....who cares, it wipes in a few weeks. Have fun, help the devs with solid feedback...move on...
Nathariel wrote: » you wrong, they don't need wipe on the server, maybe you don't know but there are the PTR where we take wipe most of the week and sometime also more time for week so the information for the stability with the wipe they already have each week. The server they need to test all the other mechanic of the game.
MayhemuXa wrote: » Tainted Data; hmmm not sure about that.
MayhemuXa wrote: » On Resna myself and it is a cluster for getting anything done to progress nodes, etc. As far as the efficiency of the nodes/Mayors go.... I think the current data Resna is showing is quite a bit and pretty useful especially when compared to servers that came up 2 weeks later.